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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
committerAndrei Karas <akaras@inbox.ru>2011-06-23 12:46:37 +0300
commit99cb204d29a63bf5f4edb40b25f4fc1a6605fbd1 (patch)
treee6dc5588927460dbda4dccb002fb1e9c48823088 /src/animationparticle.h
parent493cc14facb80c6c86c57ef379131e56a0161215 (diff)
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Made possible to separate the dye colors and channels
for particle effects. It is now possible to write, for instance: <particlefx>my-particle-file.xml|#cbcb78,345678</particlefx> and in my-particle-file.xml: ... <property image="my-image.png|W" /> ... This will permit the use (and reuse) of generic particle files. Conflicts: src/particle.cpp src/particleemitter.cpp src/particleemitter.h src/simpleanimation.cpp
Diffstat (limited to 'src/animationparticle.h')
-rw-r--r--src/animationparticle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/animationparticle.h b/src/animationparticle.h
index 6c1975710..984d3dc14 100644
--- a/src/animationparticle.h
+++ b/src/animationparticle.h
@@ -36,7 +36,8 @@ class AnimationParticle : public ImageParticle
public:
AnimationParticle(Map *map, Animation *animation);
- AnimationParticle(Map *map, xmlNodePtr animationNode);
+ AnimationParticle(Map *map, xmlNodePtr animationNode,
+ const std::string& dyePalettes = std::string());
~AnimationParticle();