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authorAndrei Karas <akaras@inbox.ru>2014-05-12 17:17:53 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-12 17:17:53 +0300
commit81f319af0c6321474282de8928378366bbb6e44d (patch)
tree7250047bc275bd3ad399d28cfe954a48bafbd92a /src/being/localplayer.cpp
parentdb6b712e4169d80f8f2c84a0efbc553d2058c191 (diff)
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Move being directions into separate file.
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp264
1 files changed, 150 insertions, 114 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 320b57eca..283024243 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -568,14 +568,14 @@ void LocalPlayer::setDestination(const int x, const int y)
else
{
uint8_t newDir = 0;
- if (mDirection & UP)
- newDir |= DOWN;
- if (mDirection & LEFT)
- newDir |= RIGHT;
- if (mDirection & DOWN)
- newDir |= UP;
- if (mDirection & RIGHT)
- newDir |= LEFT;
+ if (mDirection & BeingDirection::UP)
+ newDir |= BeingDirection::DOWN;
+ if (mDirection & BeingDirection::LEFT)
+ newDir |= BeingDirection::RIGHT;
+ if (mDirection & BeingDirection::DOWN)
+ newDir |= BeingDirection::UP;
+ if (mDirection & BeingDirection::RIGHT)
+ newDir |= BeingDirection::LEFT;
Net::getPlayerHandler()->setDestination(x, y, newDir);
@@ -617,13 +617,13 @@ void LocalPlayer::startWalking(const unsigned char dir)
}
int dx = 0, dy = 0;
- if (dir & UP)
+ if (dir & BeingDirection::UP)
dy--;
- if (dir & DOWN)
+ if (dir & BeingDirection::DOWN)
dy++;
- if (dir & LEFT)
+ if (dir & BeingDirection::LEFT)
dx--;
- if (dir & RIGHT)
+ if (dir & BeingDirection::RIGHT)
dx++;
const unsigned char walkMask = getWalkMask();
@@ -746,16 +746,16 @@ void LocalPlayer::attack(Being *const target, const bool keep,
if (abs(dist_y) >= abs(dist_x))
{
if (dist_y > 0)
- setDirection(DOWN);
+ setDirection(BeingDirection::DOWN);
else
- setDirection(UP);
+ setDirection(BeingDirection::UP);
}
else
{
if (dist_x > 0)
- setDirection(RIGHT);
+ setDirection(BeingDirection::RIGHT);
else
- setDirection(LEFT);
+ setDirection(BeingDirection::LEFT);
}
mActionTime = tick_time;
@@ -1844,29 +1844,29 @@ void LocalPlayer::crazyMove1()
// if (!client->limitPackets(PACKET_DIRECTION))
// return;
- if (mDirection == Being::UP)
+ if (mDirection == BeingDirection::UP)
{
- setWalkingDir(Being::UP);
- setDirection(Being::LEFT);
- Net::getPlayerHandler()->setDirection(Being::LEFT);
+ setWalkingDir(BeingDirection::UP);
+ setDirection(BeingDirection::LEFT);
+ Net::getPlayerHandler()->setDirection(BeingDirection::LEFT);
}
- else if (mDirection == Being::LEFT)
+ else if (mDirection == BeingDirection::LEFT)
{
- setWalkingDir(Being::LEFT);
- setDirection(Being::DOWN);
- Net::getPlayerHandler()->setDirection(Being::DOWN);
+ setWalkingDir(BeingDirection::LEFT);
+ setDirection(BeingDirection::DOWN);
+ Net::getPlayerHandler()->setDirection(BeingDirection::DOWN);
}
- else if (mDirection == Being::DOWN)
+ else if (mDirection == BeingDirection::DOWN)
{
- setWalkingDir(Being::DOWN);
- setDirection(Being::RIGHT);
- Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ setWalkingDir(BeingDirection::DOWN);
+ setDirection(BeingDirection::RIGHT);
+ Net::getPlayerHandler()->setDirection(BeingDirection::RIGHT);
}
- else if (mDirection == Being::RIGHT)
+ else if (mDirection == BeingDirection::RIGHT)
{
- setWalkingDir(Being::RIGHT);
- setDirection(Being::UP);
- Net::getPlayerHandler()->setDirection(Being::UP);
+ setWalkingDir(BeingDirection::RIGHT);
+ setDirection(BeingDirection::UP);
+ Net::getPlayerHandler()->setDirection(BeingDirection::UP);
}
}
@@ -1878,29 +1878,33 @@ void LocalPlayer::crazyMove2()
// if (!client->limitPackets(PACKET_DIRECTION))
// return;
- if (mDirection == Being::UP)
+ if (mDirection == BeingDirection::UP)
{
- setWalkingDir(Being::UP | Being::LEFT);
- setDirection(Being::RIGHT);
- Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
+ setWalkingDir(BeingDirection::UP | BeingDirection::LEFT);
+ setDirection(BeingDirection::RIGHT);
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::DOWN | BeingDirection::RIGHT);
}
- else if (mDirection == Being::RIGHT)
+ else if (mDirection == BeingDirection::RIGHT)
{
- setWalkingDir(Being::UP | Being::RIGHT);
- setDirection(Being::DOWN);
- Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
+ setWalkingDir(BeingDirection::UP | BeingDirection::RIGHT);
+ setDirection(BeingDirection::DOWN);
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::DOWN | BeingDirection::LEFT);
}
- else if (mDirection == Being::DOWN)
+ else if (mDirection == BeingDirection::DOWN)
{
- setWalkingDir(Being::DOWN | Being::RIGHT);
- setDirection(Being::LEFT);
- Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
+ setWalkingDir(BeingDirection::DOWN | BeingDirection::RIGHT);
+ setDirection(BeingDirection::LEFT);
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::UP | BeingDirection::LEFT);
}
- else if (mDirection == Being::LEFT)
+ else if (mDirection == BeingDirection::LEFT)
{
- setWalkingDir(Being::DOWN | Being::LEFT);
- setDirection(Being::UP);
- Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT);
+ setWalkingDir(BeingDirection::DOWN | BeingDirection::LEFT);
+ setDirection(BeingDirection::UP);
+ Net::getPlayerHandler()->setDirection(
+ BeingDirection::UP | BeingDirection::RIGHT);
}
}
@@ -1934,8 +1938,8 @@ void LocalPlayer::crazyMove3()
// if (!client->limitPackets(PACKET_DIRECTION))
// return;
- setDirection(Being::DOWN);
- Net::getPlayerHandler()->setDirection(Being::DOWN);
+ setDirection(BeingDirection::DOWN);
+ Net::getPlayerHandler()->setDirection(BeingDirection::DOWN);
}
void LocalPlayer::crazyMove4()
@@ -2077,13 +2081,13 @@ void LocalPlayer::crazyMove8()
{ 1, 0, -1, 0} // move down
};
- if (mDirection == Being::UP)
+ if (mDirection == BeingDirection::UP)
idx = 0;
- else if (mDirection == Being::RIGHT)
+ else if (mDirection == BeingDirection::RIGHT)
idx = 1;
- else if (mDirection == Being::DOWN)
+ else if (mDirection == BeingDirection::DOWN)
idx = 2;
- else if (mDirection == Being::LEFT)
+ else if (mDirection == BeingDirection::LEFT)
idx = 3;
@@ -2148,10 +2152,10 @@ void LocalPlayer::crazyMove9()
case 0:
switch (mDirection)
{
- case UP : dy = -1; break;
- case DOWN : dy = 1; break;
- case LEFT : dx = -1; break;
- case RIGHT: dx = 1; break;
+ case BeingDirection::UP : dy = -1; break;
+ case BeingDirection::DOWN : dy = 1; break;
+ case BeingDirection::LEFT : dx = -1; break;
+ case BeingDirection::RIGHT: dx = 1; break;
default: break;
}
move(dx, dy);
@@ -2230,24 +2234,24 @@ void LocalPlayer::crazyMoveA()
move(1, -1);
break;
case 'f':
- if (mDirection & UP)
+ if (mDirection & BeingDirection::UP)
dy = -1;
- else if (mDirection & DOWN)
+ else if (mDirection & BeingDirection::DOWN)
dy = 1;
- if (mDirection & LEFT)
+ if (mDirection & BeingDirection::LEFT)
dx = -1;
- else if (mDirection & RIGHT)
+ else if (mDirection & BeingDirection::RIGHT)
dx = 1;
move(dx, dy);
break;
case 'b':
- if (mDirection & UP)
+ if (mDirection & BeingDirection::UP)
dy = 1;
- else if (mDirection & DOWN)
+ else if (mDirection & BeingDirection::DOWN)
dy = -1;
- if (mDirection & LEFT)
+ if (mDirection & BeingDirection::LEFT)
dx = 1;
- else if (mDirection & RIGHT)
+ else if (mDirection & BeingDirection::RIGHT)
dx = -1;
move(dx, dy);
break;
@@ -2276,29 +2280,29 @@ void LocalPlayer::crazyMoveA()
// if (client->limitPackets(PACKET_DIRECTION))
{
- setDirection(Being::DOWN);
- Net::getPlayerHandler()->setDirection(Being::DOWN);
+ setDirection(BeingDirection::DOWN);
+ Net::getPlayerHandler()->setDirection(BeingDirection::DOWN);
}
break;
case 'u':
// if (client->limitPackets(PACKET_DIRECTION))
{
- setDirection(Being::UP);
- Net::getPlayerHandler()->setDirection(Being::UP);
+ setDirection(BeingDirection::UP);
+ Net::getPlayerHandler()->setDirection(BeingDirection::UP);
}
break;
case 'l':
// if (client->limitPackets(PACKET_DIRECTION))
{
- setDirection(Being::LEFT);
- Net::getPlayerHandler()->setDirection(Being::LEFT);
+ setDirection(BeingDirection::LEFT);
+ Net::getPlayerHandler()->setDirection(BeingDirection::LEFT);
}
break;
case 'r':
// if (client->limitPackets(PACKET_DIRECTION))
{
- setDirection(Being::RIGHT);
- Net::getPlayerHandler()->setDirection(Being::RIGHT);
+ setDirection(BeingDirection::RIGHT);
+ Net::getPlayerHandler()->setDirection(BeingDirection::RIGHT);
}
break;
case 'L':
@@ -2307,11 +2311,20 @@ void LocalPlayer::crazyMoveA()
uint8_t dir = 0;
switch (mDirection)
{
- case UP : dir = Being::LEFT; break;
- case DOWN : dir = Being::RIGHT; break;
- case LEFT : dir = Being::DOWN; break;
- case RIGHT : dir = Being::UP; break;
- default: break;
+ case BeingDirection::UP:
+ dir = BeingDirection::LEFT;
+ break;
+ case BeingDirection::DOWN:
+ dir = BeingDirection::RIGHT;
+ break;
+ case BeingDirection::LEFT:
+ dir = BeingDirection::DOWN;
+ break;
+ case BeingDirection::RIGHT:
+ dir = BeingDirection::UP;
+ break;
+ default:
+ break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
@@ -2323,11 +2336,20 @@ void LocalPlayer::crazyMoveA()
uint8_t dir = 0;
switch (mDirection)
{
- case UP : dir = Being::RIGHT; break;
- case DOWN : dir = Being::LEFT; break;
- case LEFT : dir = Being::UP; break;
- case RIGHT : dir = Being::DOWN; break;
- default: break;
+ case BeingDirection::UP:
+ dir = BeingDirection::RIGHT;
+ break;
+ case BeingDirection::DOWN:
+ dir = BeingDirection::LEFT;
+ break;
+ case BeingDirection::LEFT:
+ dir = BeingDirection::UP;
+ break;
+ case BeingDirection::RIGHT:
+ dir = BeingDirection::DOWN;
+ break;
+ default:
+ break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
@@ -2339,11 +2361,20 @@ void LocalPlayer::crazyMoveA()
uint8_t dir = 0;
switch (mDirection)
{
- case UP : dir = Being::DOWN; break;
- case DOWN : dir = Being::UP; break;
- case LEFT : dir = Being::RIGHT; break;
- case RIGHT : dir = Being::LEFT; break;
- default: break;
+ case BeingDirection::UP:
+ dir = BeingDirection::DOWN;
+ break;
+ case BeingDirection::DOWN:
+ dir = BeingDirection::UP;
+ break;
+ case BeingDirection::LEFT:
+ dir = BeingDirection::RIGHT;
+ break;
+ case BeingDirection::RIGHT:
+ dir = BeingDirection::LEFT;
+ break;
+ default:
+ break;
}
setDirection(dir);
Net::getPlayerHandler()->setDirection(dir);
@@ -2522,10 +2553,10 @@ bool LocalPlayer::pickUpItems(int pickUpType)
case 1:
switch (mDirection)
{
- case UP : --y; break;
- case DOWN : ++y; break;
- case LEFT : --x; break;
- case RIGHT: ++x; break;
+ case BeingDirection::UP : --y; break;
+ case BeingDirection::DOWN : ++y; break;
+ case BeingDirection::LEFT : --x; break;
+ case BeingDirection::RIGHT: ++x; break;
default: break;
}
item = actorManager->findItem(x, y);
@@ -2535,11 +2566,16 @@ bool LocalPlayer::pickUpItems(int pickUpType)
case 2:
switch (mDirection)
{
- case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
- case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
- case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
- case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
- default: x1 = x; x2 = x; y1 = y; y2 = y; break;
+ case BeingDirection::UP:
+ x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
+ case BeingDirection::DOWN:
+ x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
+ case BeingDirection::LEFT:
+ x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break;
+ case BeingDirection::RIGHT:
+ x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break;
+ default:
+ x1 = x; x2 = x; y1 = y; y2 = y; break;
}
if (actorManager->pickUpAll(x1, y1, x2, y2))
status = true;
@@ -2595,13 +2631,13 @@ bool LocalPlayer::pickUpItems(int pickUpType)
void LocalPlayer::moveByDirection(const unsigned char dir)
{
int dx = 0, dy = 0;
- if (dir & UP)
+ if (dir & BeingDirection::UP)
dy--;
- if (dir & DOWN)
+ if (dir & BeingDirection::DOWN)
dy++;
- if (dir & LEFT)
+ if (dir & BeingDirection::LEFT)
dx--;
- if (dir & RIGHT)
+ if (dir & BeingDirection::RIGHT)
dx++;
move(dx, dy);
}
@@ -2808,13 +2844,13 @@ void LocalPlayer::setHome()
if (!mapItem || mapItem->getType() == MapItem::EMPTY)
{
- if (mDirection & UP)
+ if (mDirection & BeingDirection::UP)
type = MapItem::ARROW_UP;
- else if (mDirection & LEFT)
+ else if (mDirection & BeingDirection::LEFT)
type = MapItem::ARROW_LEFT;
- else if (mDirection & DOWN)
+ else if (mDirection & BeingDirection::DOWN)
type = MapItem::ARROW_DOWN;
- else if (mDirection & RIGHT)
+ else if (mDirection & BeingDirection::RIGHT)
type = MapItem::ARROW_RIGHT;
}
else
@@ -3354,14 +3390,14 @@ void LocalPlayer::imitateDirection(const Being *const being,
if (mFollowMode == 2)
{
uint8_t dir2 = 0;
- if (dir & Being::LEFT)
- dir2 |= Being::RIGHT;
- else if (dir & Being::RIGHT)
- dir2 |= Being::LEFT;
- if (dir & Being::UP)
- dir2 |= Being::DOWN;
- else if (dir & Being::DOWN)
- dir2 |= Being::UP;
+ if (dir & BeingDirection::LEFT)
+ dir2 |= BeingDirection::RIGHT;
+ else if (dir & BeingDirection::RIGHT)
+ dir2 |= BeingDirection::LEFT;
+ if (dir & BeingDirection::UP)
+ dir2 |= BeingDirection::DOWN;
+ else if (dir & BeingDirection::DOWN)
+ dir2 |= BeingDirection::UP;
setDirection(dir2);
Net::getPlayerHandler()->setDirection(dir2);