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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/dropshortcut.cpp | |
download | manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/dropshortcut.cpp')
-rw-r--r-- | src/dropshortcut.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/dropshortcut.cpp b/src/dropshortcut.cpp new file mode 100644 index 000000000..763a7aadd --- /dev/null +++ b/src/dropshortcut.cpp @@ -0,0 +1,172 @@ +/* + * The Mana World + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 Andrei Karas + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "dropshortcut.h" + +#include "configuration.h" +#include "inventory.h" +#include "item.h" +#include "localplayer.h" +#include "playerinfo.h" + +#include "gui/chat.h" +#include "gui/widgets/chattab.h" + +#include "net/inventoryhandler.h" +#include "net/net.h" + +#include "utils/stringutils.h" + +DropShortcut *dropShortcut; + +DropShortcut::DropShortcut(): + mItemSelected(-1) +{ + for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) + mItems[i] = -1; + + load(); + mLastDropIndex = 0; +} + +DropShortcut::~DropShortcut() +{ +// save(); +} + +void DropShortcut::load(bool oldConfig) +{ + Configuration *cfg; + if (oldConfig) + cfg = &config; + else + cfg = &serverConfig; + + for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) + { + int itemId = (int) cfg->getValue("drop" + toString(i), -1); + + if (itemId != -1) + mItems[i] = itemId; + } +} + +void DropShortcut::save() +{ + for (int i = 0; i < DROP_SHORTCUT_ITEMS; i++) + { + const int itemId = mItems[i] ? mItems[i] : -1; + serverConfig.setValue("drop" + toString(i), itemId); + } +} + +void DropShortcut::dropFirst() +{ + if (!player_node) + return; + + if (!Client::limitPackets(PACKET_DROP)) + return; + + int itemId; + itemId = getItem(0); + + if (itemId > 0) + { + Item *item = PlayerInfo::getInventory()->findItem(itemId); + if (item && item->getQuantity()) + { + if (player_node->isServerBuggy()) + { + Net::getInventoryHandler()->dropItem(item, + player_node->getQuickDropCounter()); + } + else + { + for (int i = 0; i < player_node->getQuickDropCounter(); i++) + Net::getInventoryHandler()->dropItem(item, 1); + } + } + } +} + +void DropShortcut::dropItems(int cnt) +{ + if (!player_node) + return; + + int n = 0; + for (int f = 0; f < 9; f++) + { + for (int i = 0; i < player_node->getQuickDropCounter(); i++) + { + if (!Client::limitPackets(PACKET_DROP)) + return; + if (dropItem()) + n++; + } + if (n >= cnt) + break; + } +} + +bool DropShortcut::dropItem(int cnt) +{ + int itemId = 0; + while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) + { + itemId = getItem(mLastDropIndex); + mLastDropIndex++; + } + if (itemId > 0) + { + Item *item = PlayerInfo::getInventory()->findItem(itemId); + if (item && item->getQuantity() > 0) + { + Net::getInventoryHandler()->dropItem(item, cnt); + return true; + } + } + if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) + mLastDropIndex = 0; + + if (itemId < 1) + { + while (mLastDropIndex < DROP_SHORTCUT_ITEMS && itemId < 1) + { + itemId = getItem(mLastDropIndex); + mLastDropIndex++; + } + if (itemId > 0) + { + Item *item = PlayerInfo::getInventory()->findItem(itemId); + if (item && item->getQuantity() > 0) + { + Net::getInventoryHandler()->dropItem(item, cnt); + return true; + } + } + if (mLastDropIndex >= DROP_SHORTCUT_ITEMS) + mLastDropIndex = 0; + } + return false; +} |