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authorAndrei Karas <akaras@inbox.ru>2011-11-23 04:40:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-24 03:32:57 +0300
commit8e5861c3cfd41574351547a1a518efcf9007666a (patch)
tree8d941791c1bbd296b7125475fa0abb9581df632f /src/compoundsprite.cpp
parent004aa3358c6efeb469045785baa891a449dde5a4 (diff)
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Add ability to play different animation depend on monster hp.
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
Diffstat (limited to 'src/compoundsprite.cpp')
-rw-r--r--src/compoundsprite.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index 3ee988cec..912c51404 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -544,6 +544,21 @@ void CompoundSprite::initCurrentCacheItem() const
}
}
+bool CompoundSprite::updateNumber(unsigned num)
+{
+ SpriteConstIterator it, it_end;
+ bool res(false);
+ for (it = begin(), it_end = end(); it != it_end; ++ it)
+ {
+ if (*it)
+ {
+ if ((*it)->updateNumber(num))
+ res = true;
+ }
+ }
+ return res;
+}
+
CompoundItem::CompoundItem() :
// alpha(1.0f),
image(nullptr),