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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/actorspritemanager.h | |
download | manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz manaplus-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r-- | src/actorspritemanager.h | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h new file mode 100644 index 000000000..e42bdf5bc --- /dev/null +++ b/src/actorspritemanager.h @@ -0,0 +1,253 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ACTORSPRITEMANAGER_H +#define ACTORSPRITEMANAGER_H + +#include "actorsprite.h" +#include "being.h" +#include "configlistener.h" +#include "flooritem.h" + +#include <vector> + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +class LocalPlayer; +class Map; + +typedef std::set<ActorSprite*> ActorSprites; +typedef ActorSprites::iterator ActorSpritesIterator; +typedef ActorSprites::const_iterator ActorSpritesConstIterator; + +class ActorSpriteManager: public ConfigListener +{ + public: + ActorSpriteManager(); + + ~ActorSpriteManager(); + + /** + * Sets the map on which ActorSprites are created. + */ + void setMap(Map *map); + + /** + * Sets the current player. + */ + void setPlayer(LocalPlayer *player); + + /** + * Create a Being and add it to the list of ActorSprites. + */ + Being *createBeing(int id, ActorSprite::Type type, Uint16 subtype); + + /** + * Create a FloorItem and add it to the list of ActorSprites. + */ + FloorItem *createItem(int id, int itemId, int x, int y, int amount); + + /** + * Destroys the given ActorSprite at the end of + * ActorSpriteManager::logic. + */ + void destroy(ActorSprite *actor); + + void erase(ActorSprite *actor); + + void undelete(ActorSprite *actor); + + /** + * Returns a specific Being, by id; + */ + Being *findBeing(int id) const; + + /** + * Returns a being at specific coordinates. + */ + Being *findBeing(int x, int y, + ActorSprite::Type type = ActorSprite::UNKNOWN) const; + + /** + * Returns a being at the specific pixel. + */ + Being *findBeingByPixel(int x, int y, bool allPlayers = false) const; + + /** + * Returns a beings at the specific pixel. + */ + void findBeingsByPixel(std::list<Being*> &beings, int x, int y, + bool allPlayers) const; + + /** + * Returns a portal at the specific tile. + */ + Being *findPortalByTile(int x, int y) const; + + /** + * Returns a specific FloorItem, by id. + */ + FloorItem *findItem(int id) const; + + /** + * Returns a FloorItem at specific coordinates. + */ + FloorItem *findItem(int x, int y) const; + + /** + * Returns a being nearest to specific coordinates. + * + * @param x X coordinate in pixels. + * @param y Y coordinate in pixels. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + */ + Being *findNearestLivingBeing(int x, int y, int maxTileDist, + ActorSprite::Type type = Being::UNKNOWN, + Being *excluded = 0) const; + + /** + * Returns a being nearest to another being. + * + * @param aroundBeing The being to search around. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + */ + Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist, + ActorSprite::Type type = Being::UNKNOWN + ) const; + + /** + * Finds a being by name and (optionally) by type. + */ + Being *findBeingByName(const std::string &name, + ActorSprite::Type type = Being::UNKNOWN) const; + + /** + * Finds a nearest being by name and (optionally) by type. + */ + Being *findNearestByName(const std::string &name, + Being::Type type = Being::UNKNOWN) const; + + /** + * Heal all players in distance. + * + * \param maxdist maximal distance. If minimal distance is larger, + * no being is returned + */ +// void HealAllTargets(Being *aroundBeing, int maxdist, +// Being::Type type) const; + + void healTarget(LocalPlayer* player_node); + + void heal(LocalPlayer* player_node, Being* target); + + void itenplz(); + + /** + * Returns the whole list of beings. + */ + const ActorSprites &getAll() const; + + /** + * Returns true if the given ActorSprite is in the manager's list, + * false otherwise. + * + * \param actor the ActorSprite to search for + */ + bool hasActorSprite(ActorSprite *actor) const; + + /** + * Performs ActorSprite logic and deletes ActorSprite scheduled to be + * deleted. + */ + void logic(); + + /** + * Destroys all ActorSprites except the local player + */ + void clear(); + + std::vector<Uint32> blockedBeings; + + void addBlock(Uint32 id); + + void deleteBlock(Uint32 id); + + bool isBlocked(Uint32 id); + + void printAllToChat() const; + + void printBeingsToChat(ActorSprites beings, std::string header) const; + + void printBeingsToChat(std::vector<Being*> beings, + std::string header) const; + + void getPlayerNames(std::vector<std::string> &names, + bool npcNames); + + void getMobNames(std::vector<std::string> &names); + + void updatePlayerNames(); + + void updatePlayerColors(); + + void updatePlayerGuild(); + + void parseLevels(std::string levels); + + bool pickUpAll(int x1, int y1, int x2, int y2, + bool serverBuggy = false); + + bool pickUpNearest(int x, int y, int maxdist); + + void optionChanged(const std::string &name); + + protected: + bool validateBeing(Being *aroundBeing, Being* being, + Being::Type type, Being* excluded = 0, + int maxCost = 20) const; + + Being *findNearestLivingBeing(Being *aroundBeing, int maxdist, + Being::Type type, int x, int y, + Being *excluded = 0) const; + + ActorSprites mActors; + ActorSprites mDeleteActors; + Map *mMap; + std::string mSpellHeal1; + std::string mSpellHeal2; + std::string mSpellItenplz; + bool mTargetDeadPlayers; + bool mTargetOnlyReachable; + bool mCyclePlayers; + bool mCycleMonsters; +}; + +extern ActorSpriteManager *actorSpriteManager; + +#endif // ACTORSPRITEMANAGER_H |