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authorAndrei Karas <akaras@inbox.ru>2015-12-20 18:01:48 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-20 18:01:48 +0300
commit0d6c76d9827442d4f89482b64077cba8a7ddc47d (patch)
treed523445d4e168642eb7e02e7a27b51f687d05577 /src/const
parent2a506c72f0690b1b73034ce1d6911a1abba74029 (diff)
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Move spriteaction.h into const directory.
Diffstat (limited to 'src/const')
-rw-r--r--src/const/resources/spriteaction.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/const/resources/spriteaction.h b/src/const/resources/spriteaction.h
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+++ b/src/const/resources/spriteaction.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONST_RESOURCES_SPRITEACTION_H
+#define CONST_RESOURCES_SPRITEACTION_H
+
+#include <string>
+
+/*
+ * Remember those are the main action.
+ * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
+ * an ACTION_ATTACK call.
+ * Which special to be use to to be passed with the USE_SPECIAL call.
+ * Running, walking, ... is a sub-type of moving.
+ * ...
+ * Please don't add hard-coded subtypes here!
+ */
+namespace SpriteAction
+{
+ static const std::string DEFAULT("stand");
+ static const std::string STAND("stand");
+ static const std::string SIT("sit");
+ static const std::string SITTOP("sittop");
+ static const std::string DEAD("dead");
+ static const std::string MOVE("walk");
+ static const std::string ATTACK("attack");
+ static const std::string SPAWN("spawn");
+ static const std::string CAST("cast");
+
+ static const std::string FLY("fly");
+ static const std::string SWIM("swim");
+ static const std::string RIDE("ride");
+ static const std::string STANDSKY("standsky");
+ static const std::string STANDWATER("standwater");
+ static const std::string STANDRIDE("standride");
+ static const std::string SITSKY("sitsky");
+ static const std::string SITWATER("sitwater");
+ static const std::string SITRIDE("sitride");
+ static const std::string ATTACKSKY("attacksky");
+ static const std::string ATTACKWATER("attackwater");
+ static const std::string ATTACKRIDE("attackride");
+ static const std::string CASTSKY("castsky");
+ static const std::string CASTWATER("castwater");
+ static const std::string CASTRIDE("castride");
+ static const std::string SPAWNSKY("spawnsky");
+ static const std::string SPAWNWATER("spawnwater");
+ static const std::string SPAWNRIDE("spawnride");
+ static const std::string DEADSKY("deadsky");
+ static const std::string DEADWATER("deadwater");
+ static const std::string DEADRIDE("deadride");
+
+ static const std::string INVALID("");
+} // namespace SpriteAction
+
+#endif // CONST_RESOURCES_SPRITEACTION_H