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authorAndrei Karas <akaras@inbox.ru>2015-08-22 14:14:34 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-22 14:14:34 +0300
commitda05d9dd98315378bdded216184294f376643191 (patch)
treeffc4b984c73c3bb68d26a1df6481634254075744 /src/client.cpp
parentec856b2026c7ceecab5f74942bb36661d7c6ae67 (diff)
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Use resource manager as global variable.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 2e3cc7374..8c8276f7e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -278,8 +278,7 @@ void Client::gameInit()
#endif
ResourceManager::init();
- const ResourceManager *const resman = ResourceManager::getInstance();
- if (!resman->setWriteDir(settings.localDataDir))
+ if (!resourceManager->setWriteDir(settings.localDataDir))
{
logger->error(strprintf("%s couldn't be set as home directory! "
"Exiting.", settings.localDataDir.c_str()));
@@ -358,10 +357,10 @@ void Client::gameInit()
// Add the main data directories to our PhysicsFS search path
if (!settings.options.dataPath.empty())
- resman->addToSearchPath(settings.options.dataPath, false);
+ resourceManager->addToSearchPath(settings.options.dataPath, false);
// Add the local data directory to PhysicsFS search path
- resman->addToSearchPath(settings.localDataDir, false);
+ resourceManager->addToSearchPath(settings.localDataDir, false);
TranslationManager::loadCurrentLang();
WindowManager::initTitle();
@@ -933,8 +932,7 @@ int Client::gameExec()
{
delete2(mGame);
Game::clearInstance();
- ResourceManager *const resman = ResourceManager::getInstance();
- resman->cleanOrphans();
+ resourceManager->cleanOrphans();
Party::clearParties();
Guild::clearGuilds();
NpcDialog::clearDialogs();
@@ -980,12 +978,10 @@ int Client::gameExec()
logger->log1("State: CHOOSE SERVER");
mCurrentServer.supportUrl.clear();
settings.supportUrl.clear();
- ResourceManager *const resman
- = ResourceManager::getInstance();
if (settings.options.dataPath.empty())
{
// Add customdata directory
- resman->searchAndRemoveArchives(
+ resourceManager->searchAndRemoveArchives(
"customdata/",
"zip");
}
@@ -998,15 +994,19 @@ int Client::gameExec()
if (!settings.options.skipUpdate)
{
- resman->searchAndRemoveArchives(
- settings.updatesDir + "/local/",
+ resourceManager->searchAndRemoveArchives(
+ settings.updatesDir +
+ "/local/",
"zip");
- resman->removeFromSearchPath(settings.localDataDir
- + dirSeparator + settings.updatesDir + "/local/");
+ resourceManager->removeFromSearchPath(
+ settings.localDataDir +
+ dirSeparator +
+ settings.updatesDir +
+ "/local/");
}
- resman->clearCache();
+ resourceManager->clearCache();
loginData.clearUpdateHost();
serverVersion = 0;
@@ -1191,15 +1191,12 @@ int Client::gameExec()
BLOCK_START("Client::gameExec STATE_LOAD_DATA")
logger->log1("State: LOAD DATA");
- const ResourceManager *const resman
- = ResourceManager::getInstance();
-
// If another data path has been set,
// we don't load any other files...
if (settings.options.dataPath.empty())
{
// Add customdata directory
- resman->searchAndAddArchives(
+ resourceManager->searchAndAddArchives(
"customdata/",
"zip",
false);
@@ -1207,12 +1204,12 @@ int Client::gameExec()
if (!settings.options.skipUpdate)
{
- resman->searchAndAddArchives(
+ resourceManager->searchAndAddArchives(
settings.updatesDir + "/local/",
"zip",
false);
- resman->addToSearchPath(settings.localDataDir
+ resourceManager->addToSearchPath(settings.localDataDir
+ dirSeparator + settings.updatesDir + "/local/",
false);
}