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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 18:33:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 18:33:36 +0300 |
commit | 982d842ce7006888cb943249efaa59db9607346d (patch) | |
tree | 2f82f029ef180ecb78dab4cb0be010de1880fd4d /src/animatedsprite.cpp | |
parent | a6d1f7f9abdedce7c03056408ed2172792abce53 (diff) | |
download | manaplus-982d842ce7006888cb943249efaa59db9607346d.tar.gz manaplus-982d842ce7006888cb943249efaa59db9607346d.tar.bz2 manaplus-982d842ce7006888cb943249efaa59db9607346d.tar.xz manaplus-982d842ce7006888cb943249efaa59db9607346d.zip |
Move animatedsprite into sprite directory.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp deleted file mode 100644 index 93e448cc3..000000000 --- a/src/animatedsprite.cpp +++ /dev/null @@ -1,439 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2015 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "animatedsprite.h" - -#include "animationdelayload.h" - -#include "const/resources/spriteaction.h" - -#include "render/graphics.h" - -#include "resources/action.h" -#include "resources/animation.h" -#include "resources/delayedmanager.h" -#include "resources/image.h" -#include "resources/resourcemanager.h" - -#include "utils/delete2.h" - -#include "debug.h" - -bool AnimatedSprite::mEnableCache = false; - -AnimatedSprite::AnimatedSprite(SpriteDef *const sprite) : - mDirection(SpriteDirection::DOWN), - mLastTime(0), - mFrameIndex(0), - mFrameTime(0), - mSprite(sprite), - mAction(nullptr), - mAnimation(nullptr), - mFrame(nullptr), - mNumber(100), - mNumber1(100), - mDelayLoad(nullptr), - mTerminated(false) -{ - mAlpha = 1.0F; - - // Take possession of the sprite - if (mSprite) - mSprite->incRef(); -} - -AnimatedSprite *AnimatedSprite::load(const std::string &filename, - const int variant) -{ - SpriteDef *const s = resourceManager->getSprite(filename, variant); - if (!s) - return nullptr; - AnimatedSprite *const as = new AnimatedSprite(s); - as->play(SpriteAction::STAND); - s->decRef(); - return as; -} - -AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &filename, - const int variant) -{ - if (!mEnableCache) - return load(filename, variant); - Resource *const res = resourceManager->getFromCache(filename, variant); - if (res) - { - res->decRef(); - return load(filename, variant); - } - - AnimatedSprite *const as = new AnimatedSprite(nullptr); - as->play(SpriteAction::STAND); - as->setDelayLoad(filename, variant); - return as; -} - -AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *const anim) -{ - if (!anim) - return nullptr; - AnimatedSprite *const sprite = new AnimatedSprite(anim->mSprite); - sprite->play(SpriteAction::STAND); - return sprite; -} - -AnimatedSprite::~AnimatedSprite() -{ - if (mSprite) - { - mSprite->decRef(); - mSprite = nullptr; - } - if (mDelayLoad) - { - mDelayLoad->clearSprite(); - DelayedManager::removeDelayLoad(mDelayLoad); - delete2(mDelayLoad); - } -} - -bool AnimatedSprite::reset() -{ - const bool ret = mFrameIndex !=0 || - mFrameTime != 0 || - mLastTime != 0; - - mFrameIndex = 0; - mFrameTime = 0; - mLastTime = 0; - - if (mAnimation) - mFrame = &mAnimation->mFrames[0]; - else - mFrame = nullptr; - return ret; -} - -bool AnimatedSprite::play(const std::string &spriteAction) -{ - if (!mSprite) - { - if (!mDelayLoad) - return false; - mDelayLoad->setAction(spriteAction); - return true; - } - - const Action *const action = mSprite->getAction(spriteAction, mNumber); - if (!action) - return false; - - mAction = action; - const Animation *const animation = mAction->getAnimation(mDirection); - - if (animation && - animation != mAnimation && - animation->getLength() > 0) - { - mAnimation = animation; - reset(); - - return true; - } - - return false; -} - -bool AnimatedSprite::update(const int time) -{ - // Avoid freaking out at first frame or when tick_time overflows - if (time < mLastTime || mLastTime == 0) - mLastTime = time; - - // If not enough time has passed yet, do nothing - if (time <= mLastTime || !mAnimation) - return false; - - const unsigned int dt = time - mLastTime; - mLastTime = time; - - const Animation *const animation = mAnimation; - const Frame *const frame = mFrame; - - if (!updateCurrentAnimation(dt)) - { - // Animation finished, reset to default - play(SpriteAction::STAND); - mTerminated = true; - } - - // Make sure something actually changed - return animation != mAnimation || frame != mFrame; -} - -bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) -{ - // move code from Animation::isTerminator(*mFrame) - if (!mFrame || !mAnimation || (!mFrame->image - && mFrame->type == Frame::ANIMATION)) - { - return false; - } - - mFrameTime += time; - - while ((mFrameTime > static_cast<unsigned int>(mFrame->delay) && - mFrame->delay > 0) || - (mFrame->type != Frame::ANIMATION && - mFrame->type != Frame::PAUSE)) - { - bool fail(true); - mFrameTime -= static_cast<unsigned int>(mFrame->delay); - mFrameIndex++; - - if (mFrameIndex >= static_cast<unsigned int>(mAnimation->getLength())) - mFrameIndex = 0; - - mFrame = &mAnimation->mFrames[mFrameIndex]; - if (!mFrame) - { - fail = true; - } - else if ((mFrame->type == Frame::LABEL - && !mFrame->nextAction.empty())) - { - fail = false; - } - else if (mFrame->type == Frame::GOTO && - !mFrame->nextAction.empty()) - { - if (mFrame->rand == 100 || - mFrame->rand >= rand() % 100) - { - for (size_t i = 0; i < mAnimation->getLength(); i ++) - { - const Frame *const frame = &mAnimation->mFrames[i]; - if (frame->type == Frame::LABEL && - mFrame->nextAction == frame->nextAction) - { - mFrameIndex = static_cast<unsigned int>(i); - if (mFrameIndex >= static_cast<unsigned int>( - mAnimation->getLength())) - { - mFrameIndex = 0; - } - - mFrame = &mAnimation->mFrames[mFrameIndex]; - - fail = false; - break; - } - } - } - else - { - fail = false; - } - } - else if (mFrame->type == Frame::JUMP && - !mFrame->nextAction.empty()) - { - if (mFrame->rand == 100 || - mFrame->rand >= rand() % 100) - { - play(mFrame->nextAction); - return true; - } - } - // copy code from Animation::isTerminator(*mFrame) - else if (!mFrame->image && - mFrame->type == Frame::ANIMATION) - { - if (mFrame->rand == 100 || - mFrame->rand >= rand() % 100) - { - mAnimation = nullptr; - mFrame = nullptr; - return false; - } - } - else - { - if (mFrame->rand == 100 || mFrameIndex - >= static_cast<unsigned int>(mAnimation->getLength())) - { - fail = false; - } - else - { - if (rand() % 100 <= mFrame->rand) - fail = false; - } - } - if (fail) - { - if (mFrame) - mFrameTime = mFrame->delay + 1; - else - mFrameTime ++; - } - } - return true; -} - -void AnimatedSprite::draw(Graphics *const graphics, - const int posX, - const int posY) const -{ - FUNC_BLOCK("AnimatedSprite::draw", 1) - if (!mFrame || !mFrame->image) - return; - - Image *const image = mFrame->image; - if (image->getAlpha() != mAlpha) - image->setAlpha(mAlpha); - - graphics->drawImage(image, - posX + mFrame->offsetX, posY + mFrame->offsetY); -} - -bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction) -{ - if (mDirection != direction) - { - mDirection = direction; - - if (!mAction) - return false; - - const Animation *const animation = mAction->getAnimation(mDirection); - - if (animation && - animation != mAnimation && - animation->getLength() > 0) - { - mAnimation = animation; - reset(); - } - - return true; - } - - return false; -} - -unsigned int AnimatedSprite::getCurrentFrame() const -{ - return mFrameIndex; -} - -unsigned int AnimatedSprite::getFrameCount() const -{ - if (mAnimation) - return static_cast<unsigned int>(mAnimation->getLength()); - else - return 0; -} - -int AnimatedSprite::getWidth() const -{ - if (mFrame && mFrame->image) - return mFrame->image->mBounds.w; - else - return 0; -} - -int AnimatedSprite::getHeight() const -{ - if (mFrame && mFrame->image) - return mFrame->image->mBounds.h; - else - return 0; -} - -std::string AnimatedSprite::getIdPath() const -{ - if (!mSprite) - return ""; - return mSprite->getIdPath(); -} - -const Image* AnimatedSprite::getImage() const -{ - return mFrame ? mFrame->image : nullptr; -} - -void AnimatedSprite::setAlpha(float alpha) -{ - mAlpha = alpha; - - if (mFrame) - { - Image *const image = mFrame->image; - if (image && image->getAlpha() != mAlpha) - image->setAlpha(mAlpha); - } -} - -const void *AnimatedSprite::getHash() const -{ - if (mFrame) - return mFrame; - return this; -} - -bool AnimatedSprite::updateNumber(const unsigned num) -{ - // TODO need store num in delayed object if it exist for future usage - if (!mSprite) - return false; - - if (mNumber1 != num) - { - mNumber1 = num; - mNumber = mSprite->findNumber(num); - if (!mNumber) - { - mNumber = 100; - return false; - } - return true; - } - return false; -} - -void AnimatedSprite::setDelayLoad(const std::string &filename, - const int variant) -{ - if (mDelayLoad) - { - mDelayLoad->clearSprite(); - DelayedManager::removeDelayLoad(mDelayLoad); - delete mDelayLoad; - } - mDelayLoad = new AnimationDelayLoad(filename, variant, this); - DelayedManager::addDelayedAnimation(mDelayLoad); -} - -void AnimatedSprite::clearDelayLoad() -{ - mDelayLoad = nullptr; -} |