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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/commandhandler.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/commandhandler.cpp')
-rw-r--r--src/commandhandler.cpp1124
1 files changed, 1124 insertions, 0 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
new file mode 100644
index 000000000..727374f6b
--- /dev/null
+++ b/src/commandhandler.cpp
@@ -0,0 +1,1124 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "commandhandler.h"
+
+#include "actorspritemanager.h"
+#include "channelmanager.h"
+#include "channel.h"
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+#include "main.h"
+
+#include "gui/chat.h"
+#include "gui/gui.h"
+#include "gui/outfitwindow.h"
+#include "gui/shopwindow.h"
+#include "gui/trade.h"
+#include "gui/truetypefont.h"
+
+#include "gui/widgets/channeltab.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/whispertab.h"
+
+#include "net/adminhandler.h"
+#include "net/beinghandler.h"
+#include "net/chathandler.h"
+#include "net/gamehandler.h"
+#include "net/guildhandler.h"
+#include "net/net.h"
+#include "net/partyhandler.h"
+#include "net/tradehandler.h"
+
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+extern std::string tradePartnerName;
+
+CommandHandler::CommandHandler()
+{
+}
+
+void CommandHandler::handleCommands(const std::string &command, ChatTab *tab)
+{
+ // here need add splitting commands
+ handleCommand(command, tab);
+}
+
+void CommandHandler::handleCommand(const std::string &command, ChatTab *tab)
+{
+ std::string::size_type pos = command.find(' ');
+ std::string type(command, 0, pos);
+ std::string args(command, pos == std::string::npos
+ ? command.size() : pos + 1);
+
+ if (command == "closeall")
+ {
+ handleCloseAll(args, tab);
+ }
+ else if (type == "ignoreall")
+ {
+ handleIgnoreAll(args, tab);
+ }
+ else if (type == "help") // Do help before tabs so they can't override it
+ {
+ handleHelp(args, tab);
+ }
+ else if (type == "announce")
+ {
+ handleAnnounce(args, tab);
+ }
+ else if (type == "where")
+ {
+ handleWhere(args, tab);
+ }
+ else if (type == "who")
+ {
+ handleWho(args, tab);
+ }
+ else if (type == "msg" || type == "whisper" || type == "w")
+ {
+ handleMsg(args, tab);
+ }
+ else if (type == "query" || type == "q")
+ {
+ handleQuery(args, tab);
+ }
+ else if (type == "ignore")
+ {
+ handleIgnore(args, tab);
+ }
+ else if (type == "unignore")
+ {
+ handleUnignore(args, tab);
+ }
+ else if (type == "friend" || type == "befriend")
+ {
+ handleFriend(args, tab);
+ }
+ else if (type == "disregard")
+ {
+ handleDisregard(args, tab);
+ }
+ else if (type == "neutral")
+ {
+ handleNeutral(args, tab);
+ }
+ else if (type == "erase")
+ {
+ handleErase(args, tab);
+ }
+ else if (type == "join")
+ {
+ handleJoin(args, tab);
+ }
+ else if (type == "list")
+ {
+ handleListChannels(args, tab);
+ }
+ else if (type == "clear")
+ {
+ handleClear(args, tab);
+ }
+ else if (type == "createparty")
+ {
+ handleCreateParty(args, tab);
+ }
+ else if (type == "createguild")
+ {
+ handleCreateGuild(args, tab);
+ }
+ else if (type == "party")
+ {
+ handleParty(args, tab);
+ }
+ else if (type == "me")
+ {
+ handleMe(args, tab);
+ }
+ else if (type == "toggle")
+ {
+ handleToggle(args, tab);
+ }
+ else if (type == "present")
+ {
+ handlePresent(args, tab);
+ }
+ else if (type == "quit")
+ {
+ handleQuit(args, tab);
+ }
+ else if (type == "all")
+ {
+ handleShowAll(args, tab);
+ }
+ else if (type == "move")
+ {
+ handleMove(args, tab);
+ }
+ else if (type == "target")
+ {
+ handleTarget(args, tab);
+ }
+ else if (type == "outfit")
+ {
+ handleOutfit(args, tab);
+ }
+ else if (type == "emote")
+ {
+ handleEmote(args, tab);
+ }
+ else if (type == "away")
+ {
+ handleAway(args, tab);
+ }
+ else if (type == "follow")
+ {
+ handleFollow(args, tab);
+ }
+ else if (type == "heal")
+ {
+ handleHeal(args, tab);
+ }
+ else if (type == "navigate")
+ {
+ handleNavigate(args, tab);
+ }
+ else if (type == "imitation")
+ {
+ handleImitation(args, tab);
+ }
+ else if (type == "mail")
+ {
+ handleMail(args, tab);
+ }
+ else if (type == "trade")
+ {
+ handleTrade(args, tab);
+ }
+ else if (type == "priceload")
+ {
+ handlePriceLoad(args, tab);
+ }
+ else if (type == "pricesave")
+ {
+ handlePriceSave(args, tab);
+ }
+ else if (type == "cacheinfo")
+ {
+ handleCacheInfo(args, tab);
+ }
+ else if (type == "disconnect")
+ {
+ handleDisconnect(args, tab);
+ }
+ else if (type == "undress")
+ {
+ handleUndress(args, tab);
+ }
+ else if (type == "attack")
+ {
+ handleAttack(args, tab);
+ }
+ else if (type == "dirs")
+ {
+ handleDirs(args, tab);
+ }
+ else if (type == "info")
+ {
+ handleInfo(args, tab);
+ }
+ else if (type == "wait")
+ {
+ handleWait(args, tab);
+ }
+ else if (tab->handleCommand(type, args))
+ {
+ // Nothing to do
+ }
+ else if (type == "hack")
+ {
+ handleHack(args, tab);
+ }
+ else
+ {
+ tab->chatLog(_("Unknown command."));
+ }
+}
+
+char CommandHandler::parseBoolean(const std::string &value)
+{
+ std::string opt = value.substr(0, 1);
+
+ if (opt == "1" ||
+ opt == "y" || opt == "Y" ||
+ opt == "t" || opt == "T")
+ return 1;
+ else if (opt == "0" ||
+ opt == "n" || opt == "N" ||
+ opt == "f" || opt == "F")
+ return 0;
+ else
+ return -1;
+}
+
+void CommandHandler::handleAnnounce(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ Net::getAdminHandler()->announce(args);
+}
+
+void CommandHandler::handleHelp(const std::string &args, ChatTab *tab)
+{
+ if (args == "")
+ {
+ tab->chatLog(_("-- Help --"));
+ tab->chatLog(_("/help > Display this help"));
+
+ tab->chatLog(_("/where > Display map name"));
+ tab->chatLog(_("/who > Display number of online users"));
+ tab->chatLog(_("/me > Tell something about yourself"));
+
+ tab->chatLog(_("/clear > Clears this window"));
+
+ tab->chatLog(_("/msg > Send a private message to a user"));
+ tab->chatLog(_("/whisper > Alias of msg"));
+ tab->chatLog(_("/w > Alias of msg"));
+ tab->chatLog(_("/query > Makes a tab for private messages "
+ "with another user"));
+ tab->chatLog(_("/q > Alias of query"));
+
+ tab->chatLog(_("/away > Tell the other whispering players "
+ "you're away from keyboard."));
+
+ tab->chatLog(_("/ignore > ignore a player"));
+ tab->chatLog(_("/unignore > stop ignoring a player"));
+ tab->chatLog(_("/ignoreall > Ignore all opened whisper tabs"));
+ tab->chatLog(_("/erase > Erase a player"));
+ tab->chatLog(_("/befriend > Be friend a player"));
+ tab->chatLog(_("/desregard > Disregard a player"));
+ tab->chatLog(_("/neutral > Neutral a player"));
+
+ tab->chatLog(_("/list > Display all public channels"));
+ tab->chatLog(_("/join > Join or create a channel"));
+
+ tab->chatLog(_("/createparty > Create a new party"));
+ tab->chatLog(_("/createguild > Create a new guild"));
+ tab->chatLog(_("/party > Invite a user to party"));
+
+ tab->chatLog(_("/toggle > Determine whether <return> "
+ "toggles the chat log"));
+ tab->chatLog(_("/present > Get list of players present "
+ "(sent to chat log, if logging)"));
+
+ tab->chatLog(_("/announce > Global announcement (GM only)"));
+
+ tab->chatLog(_("/closeall > Close all opened whisper tabs"));
+
+ tab->chatLog(_("/all > Show all visible beings in debug tab"));
+
+ tab->chatLog(_("/move > Move to given position"));
+ tab->chatLog(_("/navigate > Draw path to given position"));
+ tab->chatLog(_("/target > Set target to being"));
+ tab->chatLog(_("/outfit > Wear outfit by index"));
+ tab->chatLog(_("/emote > Show emote by index"));
+ tab->chatLog(_("/follow > Follow player"));
+ tab->chatLog(_("/imitation > Imitate player"));
+ tab->chatLog(_("/heal > Heal player"));
+ tab->chatLog(_("/mail > Send offline message to player"));
+
+ tab->showHelp(); // Allow the tab to show it's help
+
+ tab->chatLog(_("For more information, type /help <command>."));
+ }
+ else if (args == "help") // Do this before tabs so they can't change it
+ {
+ tab->chatLog(_("Command: /help"));
+ tab->chatLog(_("This command displays a list "
+ "of all commands available."));
+ tab->chatLog(_("Command: /help <command>"));
+ tab->chatLog(_("This command displays help on <command>."));
+ }
+ else if (tab->handleCommand("help", args))
+ {
+ // Nothing to do
+ }
+ else if (args == "announce")
+ {
+ tab->chatLog(_("Command: /announce <msg>"));
+ tab->chatLog(_("*** only available to a GM ***"));
+ tab->chatLog(_("This command sends the message <msg> to "
+ "all players currently online."));
+ }
+ else if (args == "clear")
+ {
+ tab->chatLog(_("Command: /clear"));
+ tab->chatLog(_("This command clears the chat log of previous chat."));
+ }
+ else if (args == "ignore")
+ {
+ tab->chatLog(_("Command: /ignore <player>"));
+ tab->chatLog(_("This command ignores the given player regardless of "
+ "current relations."));
+ }
+ else if (args == "join")
+ {
+ tab->chatLog(_("Command: /join <channel>"));
+ tab->chatLog(_("This command makes you enter <channel>."));
+ tab->chatLog(_("If <channel> doesn't exist, it's created."));
+ }
+ else if (args == "list")
+ {
+ tab->chatLog(_("Command: /list"));
+ tab->chatLog(_("This command shows a list of all channels."));
+ }
+ else if (args == "me")
+ {
+ tab->chatLog(_("Command: /me <message>"));
+ tab->chatLog(_("This command tell others you are (doing) <msg>."));
+ }
+ else if (args == "msg" || args == "whisper" || args == "w")
+ {
+ tab->chatLog(_("Command: /msg <nick> <message>"));
+ tab->chatLog(_("Command: /whisper <nick> <message>"));
+ tab->chatLog(_("Command: /w <nick> <message>"));
+ tab->chatLog(_("This command sends the text <message> to <nick>."));
+ tab->chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "query" || args == "q")
+ {
+ tab->chatLog(_("Command: /query <nick>"));
+ tab->chatLog(_("Command: /q <nick>"));
+ tab->chatLog(_("This command tries to make a tab for whispers between"
+ "you and <nick>."));
+ }
+ else if (args == "away")
+ {
+ tab->chatLog(_("Command: /away <afk reason>"));
+ tab->chatLog(_("This command tells "
+ "you're away from keyboard with the given reason."));
+ tab->chatLog(_("Command: /away"));
+ tab->chatLog(_("This command clears the away status and message."));
+ }
+ else if (args == "createparty")
+ {
+ tab->chatLog(_("Command: /createparty <name>"));
+ tab->chatLog(_("This command creates a new party called <name>."));
+ }
+ else if (args == "createguild")
+ {
+ tab->chatLog(_("Command: /createguild <name>"));
+ tab->chatLog(_("This command creates a new guild called <name>."));
+ }
+ else if (args == "party")
+ {
+ tab->chatLog(_("Command: /party <nick>"));
+ tab->chatLog(_("This command invites <nick> to party with you."));
+ tab->chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "present")
+ {
+ tab->chatLog(_("Command: /present"));
+ tab->chatLog(_("This command gets a list of players within hearing "
+ "and sends it to chat log."));
+ }
+ else if (args == "toggle")
+ {
+ tab->chatLog(_("Command: /toggle <state>"));
+ tab->chatLog(_("This command sets whether the return key should "
+ "toggle the chat log, or whether the chat log turns off "
+ "automatically."));
+ tab->chatLog(_("<state> can be one of \"1\", \"yes\", \"true\" to "
+ "turn the toggle on, or \"0\", \"no\", \"false\" to turn the "
+ "toggle off."));
+ tab->chatLog(_("Command: /toggle"));
+ tab->chatLog(_("This command displays the return toggle status."));
+ }
+ else if (args == "unignore")
+ {
+ tab->chatLog(_("Command: /unignore <player>"));
+ tab->chatLog(_("This command stops ignoring the given player if they "
+ "are being ignored"));
+ }
+ else if (args == "where")
+ {
+ tab->chatLog(_("Command: /where"));
+ tab->chatLog(_("This command displays the name of the current map."));
+ }
+ else if (args == "who")
+ {
+ tab->chatLog(_("Command: /who"));
+ tab->chatLog(_("This command displays the number of players currently "
+ "online."));
+ }
+ else
+ {
+ tab->chatLog(_("Unknown command."));
+ tab->chatLog(_("Type /help for a list of commands."));
+ }
+}
+
+void CommandHandler::handleWhere(const std::string &args _UNUSED_,
+ ChatTab *tab)
+{
+ std::ostringstream where;
+ where << Game::instance()->getCurrentMapName() << ", coordinates: "
+ << ((player_node->getPixelX() - 16) / 32) << ", "
+ << ((player_node->getPixelY() - 32) / 32);
+
+ tab->chatLog(where.str(), BY_SERVER);
+}
+
+void CommandHandler::handleWho(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ Net::getChatHandler()->who();
+}
+
+void CommandHandler::handleMsg(const std::string &args, ChatTab *tab)
+{
+ std::string recvnick = "";
+ std::string msg = "";
+
+ if (args.substr(0, 1) == "\"")
+ {
+ const std::string::size_type pos = args.find('"', 1);
+ if (pos != std::string::npos)
+ {
+ recvnick = args.substr(1, pos - 1);
+ if (pos + 2 < args.length())
+ msg = args.substr(pos + 2, args.length());
+ }
+ }
+ else
+ {
+ const std::string::size_type pos = args.find(" ");
+ if (pos != std::string::npos)
+ {
+ recvnick = args.substr(0, pos);
+ if (pos + 1 < args.length())
+ msg = args.substr(pos + 1, args.length());
+ }
+ else
+ {
+ recvnick = std::string(args);
+ msg = "";
+ }
+ }
+
+ trim(msg);
+
+ if (msg.length() > 0)
+ {
+ std::string playerName = player_node->getName();
+ std::string tempNick = recvnick;
+
+ toLower(playerName);
+ toLower(tempNick);
+
+ if (tempNick.compare(playerName) == 0 || args.empty())
+ return;
+
+ chatWindow->whisper(recvnick, msg, BY_PLAYER);
+ }
+ else
+ tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER);
+}
+
+void CommandHandler::handleQuery(const std::string &args, ChatTab *tab)
+{
+ if (chatWindow && chatWindow->addWhisperTab(args, true))
+ return;
+
+ tab->chatLog(strprintf(_("Cannot create a whisper tab for nick \"%s\"! "
+ "It either already exists, or is you."),
+ args.c_str()), BY_SERVER);
+}
+
+void CommandHandler::handleClear(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (chatWindow)
+ chatWindow->clearTab();
+}
+
+void CommandHandler::handleJoin(const std::string &args, ChatTab *tab)
+{
+ if (!tab)
+ return;
+
+ std::string::size_type pos = args.find(' ');
+ std::string name(args, 0, pos);
+ std::string password(args, pos + 1);
+ tab->chatLog(strprintf(_("Requesting to join channel %s."), name.c_str()));
+ Net::getChatHandler()->enterChannel(name, password);
+}
+
+void CommandHandler::handleListChannels(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ Net::getChatHandler()->channelList();
+}
+
+void CommandHandler::handleCreateParty(const std::string &args, ChatTab *tab)
+{
+ if (!tab)
+ return;
+
+ if (args.empty())
+ tab->chatLog(_("Party name is missing."), BY_SERVER);
+ else
+ Net::getPartyHandler()->create(args);
+}
+
+void CommandHandler::handleCreateGuild(const std::string &args, ChatTab *tab)
+{
+ if (!tab)
+ return;
+
+ if (args.empty())
+ tab->chatLog(_("Guild name is missing."), BY_SERVER);
+ else
+ Net::getGuildHandler()->create(args);
+}
+
+void CommandHandler::handleParty(const std::string &args, ChatTab *tab)
+{
+ if (!tab)
+ return;
+
+ if (args != "")
+ Net::getPartyHandler()->invite(args);
+ else
+ tab->chatLog(_("Please specify a name."), BY_SERVER);
+}
+
+void CommandHandler::handleMe(const std::string &args, ChatTab *tab)
+{
+ if (!tab)
+ {
+ Net::getChatHandler()->me(args);
+ return;
+ }
+
+ const std::string str = strprintf("*%s*", args.c_str());
+ switch (tab->getType())
+ {
+ case ChatTab::TAB_PARTY:
+ {
+ Net::getPartyHandler()->chat(str);
+ break;
+ }
+ case ChatTab::TAB_GUILD:
+ {
+ if (!player_node)
+ return;
+ const Guild *guild = player_node->getGuild();
+ if (guild)
+ Net::getGuildHandler()->chat(guild->getId(), str);
+ break;
+ }
+ default:
+ Net::getChatHandler()->me(args);
+ break;
+ }
+}
+
+void CommandHandler::handleToggle(const std::string &args, ChatTab *tab)
+{
+ if (args.empty())
+ {
+ if (chatWindow && tab)
+ {
+ tab->chatLog(chatWindow->getReturnTogglesChat() ?
+ _("Return toggles chat.") : _("Message closes chat."));
+ }
+ return;
+ }
+
+ char opt = parseBoolean(args);
+
+ switch (opt)
+ {
+ case 1:
+ if (tab)
+ tab->chatLog(_("Return now toggles chat."));
+ if (chatWindow)
+ chatWindow->setReturnTogglesChat(true);
+ return;
+ case 0:
+ if (tab)
+ tab->chatLog(_("Message now closes chat."));
+ if (chatWindow)
+ chatWindow->setReturnTogglesChat(false);
+ return;
+ case -1:
+ if (tab)
+ tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle"));
+ return;
+ default:
+ return;
+ }
+}
+
+void CommandHandler::handlePresent(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (chatWindow)
+ chatWindow->doPresent();
+}
+
+void CommandHandler::handleIgnore(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ changeRelation(args, PlayerRelation::IGNORED, "ignored", tab);
+}
+
+void CommandHandler::handleFriend(const std::string &args, ChatTab *tab)
+{
+ changeRelation(args, PlayerRelation::FRIEND, _("friend"), tab);
+}
+
+void CommandHandler::handleDisregard(const std::string &args, ChatTab *tab)
+{
+ changeRelation(args, PlayerRelation::DISREGARDED, _("disregarded"), tab);
+}
+
+void CommandHandler::handleNeutral(const std::string &args, ChatTab *tab)
+{
+ changeRelation(args, PlayerRelation::NEUTRAL, _("neutral"), tab);
+}
+
+void CommandHandler::changeRelation(const std::string &args,
+ PlayerRelation::Relation relation,
+ const std::string &relationText,
+ ChatTab *tab)
+{
+ if (args.empty())
+ {
+ if (tab)
+ tab->chatLog(_("Please specify a name."), BY_SERVER);
+ return;
+ }
+
+ if (player_relations.getRelation(args) == relation)
+ {
+ if (tab)
+ {
+ tab->chatLog(strprintf(_("Player already %s!"),
+ relationText.c_str()), BY_SERVER);
+ }
+ return;
+ }
+ else
+ {
+ player_relations.setRelation(args, relation);
+ }
+
+ if (player_relations.getRelation(args) == relation)
+ {
+ if (tab)
+ {
+ tab->chatLog(strprintf(_("Player successfully %s!"),
+ relationText.c_str()), BY_SERVER);
+ }
+ }
+ else
+ {
+ if (tab)
+ {
+ tab->chatLog(strprintf(_("Player could not be %s!"),
+ relationText.c_str()), BY_SERVER);
+ }
+ }
+}
+
+void CommandHandler::handleUnignore(const std::string &args, ChatTab *tab)
+{
+ if (args.empty())
+ {
+ if (tab)
+ tab->chatLog(_("Please specify a name."), BY_SERVER);
+ return;
+ }
+
+ if (player_relations.getRelation(args) == PlayerRelation::IGNORED)
+ {
+ player_relations.removePlayer(args);
+ }
+ else
+ {
+ if (tab)
+ tab->chatLog(_("Player wasn't ignored!"), BY_SERVER);
+ return;
+ }
+
+ if (tab)
+ {
+ if (player_relations.getRelation(args) != PlayerRelation::IGNORED)
+ tab->chatLog(_("Player no longer ignored!"), BY_SERVER);
+ else
+ tab->chatLog(_("Player could not be unignored!"), BY_SERVER);
+ }
+}
+
+
+void CommandHandler::handleErase(const std::string &args, ChatTab *tab)
+{
+ if (args.empty())
+ {
+ if (tab)
+ tab->chatLog(_("Please specify a name."), BY_SERVER);
+ return;
+ }
+
+ if (player_relations.getRelation(args) == PlayerRelation::ERASED)
+ {
+ if (tab)
+ tab->chatLog(_("Player already erased!"), BY_SERVER);
+ return;
+ }
+ else
+ {
+ player_relations.setRelation(args, PlayerRelation::ERASED);
+ }
+
+ if (tab)
+ {
+ if (player_relations.getRelation(args) == PlayerRelation::ERASED)
+ tab->chatLog(_("Player successfully erased!"), BY_SERVER);
+ else
+ tab->chatLog(_("Player could not be erased!"), BY_SERVER);
+ }
+}
+
+void CommandHandler::handleQuit(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+// quit();
+}
+
+void CommandHandler::handleShowAll(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (actorSpriteManager)
+ actorSpriteManager->printAllToChat();
+}
+
+void CommandHandler::handleMove(const std::string &args, ChatTab *tab _UNUSED_)
+{
+ int x = 0;
+ int y = 0;
+
+ if (player_node && parse2Int(args, &x, &y))
+ player_node->moveTo(x, y);
+}
+
+void CommandHandler::handleNavigate(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (!player_node)
+ return;
+
+ int x = 0;
+ int y = 0;
+
+ if (parse2Int(args, &x, &y))
+ player_node->navigateTo(x, y);
+ else
+ player_node->naviageClean();
+}
+
+bool CommandHandler::parse2Int(const std::string &args, int *x, int *y)
+{
+ bool isValid = false;
+ const std::string::size_type pos = args.find(" ");
+ if (pos != std::string::npos)
+ {
+ if (pos + 1 < args.length())
+ {
+ *x = atoi(args.substr(0, pos).c_str());
+ *y = atoi(args.substr(pos + 1, args.length()).c_str());
+ isValid = true;
+ }
+ }
+ return isValid;
+}
+
+void CommandHandler::handleTarget(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (!actorSpriteManager || !player_node)
+ return;
+
+ Being* target = actorSpriteManager->findNearestByName(args);
+ if (target)
+ player_node->setTarget(target);
+}
+
+void CommandHandler::handleCloseAll(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (chatWindow)
+ chatWindow->removeAllWhispers();
+}
+
+void CommandHandler::handleIgnoreAll(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (chatWindow)
+ chatWindow->ignoreAllWhispers();
+}
+
+void CommandHandler::handleOutfit(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (outfitWindow)
+ {
+ if (!args.empty())
+ {
+ const std::string op = args.substr(0, 1);
+ if (op == "n")
+ outfitWindow->wearNextOutfit(true);
+ else if (op == "p")
+ outfitWindow->wearPreviousOutfit(true);
+ else
+ outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
+ }
+ else
+ {
+ outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
+ }
+ }
+}
+
+void CommandHandler::handleEmote(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (player_node)
+ player_node->emote(static_cast<Uint8>(atoi(args.c_str())));
+}
+
+void CommandHandler::handleAway(const std::string &args, ChatTab *tab _UNUSED_)
+{
+ if (player_node)
+ player_node->setAway(args);
+}
+
+void CommandHandler::handleFollow(const std::string &args, ChatTab *tab)
+{
+ if (!player_node)
+ return;
+
+ if (!args.empty())
+ {
+ player_node->setFollow(args);
+ }
+ else if (tab)
+ {
+ if (tab->getType() == ChatTab::TAB_WHISPER)
+ {
+ WhisperTab *wTab = static_cast<WhisperTab*>(tab);
+ if (wTab)
+ player_node->setFollow(wTab->getNick());
+ }
+ }
+}
+
+void CommandHandler::handleImitation(const std::string &args, ChatTab *tab)
+{
+ if (!player_node)
+ return;
+
+ if (!args.empty())
+ {
+ player_node->setImitate(args);
+ }
+ else if (tab && tab->getType() == ChatTab::TAB_WHISPER)
+ {
+ WhisperTab *wTab = static_cast<WhisperTab*>(tab);
+ if (wTab)
+ player_node->setImitate(wTab->getNick());
+ }
+ else
+ {
+ player_node->setImitate("");
+ }
+}
+
+void CommandHandler::handleHeal(const std::string &args, ChatTab *tab _UNUSED_)
+{
+ if (!actorSpriteManager)
+ return;
+
+ if (!args.empty())
+ {
+ Being *being = actorSpriteManager->findBeingByName(
+ args, Being::PLAYER);
+ if (being)
+ actorSpriteManager->heal(player_node, being);
+ }
+ else
+ {
+ actorSpriteManager->heal(player_node, player_node);
+ }
+}
+
+void CommandHandler::handleHack(const std::string &args, ChatTab *tab _UNUSED_)
+{
+ Net::getChatHandler()->sendRaw(args);
+}
+
+void CommandHandler::handleMail(const std::string &args, ChatTab *tab _UNUSED_)
+{
+ Net::getChatHandler()->privateMessage("AuctionBot", "!mail " + args);
+}
+
+void CommandHandler::handlePriceLoad(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (shopWindow)
+ shopWindow->loadList();
+}
+
+void CommandHandler::handlePriceSave(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (shopWindow)
+ shopWindow->saveList();
+}
+
+void CommandHandler::handleDisconnect(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ Net::getGameHandler()->disconnect2();
+}
+
+void CommandHandler::handleUndress(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (!actorSpriteManager)
+ return;
+
+ Being* target = actorSpriteManager->findNearestByName(args);
+ if (target)
+ Net::getBeingHandler()->undress(target);
+}
+
+void CommandHandler::handleAttack(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (!player_node || !actorSpriteManager)
+ return;
+
+ Being* target = actorSpriteManager->findNearestByName(args);
+ if (target)
+ player_node->setTarget(target);
+ player_node->attack2(player_node->getTarget(), true);
+}
+
+void CommandHandler::handleTrade(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (!actorSpriteManager)
+ return;
+
+ Being *being = actorSpriteManager->findBeingByName(args, Being::PLAYER);
+ if (being)
+ {
+ Net::getTradeHandler()->request(being);
+ tradePartnerName = being->getName();
+ if (tradeWindow)
+ tradeWindow->clear();
+ }
+}
+
+void CommandHandler::handleDirs(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (!player_node || !debugChatTab)
+ return;
+
+ debugChatTab->chatLog("config directory: "
+ + Client::getConfigDirectory());
+ debugChatTab->chatLog("logs directory: "
+ + Client::getLocalDataDirectory());
+ debugChatTab->chatLog("screenshots directory: "
+ + Client::getScreenshotDirectory());
+}
+
+void CommandHandler::handleInfo(const std::string &args _UNUSED_,
+ ChatTab *tab)
+{
+ switch (tab->getType())
+ {
+ case ChatTab::TAB_GUILD:
+ {
+ if (!player_node)
+ return;
+ const Guild *guild = player_node->getGuild();
+ if (guild)
+ Net::getGuildHandler()->info(guild->getId());
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void CommandHandler::handleWait(const std::string &args,
+ ChatTab *tab _UNUSED_)
+{
+ if (player_node)
+ player_node->waitFor(args);
+}
+
+void CommandHandler::handleCacheInfo(const std::string &args _UNUSED_,
+ ChatTab *tab _UNUSED_)
+{
+ if (!chatWindow || !debugChatTab)
+ return;
+
+ TrueTypeFont *font = dynamic_cast<TrueTypeFont *>(chatWindow->getFont());
+ if (!font)
+ return;
+
+ std::list<TextChunk> *cache = font->getCache();
+ if (!cache)
+ return;
+
+ debugChatTab->chatLog("font cache size");
+ std::string str;
+ for (int f = 0; f < 256; f ++)
+ {
+ if (!cache[f].empty())
+ str += strprintf("%d: %u, ", f, (unsigned int)cache[f].size());
+ }
+ debugChatTab->chatLog(str);
+#ifdef DEBUG_FONT_COUNTERS
+ debugChatTab->chatLog("");
+ debugChatTab->chatLog("Created: " + toString(font->getCreateCounter()));
+ debugChatTab->chatLog("Deleted: " + toString(font->getDeleteCounter()));
+#endif
+}