summaryrefslogtreecommitdiff
path: root/src/being/localplayer.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-08-05 16:07:44 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-05 16:07:44 +0300
commit8480ff2ce8ac1ce1ceba024eddfaeb62a5d20f8d (patch)
tree5cc8d0097ce680cca550216e2313d1d1cb550cfc /src/being/localplayer.cpp
parent3aaf10f021303dd67a2c36bf23f380348b5bdf02 (diff)
downloadmanaplus-8480ff2ce8ac1ce1ceba024eddfaeb62a5d20f8d.tar.gz
manaplus-8480ff2ce8ac1ce1ceba024eddfaeb62a5d20f8d.tar.bz2
manaplus-8480ff2ce8ac1ce1ceba024eddfaeb62a5d20f8d.tar.xz
manaplus-8480ff2ce8ac1ce1ceba024eddfaeb62a5d20f8d.zip
Rename walkMask into blockWalkMask.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 55859ae69..446deec36 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -490,7 +490,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- item->getTileX(), item->getTileY(), getWalkMask(), 0);
+ item->getTileX(), item->getTileY(), getBlockWalkMask(), 0);
if (!debugPath.empty())
navigateTo(item->getTileX(), item->getTileY());
else
@@ -623,19 +623,19 @@ void LocalPlayer::startWalking(const unsigned char dir)
if (dir & BeingDirection::RIGHT)
dx++;
- const unsigned char walkMask = getWalkMask();
+ const unsigned char blockWalkMask = getBlockWalkMask();
// Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(mX + dx, mY, walkMask))
+ if (dx && !mMap->getWalk(mX + dx, mY, blockWalkMask))
dx = 0;
- if (dy && !mMap->getWalk(mX, mY + dy, walkMask))
+ if (dy && !mMap->getWalk(mX, mY + dy, blockWalkMask))
dy = 0;
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, walkMask))
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
dx = 0;
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, walkMask))
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, blockWalkMask))
{
setDestination(mX + dx, mY + dy);
}
@@ -1148,7 +1148,7 @@ void LocalPlayer::moveToTarget(int dist)
debugPath = mMap->findPath(static_cast<int>(
playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0);
+ mTarget->getTileX(), mTarget->getTileY(), getBlockWalkMask(), 0);
}
const size_t sz = debugPath.size();
@@ -1599,46 +1599,46 @@ void LocalPlayer::crazyMove8()
int mult = 1;
- const unsigned char walkMask = getWalkMask();
+ const unsigned char blockWalkMask = getBlockWalkMask();
if (mMap->getWalk(mX + movesX[idx][0],
- mY + movesY[idx][0], walkMask))
+ mY + movesY[idx][0], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][1],
- mY + movesY[idx][1], walkMask))
+ mY + movesY[idx][1], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][1] * mult,
mY + movesY[idx][1] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][2],
- mY + movesY[idx][2], walkMask))
+ mY + movesY[idx][2], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][2] * mult,
mY + movesY[idx][2] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
else if (mMap->getWalk(mX + movesX[idx][3],
- mY + movesY[idx][3], walkMask))
+ mY + movesY[idx][3], blockWalkMask))
{
while (mMap->getWalk(mX + movesX[idx][3] * mult,
mY + movesY[idx][3] * mult,
- getWalkMask()) && mult <= dist)
+ getBlockWalkMask()) && mult <= dist)
{
mult ++;
}
@@ -2009,7 +2009,7 @@ bool LocalPlayer::isReachable(Being *const being,
const Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- being->getTileX(), being->getTileY(), getWalkMask(), maxCost);
+ being->getTileX(), being->getTileY(), getBlockWalkMask(), maxCost);
being->setDistance(static_cast<int>(debugPath.size()));
if (!debugPath.empty())
@@ -2557,7 +2557,7 @@ bool LocalPlayer::navigateTo(const int x, const int y)
mNavigatePath = mMap->findPath(
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
- x, y, getWalkMask(), 0);
+ x, y, getBlockWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
@@ -2586,7 +2586,7 @@ void LocalPlayer::navigateTo(const Being *const being)
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
if (mDrawPath)
tmpLayer->addRoad(mNavigatePath);
@@ -2751,7 +2751,7 @@ int LocalPlayer::getPathLength(const Being *const being) const
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
being->getTileX(), being->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
return static_cast<int>(debugPath.size());
}
else
@@ -3126,7 +3126,7 @@ void LocalPlayer::fixAttackTarget()
static_cast<int>(playerPos.x - mapTileSize / 2) / mapTileSize,
static_cast<int>(playerPos.y - mapTileSize) / mapTileSize,
mTarget->getTileX(), mTarget->getTileY(),
- getWalkMask(), 0);
+ getBlockWalkMask(), 0);
if (!debugPath.empty())
{
@@ -3208,7 +3208,7 @@ void LocalPlayer::checkNewName(Being *const being)
}
}
-unsigned char LocalPlayer::getWalkMask() const
+unsigned char LocalPlayer::getBlockWalkMask() const
{
// for now blocking all types of collisions
return BlockMask::WALL | BlockMask::AIR | BlockMask::WATER;