diff options
author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:35:33 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | 9510979d65738fb03b2c48425fa59984c2a4b938 (patch) | |
tree | d546c5e932da966d4bddcebb5ae9a0f6f4820881 /src/client.cpp | |
parent | a7c723b681ddefdcaa84cb9b16681c65818d7110 (diff) | |
download | manaplus-9510979d65738fb03b2c48425fa59984c2a4b938.tar.gz manaplus-9510979d65738fb03b2c48425fa59984c2a4b938.tar.bz2 manaplus-9510979d65738fb03b2c48425fa59984c2a4b938.tar.xz manaplus-9510979d65738fb03b2c48425fa59984c2a4b938.zip |
add comments for translators.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 56 |
1 files changed, 44 insertions, 12 deletions
diff --git a/src/client.cpp b/src/client.cpp index 45fb3a5ad..df8fa3c85 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1132,16 +1132,21 @@ int Client::gameExec() top->add(mDesktop); int x = top->getWidth() - mButtonPadding; ADDBUTTON(mSetupButton, new Button(mDesktop, + // TRANSLATORS: setup tab quick button _("Setup"), "Setup", this)) #ifndef WIN32 ADDBUTTON(mPerfomanceButton, new Button(mDesktop, + // TRANSLATORS: perfoamance tab quick button _("Perfomance"), "Perfomance", this)) ADDBUTTON(mVideoButton, new Button(mDesktop, + // TRANSLATORS: video tab quick button _("Video"), "Video", this)) ADDBUTTON(mThemesButton, new Button(mDesktop, - _("Themes"), "Themes", this)) + // TRANSLATORS: theme tab quick button + _("Theme"), "Themes", this)) #ifdef ANDROID ADDBUTTON(mCloseButton, new Button(mDesktop, + // TRANSLATORS: close quick button _("Close"), "close", this)) #endif #endif @@ -1229,7 +1234,8 @@ int Client::gameExec() logger->log1("State: CONNECT SERVER"); loginData.updateHosts.clear(); mCurrentDialog = new ConnectionDialog( - _("Connecting to server"), STATE_SWITCH_SERVER); + // TRANSLATORS: connection dialog header + _("Connecting to server"), STATE_SWITCH_SERVER); TranslationManager::loadCurrentLang(); BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; @@ -1271,7 +1277,8 @@ int Client::gameExec() logger->log1("State: LOGIN ATTEMPT"); accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( - _("Logging in"), STATE_SWITCH_SERVER); + // TRANSLATORS: connection dialog header + _("Logging in"), STATE_SWITCH_SERVER); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1309,7 +1316,8 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") logger->log1("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( - _("Entering game world"), STATE_WORLD_SELECT); + // TRANSLATORS: connection dialog header + _("Entering game world"), STATE_WORLD_SELECT); BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; @@ -1419,8 +1427,9 @@ int Client::gameExec() logger->log1("State: GET CHARACTERS"); Net::getCharServerHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( - _("Requesting characters"), - STATE_SWITCH_SERVER); + // TRANSLATORS: connection dialog header + _("Requesting characters"), + STATE_SWITCH_SERVER); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; @@ -1457,9 +1466,10 @@ int Client::gameExec() Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( - _("Connecting to the game server"), - Net::getNetworkType() != ServerInfo::MANASERV ? - STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); + // TRANSLATORS: connection dialog header + _("Connecting to the game server"), + Net::getNetworkType() != ServerInfo::MANASERV ? + STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; @@ -1469,8 +1479,9 @@ int Client::gameExec() Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( - _("Changing game servers"), - STATE_SWITCH_CHARACTER); + // TRANSLATORS: connection dialog header + _("Changing game servers"), + STATE_SWITCH_CHARACTER); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; @@ -1525,6 +1536,7 @@ int Client::gameExec() case STATE_LOGIN_ERROR: BLOCK_START("Client::gameExec STATE_LOGIN_ERROR") logger->log1("State: LOGIN ERROR"); + // TRANSLATORS: error dialog header mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&loginListener); @@ -1535,6 +1547,7 @@ int Client::gameExec() case STATE_ACCOUNTCHANGE_ERROR: BLOCK_START("Client::gameExec STATE_ACCOUNTCHANGE_ERROR") logger->log1("State: ACCOUNT CHANGE ERROR"); + // TRANSLATORS: error dialog header mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); @@ -1547,7 +1560,8 @@ int Client::gameExec() logger->log1("State: REGISTER_PREP"); Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( - _("Requesting registration details"), STATE_LOGIN); + // TRANSLATORS: connection dialog header + _("Requesting registration details"), STATE_LOGIN); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; @@ -1583,7 +1597,9 @@ int Client::gameExec() BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_SUCCESS") logger->log1("State: CHANGE PASSWORD SUCCESS"); + // TRANSLATORS: password change message header mCurrentDialog = new OkDialog(_("Password Change"), + // TRANSLATORS: password change message text _("Password changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself @@ -1604,7 +1620,9 @@ int Client::gameExec() case STATE_CHANGEEMAIL_SUCCESS: logger->log1("State: CHANGE EMAIL SUCCESS"); + // TRANSLATORS: email change message header mCurrentDialog = new OkDialog(_("Email Change"), + // TRANSLATORS: email change message text _("Email changed successfully!"), DIALOG_ERROR); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = nullptr; // OkDialog deletes itself @@ -1625,7 +1643,9 @@ int Client::gameExec() logger->log1("State: UNREGISTER SUCCESS"); Net::getLoginHandler()->disconnect(); + // TRANSLATORS: unregister message header mCurrentDialog = new OkDialog(_("Unregister Successful"), + // TRANSLATORS: unregister message text _("Farewell, come back any time..."), DIALOG_ERROR); loginData.clear(); // The errorlistener sets the state to STATE_CHOOSE_SERVER @@ -1697,6 +1717,7 @@ int Client::gameExec() serverConfig.write(); logger->log1("State: ERROR"); logger->log("Error: %s\n", errorMessage.c_str()); + // TRANSLATORS: error message header mCurrentDialog = new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); mCurrentDialog->addActionListener(&errorListener); @@ -1877,6 +1898,7 @@ void Client::initLocalDataDir() if (mkdir_r(mLocalDataDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } @@ -1891,6 +1913,7 @@ void Client::initTempDir() if (mkdir_r(mTempDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mTempDir.c_str())); } @@ -1933,6 +1956,7 @@ void Client::initConfigDir() if (mkdir_r(mConfigDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mConfigDir.c_str())); } @@ -1948,6 +1972,7 @@ void Client::initServerConfig(std::string serverName) if (mkdir_r(mServerConfigDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mServerConfigDir.c_str())); } @@ -2084,6 +2109,7 @@ void Client::initUpdatesDir() else { logger->log("Error: Invalid update host: %s", mUpdateHost.c_str()); + // TRANSLATORS: update server initialisation error errorMessage = strprintf(_("Invalid update host: %s"), mUpdateHost.c_str()); mState = STATE_ERROR; @@ -2124,12 +2150,14 @@ void Client::initUpdatesDir() { logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); + // TRANSLATORS: update server initialisation error errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", mLocalDataDir.c_str(), mUpdatesDir.c_str()); + // TRANSLATORS: update server initialisation error errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; #endif @@ -2150,6 +2178,7 @@ void Client::initScreenshotDir() mScreenshotDir = mOptions.screenshotDir; if (mkdir_r(mScreenshotDir.c_str())) { + // TRANSLATORS: directory creation error logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); @@ -2162,6 +2191,7 @@ void Client::initScreenshotDir() if (mkdir_r(mScreenshotDir.c_str())) { + // TRANSLATORS: directory creation error logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); @@ -2383,6 +2413,7 @@ void Client::initUsersDir() mUsersDir = Client::getServerConfigDirectory() + "/users/"; if (mkdir_r(mUsersDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mUsersDir.c_str())); } @@ -2390,6 +2421,7 @@ void Client::initUsersDir() mNpcsDir = Client::getServerConfigDirectory() + "/npcs/"; if (mkdir_r(mNpcsDir.c_str())) { + // TRANSLATORS: directory creation error logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mNpcsDir.c_str())); } |