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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/equipment.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/equipment.h')
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EQUIPMENT_H
+#define EQUIPMENT_H
+
+#define EQUIPMENT_SIZE 13
+
+class Item;
+
+class Equipment
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Equipment(): mBackend(0)
+ { }
+
+ /**
+ * Destructor.
+ */
+ ~Equipment()
+ { mBackend = 0; }
+
+ enum Slot
+ {
+ EQUIP_TORSO_SLOT = 0,
+ EQUIP_GLOVES_SLOT = 1,
+ EQUIP_HEAD_SLOT = 2,
+ EQUIP_LEGS_SLOT = 3,
+ EQUIP_FEET_SLOT = 4,
+ EQUIP_RING1_SLOT = 5,
+ EQUIP_RING2_SLOT = 6,
+ EQUIP_NECK_SLOT = 7,
+ EQUIP_FIGHT1_SLOT = 8,
+ EQUIP_FIGHT2_SLOT = 9,
+ EQUIP_PROJECTILE_SLOT = 10,
+ EQUIP_EVOL_RING1_SLOT = 11,
+ EQUIP_EVOL_RING2_SLOT = 12,
+ EQUIP_VECTOREND
+ };
+
+ class Backend
+ {
+ public:
+ virtual Item *getEquipment(int index) const = 0;
+ virtual void clear() = 0;
+ virtual ~Backend() { }
+ };
+
+ /**
+ * Get equipment at the given slot.
+ */
+ Item *getEquipment(int index) const
+ { return mBackend ? mBackend->getEquipment(index) : 0; }
+
+ /**
+ * Clears equipment.
+ */
+ void clear()
+ { if (mBackend) mBackend->clear(); }
+
+ /**
+ * Set equipment at the given slot.
+ */
+ void setEquipment(int index, int id, int quantity = 0);
+
+ void setBackend(Backend *backend)
+ { mBackend = backend; }
+
+ private:
+ Backend *mBackend;
+};
+
+#endif