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author | Andrei Karas <akaras@inbox.ru> | 2013-10-06 16:37:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-06 16:37:19 +0300 |
commit | 7dfe062b9e33d863d23455453aae12ba592aac8b (patch) | |
tree | 62300b19a88dac0e67b2fe90fbec4eed8f93d39e /src/being/being.cpp | |
parent | 0f25d6e3defc9a6cd1cc2cd23b522abf8734c837 (diff) | |
download | manaplus-7dfe062b9e33d863d23455453aae12ba592aac8b.tar.gz manaplus-7dfe062b9e33d863d23455453aae12ba592aac8b.tar.bz2 manaplus-7dfe062b9e33d863d23455453aae12ba592aac8b.tar.xz manaplus-7dfe062b9e33d863d23455453aae12ba592aac8b.zip |
remove unused includes and remove default parameter in being.
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 3bf1c4453..94e94161e 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -742,7 +742,7 @@ void Being::handleAttack(Being *const victim, const int damage, setDirection(dir); } if (damage && victim->mType == PLAYER && victim->mAction == SIT) - victim->setAction(STAND); + victim->setAction(STAND, 0); if (mType == PLAYER) { @@ -795,7 +795,7 @@ void Being::handleSkill(Being *const victim, const int damage, setDirection(dir); } if (damage && victim->mType == PLAYER && victim->mAction == SIT) - victim->setAction(STAND); + victim->setAction(STAND, 0); if (data) { if (damage > 0) @@ -1337,7 +1337,7 @@ void Being::nextTile() { if (mPath.empty()) { - setAction(STAND); + setAction(STAND, 0); return; } @@ -1350,7 +1350,7 @@ void Being::nextTile() if (!mMap || !mMap->getWalk(pos.x, pos.y, getWalkMask())) { - setAction(STAND); + setAction(STAND, 0); return; } @@ -1366,7 +1366,7 @@ void Being::nextTile() mY = pos.y; const uint8_t height = mMap->getHeightOffset(mX, mY); mOffsetY = height - mOldHeight; - setAction(MOVE); + setAction(MOVE, 0); } void Being::logic() @@ -1446,7 +1446,7 @@ void Being::logic() } if (mAction != MOVE) - setAction(MOVE); + setAction(MOVE, 0); // Update the player sprite direction. // N.B.: We only change this if the distance is more than one pixel. @@ -1480,7 +1480,7 @@ void Being::logic() } else if (mAction == MOVE) { - setAction(STAND); + setAction(STAND, 0); } } else @@ -1962,7 +1962,7 @@ void Being::setSprite(const unsigned int slot, const int id, if (isWeapon) mEquippedWeapon = &ItemDB::get(id); - setAction(mAction); + setAction(mAction, 0); } if (!isTempSprite) @@ -2899,7 +2899,7 @@ void Being::updatePercentHP() { mNumber = num; if (updateNumber(mNumber)) - setAction(mAction); + setAction(mAction, 0); } } } |