diff options
author | Andrei Karas <akaras@inbox.ru> | 2017-07-05 01:53:43 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2017-07-05 01:53:43 +0300 |
commit | ebcc8eac47b5860c02413c1e8d4c2f3c553ef20e (patch) | |
tree | f785624746aada2dd74cd4df3ffaeebdfadf013b /src/client.cpp | |
parent | b214e2da42e33d4deadef21f3fe74666fe33e82f (diff) | |
download | manaplus-ebcc8eac47b5860c02413c1e8d4c2f3c553ef20e.tar.gz manaplus-ebcc8eac47b5860c02413c1e8d4c2f3c553ef20e.tar.bz2 manaplus-ebcc8eac47b5860c02413c1e8d4c2f3c553ef20e.tar.xz manaplus-ebcc8eac47b5860c02413c1e8d4c2f3c553ef20e.zip |
Move resource dbs load/unload code into dbmanager.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 105 |
1 files changed, 3 insertions, 102 deletions
diff --git a/src/client.cpp b/src/client.cpp index 4a82ee9ce..322315e50 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -102,38 +102,9 @@ #include "particle/particleengine.h" +#include "resources/dbmanager.h" #include "resources/imagehelper.h" -#include "resources/db/avatardb.h" -#include "resources/db/badgesdb.h" -#include "resources/db/chardb.h" -#include "resources/db/colordb.h" -#include "resources/db/deaddb.h" -#include "resources/db/elementaldb.h" -#include "resources/db/emotedb.h" -#include "resources/db/homunculusdb.h" -#include "resources/db/horsedb.h" -#include "resources/db/itemdb.h" -#include "resources/db/itemfielddb.h" -#include "resources/db/itemoptiondb.h" -#include "resources/db/languagedb.h" -#include "resources/db/sounddb.h" -#include "resources/db/mapdb.h" -#include "resources/db/mercenarydb.h" -#include "resources/db/moddb.h" -#include "resources/db/monsterdb.h" -#include "resources/db/networkdb.h" -#include "resources/db/npcdb.h" -#include "resources/db/npcdialogdb.h" -#include "resources/db/palettedb.h" -#include "resources/db/petdb.h" -#include "resources/db/skillunitdb.h" -#include "resources/db/statdb.h" -#include "resources/db/statuseffectdb.h" -#include "resources/db/textdb.h" -#include "resources/db/unitsdb.h" -#include "resources/db/weaponsdb.h" - #include "resources/dye/dyepalette.h" #include "resources/resourcemanager/resourcemanager.h" @@ -649,40 +620,7 @@ void Client::gameClear() windowContainer->slowLogic(); stopTimers(); - - // Unload XML databases - CharDB::unload(); - StatDb::unload(); - DeadDB::unload(); - ColorDB::unload(); - SoundDB::unload(); - LanguageDb::unload(); - TextDb::unload(); - EmoteDB::unload(); - ItemDB::unload(); - ItemOptionDb::unload(); - ItemFieldDb::unload(); - const ServerTypeT type = Net::getNetworkType(); - if (type == ServerType::EATHENA || - type == ServerType::EVOL2) - { - MercenaryDB::unload(); - HomunculusDB::unload(); - ElementalDb::unload(); - SkillUnitDb::unload(); - HorseDB::unload(); - NetworkDb::unload(); - } - MonsterDB::unload(); - NPCDB::unload(); - NpcDialogDB::unload(); - AvatarDB::unload(); - BadgesDB::unload(); - WeaponsDB::unload(); - PaletteDB::unload(); - PETDB::unload(); - StatusEffectDB::unload(); - ModDB::unload(); + DbManager::unloadDb(); if (loginHandler != nullptr) loginHandler->clearWorlds(); @@ -1385,44 +1323,7 @@ int Client::gameExec() spellShortcut = new SpellShortcut; AttributesEnum::init(); - // Load XML databases - CharDB::load(); - StatDb::load(); - DeadDB::load(); - PaletteDB::load(); - ColorDB::load(); - SoundDB::load(); - LanguageDb::load(); - TextDb::load(); - MapDB::load(); - ItemFieldDb::load(); - ItemOptionDb::load(); - ItemDB::load(); - Being::load(); - const ServerTypeT type = Net::getNetworkType(); - if (type == ServerType::EATHENA || - type == ServerType::EVOL2) - { - NetworkDb::load(); - if (loginHandler != nullptr) - loginHandler->updatePacketVersion(); - MercenaryDB::load(); - HomunculusDB::load(); - ElementalDb::load(); - SkillUnitDb::load(); - HorseDB::load(); - } - MonsterDB::load(); - AvatarDB::load(); - BadgesDB::load(); - WeaponsDB::load(); - UnitsDb::loadUnits(); - NPCDB::load(); - NpcDialogDB::load(); - PETDB::load(); - EmoteDB::load(); -// ModDB::load(); - StatusEffectDB::load(); + DbManager::loadDb(); EquipmentWindow::prepareSlotNames(); ActorSprite::load(); |