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authorAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 22:42:10 +0300
commit00cda69b883d6354f093be6ee39a7936cb798979 (patch)
treef1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/being.h
parent5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff)
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move being related files into being dir.
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diff --git a/src/being/being.h b/src/being/being.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef BEING_BEING_H
+#define BEING_BEING_H
+
+#include "equipment.h"
+
+#include "resources/beinginfo.h"
+
+#include <guichan/color.hpp>
+
+#include <SDL_types.h>
+
+#include <map>
+#include <set>
+
+#include "localconsts.h"
+
+static const unsigned int FIRST_IGNORE_EMOTE = 14;
+static const unsigned int STATUS_EFFECTS = 32;
+
+static const unsigned int SPEECH_TIME = 500;
+static const unsigned int SPEECH_MIN_TIME = 200;
+static const unsigned int SPEECH_MAX_TIME = 800;
+
+static const int DEFAULT_BEING_WIDTH = 32;
+static const int DEFAULT_BEING_HEIGHT = 32;
+
+class AnimatedSprite;
+class BeingCacheEntry;
+class Being;
+class FlashText;
+class Guild;
+class Inventory;
+class ItemInfo;
+class Item;
+class Particle;
+class Party;
+class SpeechBubble;
+class Text;
+
+struct Position;
+
+extern volatile int cur_time;
+
+enum Gender
+{
+ GENDER_MALE = 0,
+ GENDER_FEMALE = 1,
+ GENDER_UNSPECIFIED = 2,
+ GENDER_OTHER = 3
+};
+
+
+struct NextSoundInfo
+{
+ NextSoundInfo() :
+ sound(nullptr),
+ x(0),
+ y(0),
+ time(0)
+ {
+ }
+
+ const SoundInfo *sound;
+ int x;
+ int y;
+ int time;
+};
+
+class Being : public ActorSprite, public ConfigListener
+{
+ public:
+ friend class BeingEquipBackend;
+ friend class LocalPlayer;
+
+ enum FLAGS
+ {
+ FLAG_SHOP = 1,
+ FLAG_AWAY = 2,
+ FLAG_INACTIVE = 4,
+ FLAG_GENDER_OTHER = 32,
+ FLAG_GM = 64,
+ FLAG_GENDER_MALE = 128,
+ FLAG_SPECIAL = 128 + 64
+ };
+
+ /**
+ * Action the being is currently performing
+ * WARNING: Has to be in sync with the same enum in the Being class
+ * of the server!
+ */
+ enum Action
+ {
+ STAND = 0,
+ MOVE,
+ ATTACK,
+ SIT,
+ DEAD,
+ HURT,
+ SPAWN
+ };
+
+ enum Speech
+ {
+ NO_SPEECH = 0,
+ TEXT_OVERHEAD,
+ NO_NAME_IN_BUBBLE,
+ NAME_IN_BUBBLE
+ };
+
+ enum AttackType
+ {
+ HIT = 0x00,
+ CRITICAL = 0x0a,
+ MULTI = 0x08,
+ REFLECT = 0x04,
+ FLEE = 0x0b,
+ SKILL = 0xff,
+ MISS = 0xffff // pseudo value for miss attacks
+ };
+
+ enum Reachable
+ {
+ REACH_UNKNOWN = 0,
+ REACH_YES = 1,
+ REACH_NO = 2
+ };
+
+ /**
+ * Directions, to be used as bitmask values
+ */
+ enum BeingDirection
+ {
+ DOWN = 1,
+ LEFT = 2,
+ UP = 4,
+ RIGHT = 8
+ };
+
+ /**
+ * Constructor.
+ *
+ * @param id a unique being id
+ * @param subtype partly determines the type of the being
+ * @param map the map the being is on
+ */
+ Being(const int id, const Type type, const uint16_t subtype,
+ Map *const map);
+
+ A_DELETE_COPY(Being)
+
+ virtual ~Being();
+
+ Type getType() const A_WARN_UNUSED
+ { return mType; }
+
+ /**
+ * Removes all path nodes from this being.
+ */
+ void clearPath();
+
+ /**
+ * Returns the time spent in the current action.
+ */
+ int getActionTime() const A_WARN_UNUSED
+ { return mActionTime; }
+
+ /**
+ * Set the current action time.
+ * @see Ea::BeingHandler that set it to tick time.
+ */
+ void setActionTime(const int actionTime)
+ { mActionTime = actionTime; }
+
+ /**
+ * Makes this being take the next tile of its path.
+ * TODO: Used by eAthena only?
+ */
+ virtual void nextTile();
+
+ /**
+ * Get the current X pixel offset.
+ * TODO: Used by eAthena only?
+ */
+ int getXOffset() const A_WARN_UNUSED
+ { return getOffset(LEFT, RIGHT); }
+
+ /**
+ * Get the current Y pixel offset.
+ * TODO: Used by eAthena only?
+ */
+ int getYOffset() const A_WARN_UNUSED
+ { return getOffset(UP, DOWN); }
+
+ /**
+ * Creates a path for the being from current position to ex and ey
+ */
+ void setDestination(const int dstX, const int dstY);
+
+ /**
+ * Returns the destination for this being.
+ */
+ const Vector &getDestination() const A_WARN_UNUSED
+ { return mDest; }
+
+ /**
+ * Returns the tile x coord
+ */
+ int getTileX() const A_WARN_UNUSED
+ { return mX; }
+
+ /**
+ * Returns the tile y coord
+ */
+ int getTileY() const A_WARN_UNUSED
+ { return mY; }
+
+ /**
+ * Sets the tile x and y coord
+ */
+ void setTileCoords(const int x, const int y)
+ { mX = x; mY = y; }
+
+ /**
+ * Puts a "speech balloon" above this being for the specified amount
+ * of time.
+ *
+ * @param text The text that should appear.
+ * @param time The amount of time the text should stay in milliseconds.
+ */
+ void setSpeech(const std::string &text,
+ const std::string &channel = "",
+ int time = 0);
+
+ /**
+ * Puts a damage bubble above this being.
+ *
+ * @param attacker the attacking being
+ * @param damage the amount of damage recieved (0 means miss)
+ * @param type the attack type
+ * @param id skill id
+ */
+ void takeDamage(Being *const attacker, const int damage,
+ const AttackType type, const int attackId = 1);
+
+ /**
+ * Handles an attack of another being by this being.
+ *
+ * @param victim the victim being
+ * @param damage the amount of damage dealt (0 means miss)
+ * @param type the attack type
+ */
+ void handleAttack(Being *const victim, const int damage,
+ const int attackId = 1);
+
+ virtual void handleSkill(Being *const victim, const int damage,
+ const int skillId, const int skillLevel);
+
+ const ItemInfo *getEquippedWeapon() const A_WARN_UNUSED
+ { return mEquippedWeapon; }
+
+ /**
+ * Returns the name of the being.
+ */
+ const std::string &getName() const A_WARN_UNUSED
+ { return mName; }
+
+ /**
+ * Sets the name for the being.
+ *
+ * @param name The name that should appear.
+ */
+ void setName(const std::string &name);
+
+ bool getShowName() const A_WARN_UNUSED
+ { return mShowName; }
+
+ void setShowName(const bool doShowName);
+
+ /**
+ * Sets the name of the party the being is in. Shown in BeingPopup.
+ */
+ void setPartyName(const std::string &name)
+ { mPartyName = name; }
+
+ const std::string &getPartyName() const A_WARN_UNUSED
+ { return mPartyName; }
+
+ const std::string &getGuildName() const A_WARN_UNUSED
+ { return mGuildName; }
+
+ /**
+ * Sets the name of the primary guild the being is in. Shown in
+ * BeingPopup (eventually).
+ */
+ void setGuildName(const std::string &name);
+
+ void setGuildPos(const std::string &pos);
+
+ /**
+ * Adds a guild to the being.
+ */
+ void addGuild(Guild *const guild);
+
+ /**
+ * Removers a guild from the being.
+ */
+ void removeGuild(const int id);
+
+ /**
+ * Returns a pointer to the specified guild that the being is in.
+ */
+ Guild *getGuild(const std::string &guildName) const A_WARN_UNUSED;
+
+ /**
+ * Returns a pointer to the specified guild that the being is in.
+ */
+ Guild *getGuild(const int id) const A_WARN_UNUSED;
+
+ /**
+ * Returns a pointer to the specified guild that the being is in.
+ */
+ Guild *getGuild() const A_WARN_UNUSED;
+
+ /**
+ * Returns all guilds the being is in.
+ */
+ const std::map<int, Guild*> &getGuilds() const A_WARN_UNUSED
+ { return mGuilds; }
+
+ /**
+ * Removes all guilds the being is in.
+ */
+ void clearGuilds();
+
+ /**
+ * Get number of guilds the being belongs to.
+ */
+ int16_t getNumberOfGuilds() const A_WARN_UNUSED
+ { return static_cast<int16_t>(mGuilds.size()); }
+
+ bool isInParty() const A_WARN_UNUSED
+ { return mParty; }
+
+ void setParty(Party *const party);
+
+ void setGuild(Guild *const guild);
+
+ void updateGuild();
+
+ Party *getParty() const A_WARN_UNUSED
+ { return mParty; }
+
+ int getSpritesCount() const A_WARN_UNUSED
+ { return static_cast<int>(size()); }
+
+ /**
+ * Sets visible equipments for this being.
+ */
+ void setSprite(const unsigned int slot, const int id,
+ std::string color = "",
+ const unsigned char colorId = 1,
+ const bool isWeapon = false,
+ const bool isTempSprite = false);
+
+ void setSpriteID(const unsigned int slot, const int id);
+
+ void setSpriteColor(const unsigned int slot,
+ const std::string &color = "");
+
+ /**
+ * Get the number of hairstyles implemented
+ */
+ static int getNumOfHairstyles() A_WARN_UNUSED
+ { return mNumberOfHairstyles; }
+
+ /**
+ * Get the number of races implemented
+ */
+ static int getNumOfRaces() A_WARN_UNUSED
+ { return mNumberOfRaces; }
+
+ /**
+ * Get the number of layers used to draw the being
+ */
+ int getNumberOfLayers() const A_WARN_UNUSED
+ { return CompoundSprite::getNumberOfLayers(); }
+
+ /**
+ * Performs being logic.
+ */
+ virtual void logic() override;
+
+ /**
+ * Draws the speech text above the being.
+ */
+ void drawSpeech(const int offsetX, const int offsetY);
+
+ /**
+ * Draws the emotion picture above the being.
+ */
+ void drawEmotion(Graphics *const graphics, const int offsetX,
+ const int offsetY);
+
+ uint16_t getSubType() const
+ { return mSubType; }
+
+ /**
+ * Set Being's subtype (mostly for view for monsters and NPCs)
+ */
+ void setSubtype(const uint16_t subtype, const uint8_t look);
+
+ const BeingInfo *getInfo() const A_WARN_UNUSED
+ { return mInfo; }
+
+ TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED;
+
+ int getTargetOffsetX() const A_WARN_UNUSED
+ {
+ if (!mInfo)
+ return 0;
+ return mInfo->getTargetOffsetX();
+ }
+
+ int getTargetOffsetY() const A_WARN_UNUSED
+ {
+ if (!mInfo)
+ return 0;
+ return mInfo->getTargetOffsetY();
+ }
+
+ /**
+ * Gets the way the object is blocked by other objects.
+ */
+ virtual unsigned char getWalkMask() const A_WARN_UNUSED
+ {
+ if (!mInfo)
+ return 0;
+ return mInfo->getWalkMask();
+ }
+
+ /**
+ * Gets the way the monster blocks pathfinding for other objects
+ */
+ Map::BlockType getBlockType() const A_WARN_UNUSED
+ {
+ if (!mInfo)
+ return Map::BLOCKTYPE_NONE;
+ return mInfo->getBlockType();
+ }
+
+ /**
+ * Sets the walk speed.
+ * in pixels per second for eAthena,
+ * in tiles per second for Manaserv.
+ */
+ void setWalkSpeed(const Vector &speed)
+ { mWalkSpeed = speed; }
+
+ /**
+ * Gets the walk speed.
+ * in pixels per second for eAthena,
+ * in tiles per second for Manaserv (0.1 precision).
+ */
+ Vector getWalkSpeed() const A_WARN_UNUSED
+ { return mWalkSpeed; }
+
+ /**
+ * Sets the attack speed.
+ * @todo In what unit?
+ */
+ void setAttackSpeed(const int speed)
+ { mAttackSpeed = speed; }
+
+ /**
+ * Gets the attack speed.
+ * @todo In what unit?
+ */
+ int getAttackSpeed() const A_WARN_UNUSED
+ { return mAttackSpeed; }
+
+ /**
+ * Sets the current action.
+ */
+ virtual void setAction(const Action &action, const int attackType = 0);
+
+ /**
+ * Get the being's action currently performed.
+ */
+ Action getCurrentAction() const A_WARN_UNUSED
+ { return mAction; }
+
+ /**
+ * Returns whether this being is still alive.
+ */
+ bool isAlive() const A_WARN_UNUSED
+ { return mAction != DEAD; }
+
+ /**
+ * Returns the current direction.
+ */
+ uint8_t getDirection() const A_WARN_UNUSED
+ { return mDirection; }
+
+ /**
+ * Sets the current direction.
+ */
+ virtual void setDirection(const uint8_t direction);
+
+ virtual void setDirectionDelayed(const uint8_t direction)
+ { mDirectionDelayed = direction; }
+
+ uint8_t getDirectionDelayed() const A_WARN_UNUSED
+ { return mDirectionDelayed; }
+
+ /**
+ * Returns the direction the being is facing.
+ */
+ SpriteDirection getSpriteDirection() const A_WARN_UNUSED
+ { return static_cast<SpriteDirection>(mSpriteDirection); }
+
+ void setPosition(const Vector &pos);
+
+ /**
+ * Overloaded method provided for convenience.
+ *
+ * @see setPosition(const Vector &pos)
+ */
+ inline void setPosition(const float x, const float y,
+ const float z = 0.0f)
+ { setPosition(Vector(x, y, z)); }
+
+ /**
+ * Returns the horizontal size of the current base sprite of the being.
+ */
+ virtual int getWidth() const override A_WARN_UNUSED
+ { return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH); }
+
+ /**
+ * Returns the vertical size of the current base sprite of the being.
+ */
+ virtual int getHeight() const override A_WARN_UNUSED
+ { return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT); }
+
+ /**
+ * Returns the being's pixel radius used to detect collisions.
+ */
+ virtual int getCollisionRadius() const A_WARN_UNUSED
+ { return 16; }
+
+ /**
+ * Shoots a missile particle from this being, to target being
+ */
+ void fireMissile(Being *const target,
+ const std::string &particle) const;
+
+ /**
+ * Returns the path this being is following. An empty path is returned
+ * when this being isn't following any path currently.
+ */
+ const Path &getPath() const A_WARN_UNUSED
+ { return mPath; }
+
+ int getDistance() const A_WARN_UNUSED
+ { return mDistance; }
+
+ void setDistance(const int n)
+ { mDistance = n; }
+
+ /**
+ * Set the Emoticon type and time displayed above
+ * the being.
+ */
+ void setEmote(const uint8_t emotion, const int emote_time);
+
+ void setState(const uint8_t state);
+
+ virtual void drawSprites(Graphics *const graphics,
+ int posX, int posY) const override;
+
+ virtual void drawSpritesSDL(Graphics *const graphics,
+ int posX, int posY) const override;
+
+ void drawHpBar(Graphics *const graphics, const int x, const int y,
+ const int maxHP, const int hp, const int damage,
+ const int color1, const int color2, const int width,
+ const int height) const;
+
+ static void load();
+
+ virtual void optionChanged(const std::string &value) override;
+
+ void flashName(const int time);
+
+ int getDamageTaken() const A_WARN_UNUSED
+ { return mDamageTaken; }
+
+ void setDamageTaken(const int damage)
+ { mDamageTaken = damage; }
+
+ void updateName();
+
+ void setLevel(const int n)
+ { mLevel = n; }
+
+ virtual int getLevel() const A_WARN_UNUSED
+ { return mLevel; }
+
+ void setIsReachable(const int n)
+ { mIsReachable = n; }
+
+ int isReachable() const A_WARN_UNUSED
+ { return mIsReachable; }
+
+ static void reReadConfig();
+
+ static BeingCacheEntry* getCacheEntry(const int id) A_WARN_UNUSED;
+
+ void addToCache() const;
+
+ bool updateFromCache();
+
+ /**
+ * Sets the gender of this being.
+ */
+ virtual void setGender(const Gender gender);
+
+ Gender getGender() const A_WARN_UNUSED
+ { return mGender; }
+
+ /**
+ * Return sprite sit action for current environment.
+ */
+ std::string getSitAction() const A_WARN_UNUSED;
+
+ std::string getMoveAction() const A_WARN_UNUSED;
+
+ std::string getDeadAction() const A_WARN_UNUSED;
+
+ std::string getStandAction() const A_WARN_UNUSED;
+
+ std::string getSpawnAction() const A_WARN_UNUSED;
+
+ std::string getWeaponAttackAction(const ItemInfo *const weapon) const;
+
+ std::string getAttackAction(const Attack *const attack) const;
+
+ /**
+ * Whether or not this player is a GM.
+ */
+ bool isGM() const A_WARN_UNUSED
+ { return mIsGM; }
+
+ /**
+ * Triggers whether or not to show the name as a GM name.
+ */
+ void setGM(const bool gm);
+
+ bool canTalk() const A_WARN_UNUSED
+ { return mType == NPC; }
+
+ void talkTo() const;
+
+ bool draw(Graphics *const graphics,
+ const int offsetX, const int offsetY) const override;
+
+ bool drawSpriteAt(Graphics *const graphics,
+ const int x, const int y) const;
+
+ void setMoveTime()
+ { mMoveTime = cur_time; }
+
+ void setAttackTime()
+ { mAttackTime = cur_time; }
+
+ void setTalkTime()
+ { mTalkTime = cur_time; }
+
+ void setTestTime()
+ { mTestTime = cur_time; }
+
+ void setOtherTime()
+ { mOtherTime = cur_time; }
+
+ unsigned int getMoveTime() const
+ { return mMoveTime; }
+
+ unsigned int getAttackTime() const
+ { return mAttackTime; }
+
+ unsigned int getTalkTime() const
+ { return mTalkTime; }
+
+ unsigned int getTestTime() const
+ { return mTestTime; }
+
+ unsigned int getOtherTime() const
+ { return mOtherTime; }
+
+ void resetCounters();
+
+ virtual void updateColors();
+
+ void setEnemy(const bool n)
+ { mEnemy = n; }
+
+ const std::string &getIp() const A_WARN_UNUSED
+ { return mIp; }
+
+ void setIp(std::string ip)
+ { mIp = ip; }
+
+ unsigned int getPvpRank() const A_WARN_UNUSED
+ { return mPvpRank; }
+
+ void setPvpRank(const unsigned int rank)
+ { mPvpRank = rank; }
+
+ void setHP(const int n);
+
+ void setMaxHP(const int hp);
+
+ int getHP() const A_WARN_UNUSED
+ { return mHP; }
+
+ uint8_t calcDirection(const int dstX,
+ const int dstY) const A_WARN_UNUSED;
+
+ uint8_t calcDirection() const A_WARN_UNUSED;
+
+ void setAttackDelay(const int n)
+ { mAttackDelay = n; }
+
+ int getAttackDelay() const A_WARN_UNUSED
+ { return mAttackDelay; }
+
+ int getMinHit() const A_WARN_UNUSED
+ { return mMinHit; }
+
+ void setMinHit(const int n)
+ { mMinHit = n; }
+
+ int getMaxHit() const A_WARN_UNUSED
+ { return mMaxHit; }
+
+ void setMaxHit(const int n)
+ { mMaxHit = n; }
+
+ int getCriticalHit() const A_WARN_UNUSED
+ { return mCriticalHit; }
+
+ void setCriticalHit(const int n)
+ { mCriticalHit = n; }
+
+ void updateHit(const int amount);
+
+ Equipment *getEquipment() A_WARN_UNUSED;
+
+ void undressItemById(const int id);
+
+ int getGoodStatus() const A_WARN_UNUSED
+ { return mGoodStatus; }
+
+ void setGoodStatus(const int n)
+ { mGoodStatus = n; }
+
+ std::string getGenderSign() const A_WARN_UNUSED;
+
+ std::string getGenderSignWithSpace() const A_WARN_UNUSED;
+
+ void updateComment();
+
+ const std::string getComment() const A_WARN_UNUSED
+ { return mComment; }
+
+ void setComment(std::string n)
+ { mComment = n; }
+
+ static void clearCache();
+
+ static std::string loadComment(const std::string &name,
+ const int type) A_WARN_UNUSED;
+
+ static void saveComment(const std::string &name,
+ const std::string &comment, const int type);
+
+ bool isAdvanced() const A_WARN_UNUSED
+ { return mAdvanced; }
+
+ void setAdvanced(const bool n)
+ { mAdvanced = n; addToCache(); }
+
+ bool isShopEnabled() const A_WARN_UNUSED
+ { return mShop; }
+
+ void enableShop(const bool b)
+ { mShop = b; }
+
+ /**
+ * Sets the attack range.
+ */
+ void setAttackRange(const int range)
+ { mAttackRange = range; }
+
+ void attack(Being *target = nullptr, bool keep = false,
+ bool dontChangeEquipment = false);
+
+ void attack2(Being *target = nullptr, bool keep = false,
+ bool dontChangeEquipment = false);
+
+ void updatePercentHP();
+
+ void setRaceName(std::string name)
+ { mRaceName = name; }
+
+ std::string getRaceName() const A_WARN_UNUSED
+ { return mRaceName; }
+
+ int getSpriteID(const int slot) const A_WARN_UNUSED;
+
+ void setHairStyle(const unsigned int slot, const int id);
+
+ void setHairColor(const unsigned int slot,
+ const unsigned char color);
+
+ void setHairColor(const unsigned char color)
+ { mHairColor = color; }
+
+ unsigned char getHairColor() const A_WARN_UNUSED
+ { return mHairColor; }
+
+ void recalcSpritesOrder();
+
+ int getHitEffect(const Being *const attacker,
+ const AttackType type,
+ const int attackId) const A_WARN_UNUSED;
+
+ Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
+ { return mInfo ? mInfo->getHoverCursor() : Cursor::CURSOR_POINTER; }
+
+ void addAfkEffect();
+
+ void removeAfkEffect();
+
+ void updateAwayEffect();
+
+ void addSpecialEffect(const int effect);
+
+ void removeSpecialEffect();
+
+ void addEffect(const std::string &name);
+
+ void addPet(const int id);
+
+ void removePet();
+
+ void updatePets();
+
+ Being *getPet()
+ { return mPet; }
+
+ void setPet(Being *const pet)
+ { mPet = pet; }
+
+ void setOwner(Being *const owner)
+ { mOwner = owner; }
+
+ void playSfx(const SoundInfo &sound, Being *const being,
+ const bool main, const int x, const int y);
+
+ int getLook()
+ { return mLook; }
+
+ void setLook(const int look);
+
+ static uint8_t genderToInt(const Gender sex) A_WARN_UNUSED;
+
+ static Gender intToGender(uint8_t sex) A_WARN_UNUSED;
+
+ NextSoundInfo mNextSound;
+
+ protected:
+ /**
+ * Sets the new path for this being.
+ */
+ void setPath(const Path &path);
+
+ /**
+ * Updates name's location.
+ */
+ virtual void updateCoords();
+
+ void showName();
+
+ static int getDefaultEffectId(const int type);
+
+ BeingInfo *mInfo;
+ AnimatedSprite *mEmotionSprite;
+ AnimatedSprite* mAnimationEffect;
+
+ std::string mSpriteAction;
+ std::string mName; /**< Name of character */
+ std::string mRaceName;
+ std::string mPartyName;
+ std::string mGuildName;
+ std::string mSpeech;
+
+ /**
+ * Holds a text object when the being displays it's name, 0 otherwise
+ */
+ FlashText *mDispName;
+ const gcn::Color *mNameColor;
+
+ /** Engine-related infos about weapon. */
+ const ItemInfo *mEquippedWeapon;
+
+ static int mNumberOfHairstyles; /** Number of hair styles in use */
+ static int mNumberOfRaces; /** Number of races in use */
+
+ Path mPath;
+ Text *mText;
+ const gcn::Color *mTextColor;
+
+ Vector mDest; /**< destination coordinates. */
+
+ StringVect mSpriteColors;
+ std::vector<int> mSpriteIDs;
+ std::vector<int> mSpriteColorsIds;
+
+ // Character guild information
+ std::map<int, Guild*> mGuilds;
+ Party *mParty;
+
+ int mActionTime; /**< Time spent in current action */
+ int mEmotionTime; /**< Time until emotion disappears */
+
+ /** Time until the last speech sentence disappears */
+ int mSpeechTime;
+ int mAttackSpeed; /**< Attack speed */
+
+ int mLevel;
+ int mAttackRange;
+ Gender mGender;
+ Action mAction; /**< Action the being is performing */
+ uint16_t mSubType; /**< Subtype (graphical view, basically) */
+ uint8_t mDirection; /**< Facing direction */
+ uint8_t mDirectionDelayed; /**< Facing direction */
+ uint8_t mSpriteDirection; /**< Facing direction */
+ bool mShowName;
+ bool mIsGM;
+
+ private:
+ /**
+ * Calculates the offset in the given directions.
+ * If walking in direction 'neg' the value is negated.
+ * TODO: Used by eAthena only?
+ */
+ int getOffset(const signed char pos,
+ const signed char neg) const A_WARN_UNUSED;
+
+ int searchSlotValue(const std::vector<int> &slotRemap,
+ const int val) const A_WARN_UNUSED;
+
+ void searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
+ std::vector<int> &slotRemap,
+ const int val) const;
+
+ void dumpSprites() const;
+
+ const Type mType;
+
+ /** Speech Bubble components */
+ SpeechBubble *mSpeechBubble;
+
+ /**
+ * Walk speed for x and y movement values.
+ * In pixels per second for eAthena,
+ * In pixels per ticks for Manaserv.
+ * @see MILLISECONDS_IN_A_TICK
+ */
+ Vector mWalkSpeed;
+ std::string mIp;
+ int *mSpriteRemap;
+ int *mSpriteHide;
+ std::string mComment;
+ Being *mPet;
+ Being *mOwner;
+ Particle *mSpecialParticle;
+
+ int mX, mY; /**< Position in tile */
+
+ int mDamageTaken;
+ int mHP;
+ int mMaxHP;
+ int mDistance;
+ int mIsReachable; /**< 0 - unknown, 1 - reachable, 2 - not reachable*/
+ int mGoodStatus;
+
+ static int mUpdateConfigTime;
+ static unsigned int mConfLineLim;
+ static int mSpeechType;
+ static bool mHighlightMapPortals;
+ static bool mHighlightMonsterAttackRange;
+ static bool mLowTraffic;
+ static bool mDrawHotKeys;
+ static bool mShowBattleEvents;
+ static bool mShowMobHP;
+ static bool mShowOwnHP;
+ static bool mShowGender;
+ static bool mShowLevel;
+ static bool mShowPlayersStatus;
+ static bool mEnableReorderSprites;
+ static bool mHideErased;
+ static bool mMoveNames;
+ static int mAwayEffect;
+
+ unsigned int mMoveTime;
+ unsigned int mAttackTime;
+ unsigned int mTalkTime;
+ unsigned int mOtherTime;
+ unsigned int mTestTime;
+ int mAttackDelay;
+ int mMinHit;
+ int mMaxHit;
+ int mCriticalHit;
+ unsigned int mPvpRank;
+ unsigned int mNumber;
+ int mPetId;
+ int mLook;
+ unsigned char mHairColor;
+ bool mErased;
+ bool mEnemy;
+ bool mGotComment;
+ bool mAdvanced;
+ bool mShop;
+ bool mAway;
+ bool mInactive;
+};
+
+extern std::list<BeingCacheEntry*> beingInfoCache;
+
+#endif // BEING_BEING_H