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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/being/actorsprite.h | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
download | manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.gz manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.bz2 manaplus-00cda69b883d6354f093be6ee39a7936cb798979.tar.xz manaplus-00cda69b883d6354f093be6ee39a7936cb798979.zip |
move being related files into being dir.
Diffstat (limited to 'src/being/actorsprite.h')
-rw-r--r-- | src/being/actorsprite.h | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h new file mode 100644 index 000000000..debdc69d1 --- /dev/null +++ b/src/being/actorsprite.h @@ -0,0 +1,247 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BEING_ACTORSPRITE_H +#define BEING_ACTORSPRITE_H + +#include "localconsts.h" +#include "map.h" + +#include "being/actor.h" +#include "being/compoundsprite.h" + +#include "particle/particlecontainer.h" + +#include <SDL_types.h> + +#include <set> +#include <list> + +#include "localconsts.h" + +class AnimatedSprite; +class StatusEffect; +class ActorSpriteListener; + +class ActorSprite : public CompoundSprite, public Actor +{ +public: + enum Type + { + UNKNOWN = 0, + PLAYER, + NPC, + MONSTER, + FLOOR_ITEM, + PORTAL, + PET, + AVATAR + }; + + enum TargetCursorSize + { + TC_SMALL = 0, + TC_MEDIUM, + TC_LARGE, + NUM_TC + }; + + enum TargetCursorType + { + TCT_NONE = -1, + TCT_NORMAL = 0, + TCT_IN_RANGE, + NUM_TCT + }; + + explicit ActorSprite(const int id); + + A_DELETE_COPY(ActorSprite) + + ~ActorSprite(); + + int getId() const A_WARN_UNUSED + { return mId; } + + void setId(const int id) + { mId = id; } + + /** + * Returns the type of the ActorSprite. + */ + virtual Type getType() const A_WARN_UNUSED + { return UNKNOWN; } + + virtual bool draw(Graphics *const graphics, + const int offsetX, const int offsetY) const override; + + virtual bool drawSpriteAt(Graphics *const graphics, + const int x, const int y) const; + + virtual void logic(); + + static void actorLogic(); + + void setMap(Map *const map) override; + + /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const A_WARN_UNUSED + { return Map::BLOCKTYPE_NONE; } + + /** + * Take control of a particle. + */ + void controlParticle(Particle *const particle); + + /** + * Returns the required size of a target cursor for this being. + */ + virtual TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED + { return TC_MEDIUM; } + + virtual int getTargetOffsetX() const A_WARN_UNUSED + { return 0; } + + virtual int getTargetOffsetY() const A_WARN_UNUSED + { return 0; } + + /** + * Sets the target animation for this actor. + */ + void setTargetType(const TargetCursorType type); + + /** + * Untargets the actor. + */ + void untarget() + { mUsedTargetCursor = nullptr; } + + /** + * Sets the actor's stun mode. If zero, the being is `normal', otherwise it + * is `stunned' in some fashion. + */ + void setStunMode(const uint16_t stunMode) + { + if (mStunMode != stunMode) + updateStunMode(mStunMode, stunMode); + mStunMode = stunMode; + } + + void setStatusEffect(const int index, const bool active); + + /** + * A status effect block is a 16 bit mask of status effects. We assign each + * such flag a block ID of offset + bitnr. + * + * These are NOT the same as the status effect indices. + */ + void setStatusEffectBlock(const int offset, const uint16_t flags); + + virtual void setAlpha(const float alpha) override + { CompoundSprite::setAlpha(alpha); } + + virtual float getAlpha() const override A_WARN_UNUSED + { return CompoundSprite::getAlpha(); } + + virtual int getWidth() const override A_WARN_UNUSED + { return CompoundSprite::getWidth(); } + + virtual int getHeight() const override A_WARN_UNUSED + { return CompoundSprite::getHeight(); } + + static void load(); + + static void unload(); + + /** + * Add an ActorSprite listener. + */ + void addActorSpriteListener(ActorSpriteListener *const listener); + + /** + * Remove an ActorSprite listener. + */ + void removeActorSpriteListener(ActorSpriteListener *const listener); + +protected: + /** + * Notify self that the stun mode has been updated. Invoked by + * setStunMode if something changed. + */ + virtual void updateStunMode(const int oldMode, const int newMode); + + /** + * Notify self that a status effect has flipped. + * The new flag is passed. + */ + virtual void updateStatusEffect(const int index, const bool newStatus); + + /** + * Handle an update to a status or stun effect + * + * \param The StatusEffect to effect + * \param effectId -1 for stun, otherwise the effect index + */ + virtual void handleStatusEffect(StatusEffect *const effect, + const int effectId); + + void setupSpriteDisplay(const SpriteDisplay &display, + const bool forceDisplay = true, + const int imageType = 0, + const std::string &color = ""); + + std::set<int> mStatusEffects; /**< set of active status effects */ + + ParticleList mStunParticleEffects; + ParticleVector mStatusParticleEffects; + ParticleList mChildParticleEffects; + int mId; + uint16_t mStunMode; /**< Stun mode; zero if not stunned */ + +private: + /** Load the target cursors into memory */ + static void initTargetCursor(); + + /** Remove the target cursors from memory */ + static void cleanupTargetCursors(); + + /** Animated target cursors. */ + static AnimatedSprite *targetCursor[NUM_TCT][NUM_TC]; + + static bool loaded; + + /** Target cursor being used */ + AnimatedSprite *mUsedTargetCursor; + + typedef std::list<ActorSpriteListener*> ActorSpriteListeners; + typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator; + ActorSpriteListeners mActorSpriteListeners; + + int mCursorPaddingX; + int mCursorPaddingY; + + /** Reset particle status effects on next redraw? */ + bool mMustResetParticles; +}; + +#endif // BEING_ACTORSPRITE_H |