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authorAndrei Karas <akaras@inbox.ru>2011-01-15 01:07:47 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-15 02:05:50 +0200
commite2150d04662a4ba8b5304dabcc74be0bacded5b7 (patch)
treecbeb05c2f056a7d5ac4a08e7b80799b5cfd4785b /src/actorspritemanager.cpp
parentedda37acb9d66f2751ef712c83dced62428fa685 (diff)
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Fix code style, apply some fixes after checking with cppcheck from git.
Diffstat (limited to 'src/actorspritemanager.cpp')
-rw-r--r--src/actorspritemanager.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 01eba1866..6182d81ab 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -44,7 +44,7 @@
#include <vector>
#define for_actors ActorSpritesConstIterator it, it_end; \
-for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; it++)
+for (it = mActors.begin(), it_end = mActors.end() ; it != it_end; ++it)
class FindBeingFunctor
{
@@ -268,6 +268,9 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y,
return NULL;
bool targetDead = mTargetDeadPlayers;
+ const int xtol = 16;
+ const int uptol = 32;
+
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
@@ -278,9 +281,6 @@ Being *ActorSpriteManager::findBeingByPixel(int x, int y,
Being *being = static_cast<Being*>(*it);
- int xtol = 16;
- int uptol = 32;
-
if ((being->isAlive()
|| (targetDead && being->getType() == Being::PLAYER))
&& (allPlayers || being != player_node))
@@ -306,6 +306,9 @@ void ActorSpriteManager::findBeingsByPixel(std::list<Being*> &beings,
return;
bool targetDead = mTargetDeadPlayers;
+ const int xtol = 16;
+ const int uptol = 32;
+
for_actors
{
if ((*it)->getType() == ActorSprite::FLOOR_ITEM
@@ -316,9 +319,6 @@ void ActorSpriteManager::findBeingsByPixel(std::list<Being*> &beings,
Being *being = static_cast<Being*>(*it);
- int xtol = 16;
- int uptol = 32;
-
if ((being->isAlive()
|| (targetDead && being->getType() == Being::PLAYER))
&& (allPlayers || being != player_node))
@@ -649,7 +649,6 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
return 0;
Being *closestBeing = 0;
- int dist = 0;
maxDist = maxDist * maxDist;
@@ -708,6 +707,8 @@ Being *ActorSpriteManager::findNearestLivingBeing(Being *aroundBeing,
}
else
{
+ int dist = 0;
+
for (ActorSprites::const_iterator i = mActors.begin(),
i_end = mActors.end();
i != i_end; ++i)
@@ -859,7 +860,7 @@ bool ActorSpriteManager::hasActorSprite(ActorSprite *actor) const
void ActorSpriteManager::addBlock(Uint32 id)
{
bool alreadyBlocked(false);
- for (int i = 0; i < (int)blockedBeings.size(); i++)
+ for (int i = 0; i < (int)blockedBeings.size(); ++i)
{
if (id == blockedBeings.at(i))
{
@@ -887,7 +888,7 @@ void ActorSpriteManager::deleteBlock(Uint32 id)
bool ActorSpriteManager::isBlocked(Uint32 id)
{
bool blocked(false);
- for (int i = 0; i < (int)blockedBeings.size(); i++)
+ for (int i = 0; i < (int)blockedBeings.size(); ++i)
{
if (id == blockedBeings.at(i))
{