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authorAndrei Karas <akaras@inbox.ru>2014-02-27 12:48:21 +0300
committerAndrei Karas <akaras@inbox.ru>2014-02-27 12:48:21 +0300
commitb481cd74dfd1629ca7b045cde57562e752c49638 (patch)
treef96df5fd34ed5dba3a615d15fff69fb01903d9c0 /src/being
parentf91a3ef02da845393dc7df7cf6337d064a1feaa7 (diff)
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Dehardcode swords, shields and bows for auto switching weapons.
Diffstat (limited to 'src/being')
-rw-r--r--src/being/localplayer.cpp51
1 files changed, 25 insertions, 26 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 2a3c5fa2f..0e7f8a9b0 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -67,6 +67,7 @@
#include "resources/iteminfo.h"
#include "resources/db/emotedb.h"
+#include "resources/db/weaponsdb.h"
#include "utils/gettext.h"
#include "utils/timer.h"
@@ -2337,23 +2338,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if attack distance for sword
if (allowSword)
{
- // finding sword
- item = inv->findItem(571, 0);
-
- if (!item)
- item = inv->findItem(570, 0);
-
- if (!item)
- item = inv->findItem(579, 0);
-
- if (!item)
- item = inv->findItem(867, 0);
-
- if (!item)
- item = inv->findItem(536, 0);
-
- if (!item)
- item = inv->findItem(758, 0);
+ // searching swords
+ const WeaponsInfos &swords = WeaponsDB::getSwords();
+ FOR_EACH (WeaponsInfosIter, it, swords)
+ {
+ item = inv->findItem(*it, 0);
+ if (item)
+ break;
+ }
// no swords
if (!item)
@@ -2366,10 +2358,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// if need equip shield too
if (mAttackWeaponType == 3)
{
- // finding shield
- item = inv->findItem(601, 0);
- if (!item)
- item = inv->findItem(602, 0);
+ // searching shield
+ const WeaponsInfos &shields = WeaponsDB::getShields();
+ FOR_EACH (WeaponsInfosIter, it, shields)
+ {
+ item = inv->findItem(*it, 0);
+ if (item)
+ break;
+ }
if (item && !item->isEquipped())
PlayerInfo::equipItem(item, true);
}
@@ -2377,11 +2373,14 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const
// big distance. allowed only bow
else
{
- // finding bow
- item = inv->findItem(545, 0);
-
- if (!item)
- item = inv->findItem(530, 0);
+ // searching bow
+ const WeaponsInfos &bows = WeaponsDB::getBows();
+ FOR_EACH (WeaponsInfosIter, it, bows)
+ {
+ item = inv->findItem(*it, 0);
+ if (item)
+ break;
+ }
// no bow
if (!item)