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authorAndrei Karas <akaras@inbox.ru>2015-08-02 16:13:36 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-03 21:50:05 +0300
commitf651273ebf2a8b11aa01ed1434ecb613177ced6a (patch)
treec51d2bed1476270e27ad95c5a46e15af32eaccdd /src/dyetool/gui
parent30846b7f68f1ad05a0719ae37f75fd2901a6545a (diff)
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Add gui mode for dyecmd. Now only basic code added.
Diffstat (limited to 'src/dyetool/gui')
-rw-r--r--src/dyetool/gui/viewport.cpp290
-rw-r--r--src/dyetool/gui/viewport.h220
2 files changed, 510 insertions, 0 deletions
diff --git a/src/dyetool/gui/viewport.cpp b/src/dyetool/gui/viewport.cpp
new file mode 100644
index 000000000..26de44a3a
--- /dev/null
+++ b/src/dyetool/gui/viewport.cpp
@@ -0,0 +1,290 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/viewport.h"
+
+#include "actormanager.h"
+#include "configuration.h"
+#include "game.h"
+#include "settings.h"
+#include "sdlshared.h"
+#include "textmanager.h"
+
+#include "enums/resources/map/mapitemtype.h"
+
+#include "resources/map/map.h"
+#include "resources/map/mapitem.h"
+#include "resources/map/speciallayer.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "input/inputmanager.h"
+
+#include "gui/gui.h"
+#include "gui/popupmanager.h"
+#include "gui/userpalette.h"
+
+#include "gui/fonts/font.h"
+
+#include "gui/popups/beingpopup.h"
+#include "gui/popups/popupmenu.h"
+#include "gui/popups/textpopup.h"
+
+#include "gui/windows/ministatuswindow.h"
+
+#include "debug.h"
+
+Viewport *viewport = nullptr;
+
+extern volatile int tick_time;
+extern MiniStatusWindow *miniStatusWindow;
+
+Viewport::Viewport() :
+ WindowContainer(nullptr),
+ MouseListener(),
+ mMouseX(0),
+ mMouseY(0),
+ mMap(nullptr),
+ mHoverBeing(nullptr),
+ mHoverItem(nullptr),
+ mHoverSign(nullptr),
+ mScrollRadius(config.getIntValue("ScrollRadius")),
+ mScrollLaziness(config.getIntValue("ScrollLaziness")),
+ mScrollCenterOffsetX(config.getIntValue("ScrollCenterOffsetX")),
+ mScrollCenterOffsetY(config.getIntValue("ScrollCenterOffsetY")),
+ mMousePressX(0),
+ mMousePressY(0),
+ mPixelViewX(0),
+ mPixelViewY(0),
+ mLocalWalkTime(-1),
+ mCameraRelativeX(0),
+ mCameraRelativeY(0),
+ mShowBeingPopup(config.getBoolValue("showBeingPopup")),
+ mSelfMouseHeal(config.getBoolValue("selfMouseHeal")),
+ mEnableLazyScrolling(config.getBoolValue("enableLazyScrolling")),
+ mMouseDirectionMove(config.getBoolValue("mouseDirectionMove")),
+ mLongMouseClick(config.getBoolValue("longmouseclick")),
+ mMouseClicked(false),
+ mPlayerFollowMouse(false)
+{
+ setOpaque(false);
+ addMouseListener(this);
+
+ config.addListener("ScrollLaziness", this);
+ config.addListener("ScrollRadius", this);
+ config.addListener("showBeingPopup", this);
+ config.addListener("selfMouseHeal", this);
+ config.addListener("enableLazyScrolling", this);
+ config.addListener("mouseDirectionMove", this);
+ config.addListener("longmouseclick", this);
+
+ setFocusable(true);
+}
+
+Viewport::~Viewport()
+{
+ config.removeListeners(this);
+ CHECKLISTENERS
+}
+
+void Viewport::setMap(Map *const map A_UNUSED)
+{
+}
+
+void Viewport::draw(Graphics *graphics)
+{
+ BLOCK_START("Viewport::draw 1")
+ static int lastTick = tick_time;
+
+ graphics->setColor(Color(64, 64, 64));
+ graphics->fillRectangle(
+ Rect(0, 0, getWidth(), getHeight()));
+
+ // Avoid freaking out when tick_time overflows
+ if (tick_time < lastTick)
+ lastTick = tick_time;
+
+ // Draw contained widgets
+ WindowContainer::draw(graphics);
+ BLOCK_END("Viewport::draw 1")
+}
+
+void Viewport::safeDraw(Graphics *graphics)
+{
+ Viewport::draw(graphics);
+}
+
+void Viewport::logic()
+{
+ BLOCK_START("Viewport::logic")
+ // Make the player follow the mouse position
+ // if the mouse is dragged elsewhere than in a window.
+ Gui::getMouseState(mMouseX, mMouseY);
+ BLOCK_END("Viewport::logic")
+}
+
+void Viewport::followMouse()
+{
+}
+
+void Viewport::drawDebugPath(Graphics *const graphics A_UNUSED)
+{
+}
+
+bool Viewport::openContextMenu(const MouseEvent &event A_UNUSED)
+{
+ return false;
+}
+
+void Viewport::mousePressed(MouseEvent &event)
+{
+ if (event.getSource() != this || event.isConsumed())
+ return;
+
+ mMouseClicked = true;
+
+ mMousePressX = event.getX();
+ mMousePressY = event.getY();
+ const MouseButtonT eventButton = event.getButton();
+
+ // Right click might open a popup
+ if (eventButton == MouseButton::RIGHT)
+ {
+ if (openContextMenu(event))
+ return;
+ }
+
+ // If a popup is active, just remove it
+ if (popupManager->isPopupMenuVisible())
+ {
+ mPlayerFollowMouse = false;
+ popupManager->hidePopupMenu();
+ return;
+ }
+
+ // Left click can cause different actions
+ if (!mLongMouseClick && eventButton == MouseButton::LEFT)
+ {
+ if (leftMouseAction())
+ {
+ mPlayerFollowMouse = false;
+ return;
+ }
+ }
+}
+
+void Viewport::walkByMouse(const MouseEvent &event A_UNUSED)
+{
+}
+
+void Viewport::mouseDragged(MouseEvent &event)
+{
+ if (event.getSource() != this || event.isConsumed())
+ {
+ mPlayerFollowMouse = false;
+ return;
+ }
+ if (mMouseClicked)
+ {
+ if (abs(event.getX() - mMousePressX) > 32
+ || abs(event.getY() - mMousePressY) > 32)
+ {
+ mPlayerFollowMouse = true;
+ }
+ }
+
+ walkByMouse(event);
+}
+
+void Viewport::mouseReleased(MouseEvent &event)
+{
+ mPlayerFollowMouse = false;
+ mLocalWalkTime = -1;
+ if (mLongMouseClick && mMouseClicked)
+ {
+ mMouseClicked = false;
+ if (event.getSource() != this || event.isConsumed())
+ return;
+ const MouseButtonT eventButton = event.getButton();
+ if (eventButton == MouseButton::LEFT)
+ {
+ // long button press
+ if (gui && gui->isLongPress())
+ {
+ if (openContextMenu(event))
+ {
+ gui->resetClickCount();
+ return;
+ }
+ }
+ else
+ {
+ if (leftMouseAction())
+ return;
+ }
+ walkByMouse(event);
+ }
+ }
+}
+
+void Viewport::optionChanged(const std::string &name)
+{
+ if (name == "ScrollLaziness")
+ mScrollLaziness = config.getIntValue("ScrollLaziness");
+ else if (name == "ScrollRadius")
+ mScrollRadius = config.getIntValue("ScrollRadius");
+ else if (name == "showBeingPopup")
+ mShowBeingPopup = config.getBoolValue("showBeingPopup");
+ else if (name == "selfMouseHeal")
+ mSelfMouseHeal = config.getBoolValue("selfMouseHeal");
+ else if (name == "enableLazyScrolling")
+ mEnableLazyScrolling = config.getBoolValue("enableLazyScrolling");
+ else if (name == "mouseDirectionMove")
+ mMouseDirectionMove = config.getBoolValue("mouseDirectionMove");
+ else if (name == "longmouseclick")
+ mLongMouseClick = config.getBoolValue("longmouseclick");
+}
+
+void Viewport::mouseMoved(MouseEvent &event A_UNUSED)
+{
+}
+
+void Viewport::toggleMapDrawType()
+{
+}
+
+void Viewport::toggleCameraMode()
+{
+}
+
+void Viewport::cleanHoverItems()
+{
+ mHoverBeing = nullptr;
+ mHoverItem = nullptr;
+ mHoverSign = nullptr;
+}
+
+bool Viewport::leftMouseAction()
+{
+ return false;
+}
diff --git a/src/dyetool/gui/viewport.h b/src/dyetool/gui/viewport.h
new file mode 100644
index 000000000..12527d962
--- /dev/null
+++ b/src/dyetool/gui/viewport.h
@@ -0,0 +1,220 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DYETOOL_GUI_VIEWPORT_H
+#define DYETOOL_GUI_VIEWPORT_H
+
+#include "position.h"
+
+#include "enums/simpletypes/beingid.h"
+
+#include "gui/widgets/windowcontainer.h"
+
+#include "listeners/mouselistener.h"
+
+class ActorSprite;
+class Being;
+class FloorItem;
+class Graphics;
+class Map;
+class MapItem;
+
+/** Delay between two mouse calls when dragging mouse and move the player */
+const int walkingMouseDelay = 500;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport final : public WindowContainer,
+ public MouseListener,
+ public ConfigListener
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Viewport();
+
+ A_DELETE_COPY(Viewport)
+
+ /**
+ * Destructor.
+ */
+ ~Viewport();
+
+ /**
+ * Sets the map displayed by the viewport.
+ */
+ void setMap(Map *const map);
+
+ /**
+ * Draws the viewport.
+ */
+ void draw(Graphics *graphics) override final A_NONNULL(2);
+
+ void safeDraw(Graphics *graphics) override final A_NONNULL(2);
+
+ /**
+ * Implements player to keep following mouse.
+ */
+ void logic() override final;
+
+ /**
+ * Toggles whether the path debug graphics are shown. normal,
+ * debug with all images and grid, debug with out big images
+ * and with out grid.
+ */
+ void toggleMapDrawType();
+
+ void toggleCameraMode();
+
+ /**
+ * Handles mouse press on map.
+ */
+ void mousePressed(MouseEvent &event) override final;
+
+ /**
+ * Handles mouse move on map
+ */
+ void mouseDragged(MouseEvent &event) override final;
+
+ /**
+ * Handles mouse button release on map.
+ */
+ void mouseReleased(MouseEvent &event) override final;
+
+ /**
+ * Handles mouse move on map.
+ */
+ void mouseMoved(MouseEvent &event) override final;
+
+ /**
+ * A relevant config option changed.
+ */
+ void optionChanged(const std::string &name) override final;
+
+ /**
+ * Returns camera x offset in pixels.
+ */
+ int getCameraX() const A_WARN_UNUSED
+ { return mPixelViewX; }
+
+ /**
+ * Returns camera y offset in pixels.
+ */
+ int getCameraY() const A_WARN_UNUSED
+ { return mPixelViewY; }
+
+ /**
+ * Changes viewpoint by relative pixel coordinates.
+ */
+ void scrollBy(const int x, const int y)
+ { mPixelViewX += x; mPixelViewY += y; }
+
+ /**
+ * Clear all hover item\being etc
+ */
+ void cleanHoverItems();
+
+ Map *getMap() const A_WARN_UNUSED
+ { return mMap; }
+
+ void moveCamera(const int dx, const int dy);
+
+ int getCameraRelativeX() const A_WARN_UNUSED
+ { return mCameraRelativeX; }
+
+ int getCameraRelativeY() const A_WARN_UNUSED
+ { return mCameraRelativeY; }
+
+ void setCameraRelativeX(const int n)
+ { mCameraRelativeX = n; }
+
+ void setCameraRelativeY(const int n)
+ { mCameraRelativeY = n; }
+
+ int mMouseX; /**< Current mouse position in pixels. */
+ int mMouseY; /**< Current mouse position in pixels. */
+
+ private:
+ /**
+ * Finds a path from the player to the mouse, and draws it. This is for
+ * debug purposes.
+ */
+ void drawDebugPath(Graphics *const graphics) A_NONNULL(2);
+
+ /**
+ * Draws the given path.
+ */
+ void drawPath(Graphics *const graphics,
+ const Path &path,
+ const Color &color = Color(255, 0, 0))
+ const A_NONNULL(2);
+
+ bool leftMouseAction();
+
+ bool openContextMenu(const MouseEvent &event);
+
+ void walkByMouse(const MouseEvent &event);
+
+ /**
+ * Make the player go to the mouse position.
+ */
+ void followMouse();
+
+ Map *mMap; /**< The current map. */
+
+ Being *mHoverBeing; /**< Being mouse is currently over. */
+ FloorItem *mHoverItem; /**< FloorItem mouse is currently over. */
+ MapItem *mHoverSign; /**< Map sign mouse is currently over. */
+
+ int mScrollRadius;
+ int mScrollLaziness;
+ int mScrollCenterOffsetX;
+ int mScrollCenterOffsetY;
+ int mMousePressX;
+ int mMousePressY;
+ int mPixelViewX; /**< Current viewpoint in pixels. */
+ int mPixelViewY; /**< Current viewpoint in pixels. */
+
+ int mLocalWalkTime; /**< Timestamp before the next walk can be sent. */
+
+ int mCameraRelativeX;
+ int mCameraRelativeY;
+
+ bool mShowBeingPopup;
+ bool mSelfMouseHeal;
+ bool mEnableLazyScrolling;
+ bool mMouseDirectionMove;
+ bool mLongMouseClick;
+ bool mMouseClicked;
+ bool mPlayerFollowMouse;
+};
+
+extern Viewport *viewport; /**< The viewport. */
+
+#endif // DYETOOL_GUI_VIEWPORT_H