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author | Andrei Karas <akaras@inbox.ru> | 2015-04-05 15:34:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-04-05 16:25:18 +0300 |
commit | 08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f (patch) | |
tree | 7cd9be72ab884387173b2aaaa6421ebba7be1ed4 /src/being | |
parent | 05a196194b8270c1ae2e63f8ae31f8a492022388 (diff) | |
download | manaplus-08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f.tar.gz manaplus-08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f.tar.bz2 manaplus-08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f.tar.xz manaplus-08d5f2d6f3eeded6d7a2e1adcf94e850098aa85f.zip |
On room creation show room name in general tab caption.
Not allow move if in room.
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/playerinfo.cpp | 16 | ||||
-rw-r--r-- | src/being/playerinfo.h | 6 |
2 files changed, 22 insertions, 0 deletions
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index cfeb56a28..687ab5382 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -60,6 +60,7 @@ Inventory *mCartInventory = nullptr; MercenaryInfo *mMercenary = nullptr; HomunculusInfo *mHomunculus = nullptr; PetInfo *mPet = nullptr; +std::string mRoomName; #endif Equipment *mEquipment = nullptr; int mPetBeingId = 0; @@ -575,6 +576,21 @@ void updateAttackAi(const int targetId, const bool keep) if (mHomunculus) homunculusHandler->attack(targetId, keep); } + +std::string getRoomName() +{ + return mRoomName; +} + +void setRoomName(const std::string &name) +{ + mRoomName = name; +} + +bool isInRoom() +{ + return !mRoomName.empty(); +} #endif void setGuildPositionFlags(const GuildPositionFlags::Type pos) diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index 20da29e44..c0932cfb8 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -267,6 +267,12 @@ namespace PlayerInfo void updateMoveAI(); void updateAttackAi(const int targetId, const bool keep); + + std::string getRoomName(); + + void setRoomName(const std::string &name); + + bool isInRoom(); #endif void setGuildPositionFlags(const GuildPositionFlags::Type pos); |