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authorAndrei Karas <akaras@inbox.ru>2013-03-04 02:58:12 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-04 22:00:41 +0300
commit46106e962bee32271ee644224c5ac525eb32f888 (patch)
treec098cb2aa421bff026e499b35f88b7185e995099 /src/actorspritemanager.h
parent28e10f7225551b1dc2e1f35b8d4d145db528e4c7 (diff)
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Add different effects to npc depend on qests status (evol only)
Diffstat (limited to 'src/actorspritemanager.h')
-rw-r--r--src/actorspritemanager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h
index 1056a7068..59cd53962 100644
--- a/src/actorspritemanager.h
+++ b/src/actorspritemanager.h
@@ -299,6 +299,9 @@ class ActorSpriteManager final: public ConfigListener
bool checkForPickup(const FloorItem *const item) const A_WARN_UNUSED;
+ void updateEffects(const std::map<int, int> &addEffects,
+ const std::set<int> removeEffects);
+
protected:
bool validateBeing(const Being *const aroundBeing,
Being *const being,