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authorAndrei Karas <akaras@inbox.ru>2013-10-19 16:27:33 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-19 16:30:24 +0300
commit6c3974a46c659e558b2b5f249b7b000a5b39fe25 (patch)
tree6ba5ad594cc0691821f879efff413c562f7cc552 /src/actorspritemanager.cpp
parent4f77307d659c4048c20eacda1d5b13fcce8d60da (diff)
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Rename actorspritemanager into actormanager.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp1676
1 files changed, 0 insertions, 1676 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
deleted file mode 100644
index 0ea7a7295..000000000
--- a/src/actorspritemanager.cpp
+++ /dev/null
@@ -1,1676 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "actorspritemanager.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "main.h"
-
-#include "being/localplayer.h"
-#include "being/playerinfo.h"
-#include "being/playerrelations.h"
-
-#include "gui/viewport.h"
-
-#include "gui/widgets/tabs/chattab.h"
-
-#include "gui/windows/equipmentwindow.h"
-#include "gui/windows/socialwindow.h"
-
-#include "utils/checkutils.h"
-#include "utils/gettext.h"
-
-#include "net/net.h"
-#include "net/playerhandler.h"
-
-#include <algorithm>
-#include <list>
-
-#include "debug.h"
-
-#define for_actors for (ActorSpritesConstIterator it = mActors.begin(), \
- it_end = mActors.end() ; it != it_end; ++it)
-
-#define for_actorsm for (ActorSpritesIterator it = mActors.begin(), \
- it_end = mActors.end() ; it != it_end; ++it)
-
-class FindBeingFunctor final
-{
- public:
- bool operator() (const ActorSprite *const actor) const
- {
- if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM
- || actor->getType() == ActorSprite::PORTAL)
- {
- return false;
- }
- const Being *const b = static_cast<const Being* const>(actor);
-
- const unsigned other_y = y + ((b->getType()
- == ActorSprite::NPC) ? 1 : 0);
- const Vector &pos = b->getPosition();
- return (static_cast<unsigned>(pos.x) / mapTileSize == x &&
- (static_cast<unsigned>(pos.y) / mapTileSize == y
- || static_cast<unsigned>(pos.y) / mapTileSize == other_y) &&
- b->isAlive() && (type == ActorSprite::UNKNOWN
- || b->getType() == type));
- }
-
- uint16_t x, y;
- ActorSprite::Type type;
-} beingActorFinder;
-
-class FindBeingEqualFunctor final
-{
- public:
- bool operator() (const Being *const being) const
- {
- if (!being || !findBeing)
- return false;
- return being->getId() == findBeing->getId();
- }
-
- Being *findBeing;
-} beingEqualActorFinder;
-
-class SortBeingFunctor final
-{
- public:
- bool operator() (const Being *const being1,
- const Being *const being2) const
- {
- if (!being1 || !being2)
- return false;
-
- if (priorityBeings)
- {
- int w1 = defaultPriorityIndex;
- int w2 = defaultPriorityIndex;
- const std::map<std::string, int>::const_iterator it1
- = priorityBeings->find(being1->getName());
- const std::map<std::string, int>::const_iterator it2
- = priorityBeings->find(being2->getName());
- if (it1 != priorityBeings->end())
- w1 = (*it1).second;
- if (it2 != priorityBeings->end())
- w2 = (*it2).second;
-
- if (w1 != w2)
- return w1 < w2;
- }
- if (being1->getDistance() != being2->getDistance())
- {
- if (specialDistance && being1->getDistance() <= 2
- && being2->getDistance() <= attackRange
- && being2->getDistance() > 2)
- {
- return false;
- }
- else if (specialDistance && being2->getDistance() <= 2
- && being1->getDistance() <= attackRange
- && being1->getDistance() > 2)
- {
- return true;
- }
- return being1->getDistance() < being2->getDistance();
- }
-
- int d1, d2;
-#ifdef MANASERV_SUPPORT
- if (Net::getNetworkType() == ServerInfo::MANASERV)
- {
- const Vector &pos1 = being1->getPosition();
- d1 = abs((static_cast<int>(pos1.x)) - x)
- + abs((static_cast<int>(pos1.y)) - y);
- const Vector &pos2 = being2->getPosition();
- d2 = abs((static_cast<int>(pos2.x)) - x)
- + abs((static_cast<int>(pos2.y)) - y);
- }
- else
-#endif
- {
- d1 = abs(being1->getTileX() - x) + abs(being1->getTileY() - y);
- d2 = abs(being2->getTileX() - x) + abs(being2->getTileY() - y);
- }
-
- if (d1 != d2)
- return d1 < d2;
- if (attackBeings)
- {
- int w1 = defaultAttackIndex;
- int w2 = defaultAttackIndex;
- const std::map<std::string, int>::const_iterator it1
- = attackBeings->find(being1->getName());
- const std::map<std::string, int>::const_iterator it2
- = attackBeings->find(being2->getName());
- if (it1 != attackBeings->end())
- w1 = (*it1).second;
- if (it2 != attackBeings->end())
- w2 = (*it2).second;
-
- if (w1 != w2)
- return w1 < w2;
- }
-
- return (being1->getName() < being2->getName());
- }
- std::map<std::string, int> *attackBeings;
- std::map<std::string, int> *priorityBeings;
- int x;
- int y;
- int defaultAttackIndex;
- int defaultPriorityIndex;
- int attackRange;
- bool specialDistance;
-} beingActorSorter;
-
-ActorSpriteManager::ActorSpriteManager() :
- mActors(),
- mDeleteActors(),
- mBlockedBeings(),
- mMap(nullptr),
- mSpellHeal1(serverConfig.getValue("spellHeal1", "#lum")),
- mSpellHeal2(serverConfig.getValue("spellHeal2", "#inma")),
- mSpellItenplz(serverConfig.getValue("spellItenplz", "#itenplz")),
- mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
- mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
- mCyclePlayers(config.getBoolValue("cyclePlayers")),
- mCycleMonsters(config.getBoolValue("cycleMonsters")),
- mCycleNPC(config.getBoolValue("cycleNPC")),
- mExtMouseTargeting(config.getBoolValue("extMouseTargeting"))
-{
- config.addListener("targetDeadPlayers", this);
- config.addListener("targetOnlyReachable", this);
- config.addListener("cyclePlayers", this);
- config.addListener("cycleMonsters", this);
- config.addListener("cycleNPC", this);
- config.addListener("extMouseTargeting", this);
-
- loadAttackList();
-}
-
-ActorSpriteManager::~ActorSpriteManager()
-{
- config.removeListeners(this);
- storeAttackList();
- clear();
-}
-
-void ActorSpriteManager::setMap(Map *const map)
-{
- mMap = map;
-
- if (player_node)
- player_node->setMap(map);
-}
-
-void ActorSpriteManager::setPlayer(LocalPlayer *const player)
-{
- player_node = player;
- mActors.insert(player);
- if (socialWindow)
- socialWindow->updateAttackFilter();
- if (socialWindow)
- socialWindow->updatePickupFilter();
-}
-
-Being *ActorSpriteManager::createBeing(const int id,
- const ActorSprite::Type type,
- const uint16_t subtype)
-{
- Being *const being = new Being(id, type, subtype, mMap);
-
- mActors.insert(being);
- return being;
-}
-
-FloorItem *ActorSpriteManager::createItem(const int id, const int itemId,
- const int x, const int y,
- const int amount,
- const unsigned char color,
- const int subX, const int subY)
-{
- FloorItem *const floorItem = new FloorItem(id, itemId,
- x, y, amount, color);
- floorItem->postInit(mMap, subX, subY);
-
- if (!checkForPickup(floorItem))
- floorItem->disableHightlight();
- mActors.insert(floorItem);
- return floorItem;
-}
-
-void ActorSpriteManager::destroy(ActorSprite *const actor)
-{
- if (!actor || actor == player_node)
- return;
-
- mDeleteActors.insert(actor);
-}
-
-void ActorSpriteManager::erase(ActorSprite *const actor)
-{
- if (!actor || actor == player_node)
- return;
-
- mActors.erase(actor);
-}
-
-void ActorSpriteManager::undelete(const ActorSprite *const actor)
-{
- if (!actor || actor == player_node)
- return;
-
- FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
- {
- if (*it == actor)
- {
- mDeleteActors.erase(*it);
- return;
- }
- }
-}
-
-Being *ActorSpriteManager::findBeing(const int id) const
-{
- for_actors
- {
- ActorSprite *const actor = *it;
- if (actor->getId() == id &&
- actor->getType() != ActorSprite::FLOOR_ITEM)
- {
- return static_cast<Being*>(actor);
- }
- }
-
- return nullptr;
-}
-
-Being *ActorSpriteManager::findBeing(const int x, const int y,
- const ActorSprite::Type type) const
-{
- beingActorFinder.x = static_cast<uint16_t>(x);
- beingActorFinder.y = static_cast<uint16_t>(y);
- beingActorFinder.type = type;
-
- const ActorSpritesConstIterator it = std::find_if(
- mActors.begin(), mActors.end(), beingActorFinder);
-
- return (it == mActors.end()) ? nullptr : static_cast<Being*>(*it);
-}
-
-Being *ActorSpriteManager::findBeingByPixel(const int x, const int y,
- const bool allPlayers) const
-{
- if (!mMap)
- return nullptr;
-
- const bool targetDead = mTargetDeadPlayers;
-
- if (mExtMouseTargeting)
- {
- Being *tempBeing = nullptr;
- bool noBeing(false);
-
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::PORTAL)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
- {
- if (!noBeing)
- {
- const FloorItem *const floor
- = static_cast<const FloorItem*>(*it);
- if ((floor->getPixelX() - mapTileSize <= x) &&
- (floor->getPixelX() + mapTileSize > x) &&
- (floor->getPixelY() - mapTileSize * 2 <= y) &&
- (floor->getPixelY() + mapTileSize / 2 > y))
- {
- noBeing = true;
- }
- }
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
-
- if (being->getInfo() && !being->getInfo()->isTargetSelection())
- continue;
-
- if ((being->isAlive()
- || (targetDead && being->getType() == Being::PLAYER))
- && (allPlayers || being != player_node))
- {
- if ((being->getPixelX() - mapTileSize / 2 <= x) &&
- (being->getPixelX() + mapTileSize / 2 > x) &&
- (being->getPixelY() - mapTileSize <= y) &&
- (being->getPixelY() > y))
- {
- return being;
- }
- else if (!noBeing && (being->getPixelX() - mapTileSize <= x) &&
- (being->getPixelX() + mapTileSize > x) &&
- (being->getPixelY() - mapTileSize * 2 <= y) &&
- (being->getPixelY() + mapTileSize / 2 > y))
- {
- if (tempBeing)
- noBeing = true;
- else
- tempBeing = being;
- }
- }
- }
-
- if (noBeing)
- return nullptr;
- return tempBeing;
- }
- else
- {
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::PORTAL ||
- (*it)->getType() == ActorSprite::FLOOR_ITEM)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
-
- if (being->getInfo() && !being->getInfo()->isTargetSelection())
- continue;
-
- if ((being->getPixelX() - mapTileSize / 2 <= x) &&
- (being->getPixelX() + mapTileSize / 2 > x) &&
- (being->getPixelY() - mapTileSize <= y) &&
- (being->getPixelY() > y))
- {
- return being;
- }
- }
- return nullptr;
- }
-}
-
-void ActorSpriteManager::findBeingsByPixel(std::vector<ActorSprite*> &beings,
- const int x, const int y,
- const bool allPlayers) const
-{
- if (!mMap)
- return;
-
- const int xtol = mapTileSize / 2;
- const int uptol = mapTileSize;
-
- for_actors
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::PORTAL)
- continue;
-
- const Being *const being = dynamic_cast<const Being*>(*it);
-
- if (being && being->getInfo()
- && !being->getInfo()->isTargetSelection())
- {
- continue;
- }
-
- ActorSprite *const actor = *it;
-
- if ((being && (being->isAlive()
- || (mTargetDeadPlayers && being->getType() == Being::PLAYER))
- && (allPlayers || being != player_node))
- || actor->getType() == ActorSprite::FLOOR_ITEM)
- {
- if ((actor->getPixelX() - xtol <= x) &&
- (actor->getPixelX() + xtol > x) &&
- (actor->getPixelY() - uptol <= y) &&
- (actor->getPixelY() > y))
- {
- beings.push_back(actor);
- }
- }
- }
-}
-
-Being *ActorSpriteManager::findPortalByTile(const int x, const int y) const
-{
- if (!mMap)
- return nullptr;
-
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() != ActorSprite::PORTAL)
- continue;
-
- Being *const being = static_cast<Being*>(*it);
-
- if (being->getTileX() == x && being->getTileY() == y)
- return being;
- }
-
- return nullptr;
-}
-
-FloorItem *ActorSpriteManager::findItem(const int id) const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getId() == id &&
- (*it)->getType() == ActorSprite::FLOOR_ITEM)
- {
- return static_cast<FloorItem*>(*it);
- }
- }
-
- return nullptr;
-}
-
-FloorItem *ActorSpriteManager::findItem(const int x, const int y) const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
- (*it)->getType() == ActorSprite::FLOOR_ITEM)
- {
- return static_cast<FloorItem*>(*it);
- }
- }
-
- return nullptr;
-}
-
-bool ActorSpriteManager::pickUpAll(const int x1, const int y1,
- const int x2, const int y2,
- const bool serverBuggy)
-{
- if (!player_node)
- return false;
-
- bool finded(false);
- const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
- if (!serverBuggy)
- {
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
- && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
- {
- FloorItem *const item = static_cast<FloorItem*>(*it);
- if (allowAll)
- {
- if (mIgnorePickupItemsSet.find(item->getName())
- == mIgnorePickupItemsSet.end())
- {
- if (player_node->pickUp(item))
- finded = true;
- }
- }
- else
- {
- if (mPickupItemsSet.find(item->getName())
- != mPickupItemsSet.end())
- {
- if (player_node->pickUp(item))
- finded = true;
- }
- }
- }
- }
- }
- else if (client->checkPackets(PACKET_PICKUP))
- {
- FloorItem *item = nullptr;
- unsigned cnt = 65535;
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
- && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
- {
- FloorItem *const tempItem = static_cast<FloorItem*>(*it);
- if (tempItem->getPickupCount() < cnt)
- {
- if (allowAll)
- {
- if (mIgnorePickupItemsSet.find(tempItem->getName())
- == mIgnorePickupItemsSet.end())
- {
- item = tempItem;
- cnt = item->getPickupCount();
- if (cnt == 0)
- {
- item->incrementPickup();
- player_node->pickUp(item);
- return true;
- }
- }
- }
- else
- {
- if (mPickupItemsSet.find(tempItem->getName())
- != mPickupItemsSet.end())
- {
- item = tempItem;
- cnt = item->getPickupCount();
- if (cnt == 0)
- {
- item->incrementPickup();
- player_node->pickUp(item);
- return true;
- }
- }
- }
- }
- }
- }
- if (item && player_node->pickUp(item))
- finded = true;
- }
- return finded;
-}
-
-bool ActorSpriteManager::pickUpNearest(const int x, const int y,
- int maxdist) const
-{
- if (!player_node)
- return false;
-
- maxdist = maxdist * maxdist;
- FloorItem *closestItem = nullptr;
- int dist = 0;
- const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
-
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
- {
- FloorItem *const item = static_cast<FloorItem*>(*it);
-
- const int d = (item->getTileX() - x) * (item->getTileX() - x)
- + (item->getTileY() - y) * (item->getTileY() - y);
-
- if ((d < dist || !closestItem) && (!mTargetOnlyReachable
- || player_node->isReachable(item->getTileX(),
- item->getTileY(), false)))
- {
- if (allowAll)
- {
- if (mIgnorePickupItemsSet.find(item->getName())
- == mIgnorePickupItemsSet.end())
- {
- dist = d;
- closestItem = item;
- }
- }
- else
- {
- if (mPickupItemsSet.find(item->getName())
- != mPickupItemsSet.end())
- {
- dist = d;
- closestItem = item;
- }
- }
- }
- }
- }
- if (closestItem && dist <= maxdist)
- return player_node->pickUp(closestItem);
-
- return false;
-}
-
-Being *ActorSpriteManager::findBeingByName(const std::string &name,
- const ActorSprite::Type type) const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
- if (being->getName() == name &&
- (type == ActorSprite::UNKNOWN || type == being->getType()))
- {
- return being;
- }
- }
- return nullptr;
-}
-
-Being *ActorSpriteManager::findNearestByName(const std::string &name,
- const Being::Type &type) const
-{
- if (!player_node)
- return nullptr;
-
- int dist = 0;
- Being* closestBeing = nullptr;
- int x, y;
-
- x = player_node->getTileX();
- y = player_node->getTileY();
-
- for_actorsm
- {
- if (reportTrue(!*it))
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
-
- if (being && being->getName() == name &&
- (type == Being::UNKNOWN || type == being->getType()))
- {
- if (being->getType() == Being::PLAYER)
- {
- return being;
- }
- else
- {
- const int d = (being->getTileX() - x) * (being->getTileX() - x)
- + (being->getTileY() - y) * (being->getTileY() - y);
-
- if (validateBeing(nullptr, being, type, nullptr, 50)
- && (d < dist || closestBeing == nullptr))
- {
- dist = d;
- closestBeing = being;
- }
- }
- }
- }
- return closestBeing;
-}
-
-const ActorSprites &ActorSpriteManager::getAll() const
-{
- return mActors;
-}
-
-void ActorSpriteManager::logic()
-{
- BLOCK_START("ActorSpriteManager::logic")
- for_actors
- {
- if (*it)
- (*it)->logic();
- }
-
- if (mDeleteActors.empty())
- {
- BLOCK_END("ActorSpriteManager::logic")
- return;
- }
-
- BLOCK_START("ActorSpriteManager::logic 1")
- FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
- {
- if (!*it)
- continue;
-
- if ((*it) && (*it)->getType() == Being::PLAYER)
- {
- const Being *const being = static_cast<const Being*>(*it);
- being->addToCache();
- if (beingEquipmentWindow)
- beingEquipmentWindow->resetBeing(being);
- }
- if (player_node)
- {
- if (player_node->getTarget() == *it)
- player_node->setTarget(nullptr);
- if (player_node->getPickUpTarget() == *it)
- player_node->unSetPickUpTarget();
- }
- if (viewport)
- viewport->clearHover(*it);
- }
-
- FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
- {
- mActors.erase(*it);
- delete *it;
- }
-
- mDeleteActors.clear();
- BLOCK_END("ActorSpriteManager::logic 1")
- BLOCK_END("ActorSpriteManager::logic")
-}
-
-void ActorSpriteManager::clear()
-{
- if (beingEquipmentWindow)
- beingEquipmentWindow->setBeing(nullptr);
-
- if (player_node)
- {
- player_node->setTarget(nullptr);
- player_node->unSetPickUpTarget();
- mActors.erase(player_node);
- }
-
- for_actors
- {
- delete *it;
- }
- mActors.clear();
- mDeleteActors.clear();
-
- if (player_node)
- mActors.insert(player_node);
-}
-
-Being *ActorSpriteManager::findNearestLivingBeing(const int x, const int y,
- const int maxTileDist,
- const ActorSprite::Type type,
- const Being *const
- excluded) const
-{
- const int maxDist = maxTileDist * mapTileSize;
-
- return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded);
-}
-
-Being *ActorSpriteManager::findNearestLivingBeing(const Being *const
- aroundBeing,
- const int maxDist,
- const Being::Type type) const
-{
- if (!aroundBeing)
- return nullptr;
-
- return findNearestLivingBeing(aroundBeing, maxDist, type,
- aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing);
-}
-
-Being *ActorSpriteManager::findNearestLivingBeing(const Being *const
- aroundBeing, int maxDist,
- const Being::Type &type,
- const int x, const int y,
- const Being *const
- excluded) const
-{
- if (!aroundBeing || !player_node)
- return nullptr;
-
- std::set<std::string> attackMobs;
- std::set<std::string> priorityMobs;
- std::set<std::string> ignoreAttackMobs;
- std::map<std::string, int> attackMobsMap;
- std::map<std::string, int> priorityMobsMap;
- int defaultAttackIndex = 10000;
- int defaultPriorityIndex = 10000;
- const int attackRange = player_node->getAttackRange();
-
- bool specialDistance = false;
- if (player_node->getMoveToTargetType() == 7
- && player_node->getAttackRange() > 2)
- {
- specialDistance = true;
- }
-
- maxDist = maxDist * maxDist;
-
- const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER)
- || (mCycleMonsters && type == Being::MONSTER)
- || (mCycleNPC && type == Being::NPC);
-
- const bool filtered = config.getBoolValue("enableAttackFilter")
- && type == Being::MONSTER;
-
- bool ignoreDefault = false;
- if (filtered)
- {
- attackMobs = mAttackMobsSet;
- priorityMobs = mPriorityAttackMobsSet;
- ignoreAttackMobs = mIgnoreAttackMobsSet;
- attackMobsMap = mAttackMobsMap;
- priorityMobsMap = mPriorityAttackMobsMap;
- beingActorSorter.attackBeings = &attackMobsMap;
- beingActorSorter.priorityBeings = &priorityMobsMap;
- beingActorSorter.specialDistance = specialDistance;
- beingActorSorter.attackRange = attackRange;
- if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
- ignoreDefault = true;
- std::map<std::string, int>::const_iterator
- itr = attackMobsMap.find("");
- if (itr != attackMobsMap.end())
- defaultAttackIndex = (*itr).second;
- itr = priorityMobsMap.find("");
- if (itr != priorityMobsMap.end())
- defaultPriorityIndex = (*itr).second;
- }
-
- if (cycleSelect)
- {
- std::vector<Being*> sortedBeings;
-
- FOR_EACH (ActorSprites::iterator, i, mActors)
- {
- if (!*i)
- continue;
-
- if ((*i)->getType() == ActorSprite::FLOOR_ITEM
- || (*i)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*i);
-
- if (filtered)
- {
- if (ignoreAttackMobs.find(being->getName())
- != ignoreAttackMobs.end())
- {
- continue;
- }
- if (ignoreDefault && attackMobs.find(being->getName())
- == attackMobs.end() && priorityMobs.find(being->getName())
- == priorityMobs.end())
- {
- continue;
- }
- }
-
- if (being->getInfo() && !being->getInfo()->isTargetSelection())
- continue;
-
- if (validateBeing(aroundBeing, being, type, nullptr, maxDist))
- {
- if (being != excluded)
- sortedBeings.push_back(being);
- }
- }
-
- // no selectable beings
- if (sortedBeings.empty())
- return nullptr;
-
- beingActorSorter.x = x;
- beingActorSorter.y = y;
- if (filtered)
- {
- beingActorSorter.attackBeings = &attackMobsMap;
- beingActorSorter.defaultAttackIndex = defaultAttackIndex;
- beingActorSorter.priorityBeings = &priorityMobsMap;
- beingActorSorter.defaultPriorityIndex = defaultPriorityIndex;
- }
- else
- {
- beingActorSorter.attackBeings = nullptr;
- beingActorSorter.priorityBeings = nullptr;
- }
- std::sort(sortedBeings.begin(), sortedBeings.end(), beingActorSorter);
- if (filtered)
- {
- beingActorSorter.attackBeings = nullptr;
- beingActorSorter.priorityBeings = nullptr;
- }
-
- if (player_node->getTarget() == nullptr)
- {
- Being *const target = sortedBeings.at(0);
-
- if (specialDistance && target->getType() == Being::MONSTER
- && target->getDistance() <= 2)
- {
- return nullptr;
- }
- // if no selected being in vector, return first nearest being
- return target;
- }
-
- beingEqualActorFinder.findBeing = player_node->getTarget();
- std::vector<Being*>::const_iterator i = std::find_if(
- sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
-
- if (i == sortedBeings.end() || ++i == sortedBeings.end())
- {
- // if no selected being in vector, return first nearest being
- return sortedBeings.at(0);
- }
-
- // we find next being after target
- return *i;
- }
- else
- {
- int dist = 0;
- int index = defaultPriorityIndex;
- Being *closestBeing = nullptr;
-
- FOR_EACH (ActorSprites::iterator, i, mActors)
- {
- if (!*i)
- continue;
-
- if ((*i)->getType() == ActorSprite::FLOOR_ITEM
- || (*i)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
- Being *const being = static_cast<Being*>(*i);
-
- if (filtered)
- {
- if (ignoreAttackMobs.find(being->getName())
- != ignoreAttackMobs.end())
- {
- continue;
- }
- if (ignoreDefault && attackMobs.find(being->getName())
- == attackMobs.end() && priorityMobs.find(being->getName())
- == priorityMobs.end())
- {
- continue;
- }
- }
-
- if (being->getInfo() && !being->getInfo()->isTargetSelection())
- continue;
-
- const bool valid = validateBeing(aroundBeing, being,
- type, excluded, 50);
- int d = being->getDistance();
- if (being->getType() != Being::MONSTER || !mTargetOnlyReachable)
- { // if distance not calculated, use old distance
- d = (being->getTileX() - x) * (being->getTileX() - x)
- + (being->getTileY() - y) * (being->getTileY() - y);
- }
-
- if (!valid)
- continue;
-
- if (specialDistance && being->getDistance() <= 2
- && being->getType() == type)
- {
- continue;
- }
-
-// logger->log("being name:" + being->getName());
-// logger->log("index:" + toString(index));
-// logger->log("d:" + toString(d));
-
- if (!filtered && (d <= dist || !closestBeing))
- {
- dist = d;
- closestBeing = being;
- }
- else if (filtered)
- {
- int w2 = defaultPriorityIndex;
- if (closestBeing)
- {
- const std::map<std::string, int>::const_iterator it2
- = priorityMobsMap.find(being->getName());
- if (it2 != priorityMobsMap.end())
- w2 = (*it2).second;
-
- if (w2 < index)
- {
- dist = d;
- closestBeing = being;
- index = w2;
- continue;
- }
- if (w2 == index && d <= dist)
- {
- dist = d;
- closestBeing = being;
- index = w2;
- continue;
- }
- }
-
- if (!closestBeing)
- {
- dist = d;
- closestBeing = being;
- const std::map<std::string, int>::const_iterator it1
- = priorityMobsMap.find(being->getName());
- if (it1 != priorityMobsMap.end())
- index = (*it1).second;
- else
- index = defaultPriorityIndex;
- }
- }
- }
- return (maxDist >= dist) ? closestBeing : nullptr;
- }
-}
-
-bool ActorSpriteManager::validateBeing(const Being *const aroundBeing,
- Being *const being,
- const Being::Type &type,
- const Being* const excluded,
- const int maxCost) const
-{
- if (!player_node)
- return false;
- return being && ((being->getType() == type
- || type == Being::UNKNOWN) && (being->isAlive()
- || (mTargetDeadPlayers && type == Being::PLAYER))
- && being != aroundBeing) && being != excluded
- && (type != Being::MONSTER || !mTargetOnlyReachable
- || player_node->isReachable(being, maxCost));
-}
-
-void ActorSpriteManager::healTarget() const
-{
- if (!player_node)
- return;
-
- heal(player_node->getTarget());
-}
-
-void ActorSpriteManager::heal(const Being *const target) const
-{
- if (!player_node || !chatWindow || !player_node->isAlive()
- || !Net::getPlayerHandler()->canUseMagic())
- {
- return;
- }
-
- // self
- if (target && player_node->getName() == target->getName())
- {
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
- && PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal1);
- }
- }
- // magic levels < 2
- else if (PlayerInfo::getSkillLevel(340) < 2
- || PlayerInfo::getSkillLevel(341) < 2)
- {
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 6)
- {
- if (target && target->getType() != Being::MONSTER)
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal1 + " "
- + target->getName());
- }
- else if (PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal1);
- }
- }
- }
- // magic level >= 2 and not self
- else
- {
- // mp > 10 and target not monster
- if (PlayerInfo::getAttribute(PlayerInfo::MP) >= 10 && target
- && target->getType() != Being::MONSTER)
- {
- // target not enemy
- if (player_relations.getRelation(target->getName()) !=
- PlayerRelation::ENEMY2)
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal2 + " "
- + target->getName());
- }
- // target enemy
- else
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal1);
- }
- }
- // heal self if selected monster or selection empty
- else if ((!target || target->getType() == Being::MONSTER)
- && PlayerInfo::getAttribute(PlayerInfo::MP) >= 6
- && PlayerInfo::getAttribute(PlayerInfo::HP)
- != PlayerInfo::getAttribute(PlayerInfo::MAX_HP))
- {
- if (!client->limitPackets(PACKET_CHAT))
- return;
- chatWindow->localChatInput(mSpellHeal1);
- }
- }
-}
-
-void ActorSpriteManager::itenplz() const
-{
- if (!player_node || !chatWindow || !player_node->isAlive()
- || !Net::getPlayerHandler()->canUseMagic())
- {
- return;
- }
-
- if (!client->limitPackets(PACKET_CHAT))
- return;
-
- chatWindow->localChatInput(mSpellItenplz);
-}
-
-bool ActorSpriteManager::hasActorSprite(const ActorSprite *const actor) const
-{
- for_actors
- {
- if (actor == *it)
- return true;
- }
-
- return false;
-}
-
-void ActorSpriteManager::addBlock(const uint32_t id)
-{
- mBlockedBeings.insert(id);
-}
-
-void ActorSpriteManager::deleteBlock(const uint32_t id)
-{
- mBlockedBeings.erase(id);
-}
-
-bool ActorSpriteManager::isBlocked(const uint32_t id) const
-{
- return mBlockedBeings.find(id) != mBlockedBeings.end();
-}
-
-void ActorSpriteManager::printAllToChat() const
-{
- // TRANSLATORS: visible beings on map
- printBeingsToChat(getAll(), _("Visible on map"));
-}
-
-void ActorSpriteManager::printBeingsToChat(const ActorSprites &beings,
- const std::string &header) const
-{
- if (!debugChatTab)
- return;
-
- debugChatTab->chatLog("---------------------------------------");
- debugChatTab->chatLog(header);
- FOR_EACH (std::set<ActorSprite*>::const_iterator, it, beings)
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM)
- continue;
-
- const Being *const being = static_cast<const Being*>(*it);
-
- debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
- being->getName().c_str(), being->getTileX(), being->getTileY(),
- being->getSubType()), BY_SERVER);
- }
- debugChatTab->chatLog("---------------------------------------");
-}
-
-void ActorSpriteManager::printBeingsToChat(const std::vector<Being*> &beings,
- const std::string &header) const
-{
- if (!debugChatTab)
- return;
-
- debugChatTab->chatLog("---------------------------------------");
- debugChatTab->chatLog(header);
-
- FOR_EACH (std::vector<Being*>::const_iterator, i, beings)
- {
- if (!*i)
- continue;
-
- const Being *const being = *i;
-
- debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
- being->getName().c_str(), being->getTileX(), being->getTileY(),
- being->getSubType()), BY_SERVER);
- }
- debugChatTab->chatLog("---------------------------------------");
-}
-
-void ActorSpriteManager::getPlayerNames(StringVect &names,
- const bool npcNames) const
-{
- names.clear();
-
- for_actors
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- const Being *const being = static_cast<const Being*>(*it);
- if ((being->getType() == ActorSprite::PLAYER
- || (being->getType() == ActorSprite::NPC && npcNames))
- && being->getName() != "")
- {
- names.push_back(being->getName());
- }
- }
-}
-
-void ActorSpriteManager::getMobNames(StringVect &names) const
-{
- names.clear();
-
- for_actors
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- const Being *const being = static_cast<const Being*>(*it);
- if (being->getType() == ActorSprite::MONSTER && being->getName() != "")
- names.push_back(being->getName());
- }
-}
-
-void ActorSpriteManager::updatePlayerNames() const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
- being->setGoodStatus(-1);
- if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
- being->updateName();
- }
-}
-
-void ActorSpriteManager::updatePlayerColors() const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
- being->updateColors();
- }
-}
-
-void ActorSpriteManager::updatePlayerGuild() const
-{
- for_actorsm
- {
- if (!*it)
- continue;
-
- if ((*it)->getType() == ActorSprite::FLOOR_ITEM
- || (*it)->getType() == ActorSprite::PORTAL)
- {
- continue;
- }
-
- Being *const being = static_cast<Being*>(*it);
- if (being->getType() == ActorSprite::PLAYER && being->getName() != "")
- being->updateGuild();
- }
-}
-
-void ActorSpriteManager::parseLevels(std::string levels) const
-{
- levels.append(", ");
- size_t f = 0;
- const std::string brkEnd("), ");
- size_t pos = levels.find(brkEnd, f);
-
- while (pos != std::string::npos)
- {
- std::string part = levels.substr(f, pos - f);
- if (part.empty())
- break;
- const size_t bktPos = part.rfind("(");
- if (bktPos != std::string::npos)
- {
- Being *const being = findBeingByName(part.substr(0, bktPos),
- Being::PLAYER);
- if (being)
- {
- being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
- being->addToCache();
- }
- }
- f = static_cast<int>(pos + brkEnd.length());
- pos = levels.find(brkEnd, f);
- }
- updatePlayerNames();
-}
-
-void ActorSpriteManager::optionChanged(const std::string &name)
-{
- if (name == "targetDeadPlayers")
- mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
- else if (name == "targetOnlyReachable")
- mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
- else if (name == "cyclePlayers")
- mCyclePlayers = config.getBoolValue("cyclePlayers");
- else if (name == "cycleMonsters")
- mCycleMonsters = config.getBoolValue("cycleMonsters");
- else if (name == "cycleNPC")
- mCycleNPC = config.getBoolValue("cycleNPC");
- else if (name == "extMouseTargeting")
- mExtMouseTargeting = config.getBoolValue("extMouseTargeting");
-}
-
-void ActorSpriteManager::removeAttackMob(const std::string &name)
-{
- mPriorityAttackMobs.remove(name);
- mAttackMobs.remove(name);
- mIgnoreAttackMobs.remove(name);
- mPriorityAttackMobsSet.erase(name);
- mAttackMobsSet.erase(name);
- mIgnoreAttackMobsSet.erase(name);
- rebuildAttackMobs();
- rebuildPriorityAttackMobs();
-}
-
-void ActorSpriteManager::removePickupItem(const std::string &name)
-{
- mPickupItems.remove(name);
- mPickupItemsSet.erase(name);
- mIgnorePickupItems.remove(name);
- mIgnorePickupItemsSet.erase(name);
- rebuildPickupItems();
-}
-
-#define addMobToList(name, mob) \
-{\
- const int size = get##mob##sSize();\
- if (size > 0)\
- {\
- const int idx = get##mob##Index("");\
- if (idx + 1 == size)\
- {\
- std::list<std::string>::iterator itr = m##mob##s.end();\
- -- itr;\
- m##mob##s.insert(itr, name);\
- }\
- else\
- {\
- m##mob##s.push_back(name);\
- }\
- }\
- else\
- {\
- m##mob##s.push_back(name);\
- }\
- m##mob##sSet.insert(name);\
- rebuild##mob##s();\
-}
-
-#define rebuildMobsList(mob) \
-{\
- m##mob##sMap.clear();\
- std::list<std::string>::const_iterator i = m##mob##s.begin();\
- int cnt = 0;\
- while (i != m##mob##s.end())\
- {\
- m##mob##sMap[*i] = cnt;\
- ++ i;\
- ++ cnt;\
- }\
-}
-
-void ActorSpriteManager::addAttackMob(const std::string &name)
-{
- addMobToList(name, AttackMob);
- rebuildPriorityAttackMobs();
-}
-
-void ActorSpriteManager::addPriorityAttackMob(const std::string &name)
-{
- addMobToList(name, PriorityAttackMob);
-}
-
-void ActorSpriteManager::addIgnoreAttackMob(const std::string &name)
-{
- mIgnoreAttackMobs.push_back(name);
- mIgnoreAttackMobsSet.insert(name);
- rebuildAttackMobs();
- rebuildPriorityAttackMobs();
-}
-
-void ActorSpriteManager::addPickupItem(const std::string &name)
-{
- addMobToList(name, PickupItem);
- rebuildPickupItems();
-}
-
-void ActorSpriteManager::addIgnorePickupItem(const std::string &name)
-{
- mIgnorePickupItems.push_back(name);
- mIgnorePickupItemsSet.insert(name);
- rebuildPickupItems();
-}
-
-void ActorSpriteManager::rebuildPriorityAttackMobs()
-{
- rebuildMobsList(PriorityAttackMob);
-}
-
-void ActorSpriteManager::rebuildAttackMobs()
-{
- rebuildMobsList(AttackMob);
-}
-
-void ActorSpriteManager::rebuildPickupItems()
-{
- rebuildMobsList(PickupItem);
-}
-
-int ActorSpriteManager::getIndexByName(const std::string &name,
- const std::map<std::string, int> &map)
- const
-{
- const std::map<std::string, int>::const_iterator
- i = map.find(name);
- if (i == map.end())
- return -1;
-
- return (*i).second;
-}
-
-int ActorSpriteManager::getPriorityAttackMobIndex(const std::string &name)
- const
-{
- return getIndexByName(name, mPriorityAttackMobsMap);
-}
-
-int ActorSpriteManager::getAttackMobIndex(const std::string &name) const
-{
- return getIndexByName(name, mAttackMobsMap);
-}
-
-int ActorSpriteManager::getPickupItemIndex(const std::string &name) const
-{
- return getIndexByName(name, mPickupItemsMap);
-}
-
-#define loadList(key, mob) \
-{\
- list = unpackList(serverConfig.getValue(key, ""));\
- i = list.begin();\
- i_end = list.end();\
- while (i != i_end)\
- {\
- if (*i == "")\
- empty = true;\
- m##mob##s.push_back(*i);\
- m##mob##sSet.insert(*i);\
- ++ i;\
- }\
-}
-
-void ActorSpriteManager::loadAttackList()
-{
- bool empty = false;
- std::list<std::string> list;
- std::list<std::string>::const_iterator i;
- std::list<std::string>::const_iterator i_end;
-
- loadList("attackPriorityMobs", PriorityAttackMob);
- loadList("attackMobs", AttackMob);
- loadList("ignoreAttackMobs", IgnoreAttackMob);
- if (!empty)
- {
- mAttackMobs.push_back("");
- mAttackMobsSet.insert("");
- }
- empty = false;
-
- loadList("pickupItems", PickupItem);
- loadList("ignorePickupItems", IgnorePickupItem);
- if (!empty)
- {
- mPickupItems.push_back("");
- mPickupItemsSet.insert("");
- }
-
- rebuildAttackMobs();
- rebuildPriorityAttackMobs();
- rebuildPickupItems();
-}
-
-void ActorSpriteManager::storeAttackList() const
-{
- serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs));
- serverConfig.setValue("attackMobs", packList(mAttackMobs));
- serverConfig.setValue("ignoreAttackMobs", packList(mIgnoreAttackMobs));
-
- serverConfig.setValue("pickupItems", packList(mPickupItems));
- serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems));
-}
-
-bool ActorSpriteManager::checkForPickup(const FloorItem *const item) const
-{
- if (mPickupItemsSet.find("") != mPickupItemsSet.end())
- {
- if (mIgnorePickupItemsSet.find(item->getName())
- == mIgnorePickupItemsSet.end())
- {
- return true;
- }
- }
- else if (item && mPickupItemsSet.find(item->getName())
- != mPickupItemsSet.end())
- {
- return true;
- }
- return false;
-}
-
-void ActorSpriteManager::updateEffects(const std::map<int, int> &addEffects,
- const std::set<int> &removeEffects)
- const
-{
- for_actorsm
- {
- if (!*it || (*it)->getType() != ActorSprite::NPC)
- continue;
- Being *const being = static_cast<Being*>(*it);
- const int type = being->getSubType();
- if (removeEffects.find(type) != removeEffects.end())
- being->removeSpecialEffect();
- const std::map<int, int>::const_iterator idAdd = addEffects.find(type);
- if (idAdd != addEffects.end())
- being->addSpecialEffect((*idAdd).second);
- }
-}