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author | Andrei Karas <akaras@inbox.ru> | 2011-05-03 00:02:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-03 00:02:03 +0300 |
commit | 549c16295f341e51635a259695f14eb775aac730 (patch) | |
tree | 09d73cd30e95ce73ebf0d1438c4f1915366558ef /src/being.cpp | |
parent | 010fe80b3e44cee70422a1f19367f7630fd8a7ab (diff) | |
download | manaplus-549c16295f341e51635a259695f14eb775aac730.tar.gz manaplus-549c16295f341e51635a259695f14eb775aac730.tar.bz2 manaplus-549c16295f341e51635a259695f14eb775aac730.tar.xz manaplus-549c16295f341e51635a259695f14eb775aac730.zip |
Add min, max, critical hits to debug window.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/being.cpp b/src/being.cpp index 2ea399aae..95ba4a63a 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -207,6 +207,9 @@ Being::Being(int id, Type type, Uint16 subtype, Map *map): mEnemy(false), mIp(""), mAttackDelay(0), + mMinHit(0), + mMaxHit(0), + mCriticalHit(0), mPvpRank(0) { mSpriteRemap = new int[20]; @@ -496,6 +499,9 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) // Selecting the right color if (type == CRITICAL || type == FLEE) { + if (type == CRITICAL) + attacker->setCriticalHit(amount); + if (attacker == player_node) { color = &userPalette->getColor( @@ -508,6 +514,7 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) } else if (!amount) { + if (attacker == player_node) { // This is intended to be the wrong direction to visually @@ -570,6 +577,8 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) color, font, true); } + attacker->updateHit(amount); + if (amount > 0) { if (player_node && player_node == this) @@ -2157,3 +2166,14 @@ void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx, idx = -1; return; } + +void Being::updateHit(int amount) +{ + if (amount > 0) + { + if (!mMinHit || amount < mMinHit) + mMinHit = amount; + if (amount != mCriticalHit && (!mMaxHit || amount > mMaxHit)) + mMaxHit = amount; + } +}
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