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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/actormanager.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | manaplus-311c175f3184103950c72bc5c775174597430b83.tar.gz manaplus-311c175f3184103950c72bc5c775174597430b83.tar.bz2 manaplus-311c175f3184103950c72bc5c775174597430b83.tar.xz manaplus-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/actormanager.cpp')
-rw-r--r-- | src/actormanager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 66fc5485d..ebc3dc50e 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -576,7 +576,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, } } -void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, +void ActorManager::findBeingsByPixel(STD_VECTOR<ActorSprite*> &beings, const int x, const int y, const AllPlayers allPlayers) const { @@ -1181,7 +1181,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, if (cycleSelect) { - std::vector<Being*> sortedBeings; + STD_VECTOR<Being*> sortedBeings; FOR_EACH (ActorSprites::iterator, i, mActors) { @@ -1264,7 +1264,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, } beingEqualActorFinder.findBeing = localPlayer->getTarget(); - std::vector<Being*>::const_iterator i = std::find_if( + STD_VECTOR<Being*>::const_iterator i = std::find_if( sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder); if (i == sortedBeings.end() || ++i == sortedBeings.end()) @@ -1649,7 +1649,7 @@ void ActorManager::printBeingsToChat(const std::string &header) const } } -void ActorManager::printBeingsToChat(const std::vector<Being*> &beings, +void ActorManager::printBeingsToChat(const STD_VECTOR<Being*> &beings, const std::string &header) { if (debugChatTab == nullptr) @@ -1659,7 +1659,7 @@ void ActorManager::printBeingsToChat(const std::vector<Being*> &beings, ChatMsgType::BY_SERVER); debugChatTab->chatLog(header, ChatMsgType::BY_SERVER); - FOR_EACH (std::vector<Being*>::const_iterator, i, beings) + FOR_EACH (STD_VECTOR<Being*>::const_iterator, i, beings) { if (*i == nullptr) continue; |