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authorAndrei Karas <akaras@inbox.ru>2014-08-21 18:29:14 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-21 18:29:14 +0300
commitd8bd7fec4c21e4e4b19053153d5e3a271f3e0a42 (patch)
tree296020411f2ff09e0a10d963f675723927b7118f /src/actions/windows.cpp
parent818116248c82fb48f8b99d37e896e18609cdd713 (diff)
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Move windows related actions into separate file.
Diffstat (limited to 'src/actions/windows.cpp')
-rw-r--r--src/actions/windows.cpp280
1 files changed, 280 insertions, 0 deletions
diff --git a/src/actions/windows.cpp b/src/actions/windows.cpp
new file mode 100644
index 000000000..7e5b31858
--- /dev/null
+++ b/src/actions/windows.cpp
@@ -0,0 +1,280 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actions/windows.h"
+
+#include "actormanager.h"
+#include "dropshortcut.h"
+#include "emoteshortcut.h"
+#include "game.h"
+#include "itemshortcut.h"
+#include "soundmanager.h"
+
+#include "actions/actiondef.h"
+
+#include "being/attributes.h"
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "gui/dialogsmanager.h"
+#include "gui/gui.h"
+#include "gui/popupmanager.h"
+#include "gui/sdlinput.h"
+#include "gui/viewport.h"
+
+#include "gui/popups/popupmenu.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/statuswindow.h"
+#include "gui/windows/tradewindow.h"
+#include "gui/windows/questswindow.h"
+#include "gui/windows/quitdialog.h"
+#include "gui/windows/whoisonline.h"
+#include "gui/windows/botcheckerwindow.h"
+#include "gui/windows/buyselldialog.h"
+#include "gui/windows/chatwindow.h"
+#include "gui/windows/debugwindow.h"
+#include "gui/windows/didyouknowwindow.h"
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/helpwindow.h"
+#include "gui/windows/inventorywindow.h"
+#include "gui/windows/killstats.h"
+#include "gui/windows/minimap.h"
+#include "gui/windows/npcdialog.h"
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/setupwindow.h"
+#include "gui/windows/shopwindow.h"
+#include "gui/windows/shortcutwindow.h"
+#include "gui/windows/updaterwindow.h"
+
+#include "gui/widgets/tabs/chattab.h"
+
+#include "render/graphics.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/tradehandler.h"
+
+#include "listeners/updatestatuslistener.h"
+
+#include "resources/map/map.h"
+
+#include "debug.h"
+
+extern ShortcutWindow *spellShortcutWindow;
+extern std::string tradePartnerName;
+extern QuitDialog *quitDialog;
+
+namespace Actions
+{
+
+impHandler0(setupWindowShow)
+{
+ if (setupWindow)
+ {
+ if (setupWindow->isWindowVisible())
+ {
+ setupWindow->doCancel();
+ }
+ else
+ {
+ setupWindow->setVisible(true);
+ setupWindow->requestMoveToTop();
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(hideWindows)
+{
+ if (setupWindow)
+ setupWindow->hideWindows();
+ return true;
+}
+
+static bool showHelpPage(const std::string &page, const bool showHide)
+{
+ if (helpWindow)
+ {
+ if (showHide && helpWindow->isWindowVisible())
+ {
+ helpWindow->setVisible(false);
+ }
+ else
+ {
+ helpWindow->loadHelp(page);
+ helpWindow->requestMoveToTop();
+ }
+ return true;
+ }
+ return false;
+}
+
+impHandler0(helpWindowShow)
+{
+ return showHelpPage("index", true);
+}
+
+impHandler0(aboutWindowShow)
+{
+ return showHelpPage("about", false);
+}
+
+static void showHideWindow(Window *const window)
+{
+ if (window)
+ {
+ window->setVisible(!window->isWindowVisible());
+ if (window->isWindowVisible())
+ window->requestMoveToTop();
+ }
+}
+
+impHandler0(statusWindowShow)
+{
+ showHideWindow(statusWindow);
+ return true;
+}
+
+impHandler0(inventoryWindowShow)
+{
+ showHideWindow(inventoryWindow);
+ return true;
+}
+
+impHandler0(equipmentWindowShow)
+{
+ showHideWindow(equipmentWindow);
+ return true;
+}
+
+impHandler0(skillDialogShow)
+{
+ showHideWindow(skillDialog);
+ return true;
+}
+
+impHandler0(minimapWindowShow)
+{
+ if (minimap)
+ {
+ minimap->toggle();
+ return true;
+ }
+ return false;
+}
+
+impHandler0(chatWindowShow)
+{
+ showHideWindow(chatWindow);
+ return true;
+}
+
+impHandler0(shortcutWindowShow)
+{
+ showHideWindow(itemShortcutWindow);
+ return true;
+}
+
+impHandler0(debugWindowShow)
+{
+ showHideWindow(debugWindow);
+ return true;
+}
+
+impHandler0(socialWindowShow)
+{
+ showHideWindow(socialWindow);
+ return true;
+}
+
+impHandler0(emoteShortcutWindowShow)
+{
+ showHideWindow(emoteShortcutWindow);
+ return true;
+}
+
+impHandler0(outfitWindowShow)
+{
+ showHideWindow(outfitWindow);
+ return true;
+}
+
+impHandler0(shopWindowShow)
+{
+ showHideWindow(shopWindow);
+ return true;
+}
+
+impHandler0(dropShortcutWindowShow)
+{
+ showHideWindow(dropShortcutWindow);
+ return true;
+}
+
+impHandler0(killStatsWindowShow)
+{
+ showHideWindow(killStats);
+ return true;
+}
+
+impHandler0(spellShortcutWindowShow)
+{
+ showHideWindow(spellShortcutWindow);
+ return true;
+}
+
+impHandler0(botcheckerWindowShow)
+{
+ showHideWindow(botCheckerWindow);
+ return true;
+}
+
+impHandler0(whoIsOnlineWindowShow)
+{
+ showHideWindow(whoIsOnline);
+ return true;
+}
+
+impHandler0(didYouKnowWindowShow)
+{
+ showHideWindow(didYouKnowWindow);
+ return true;
+}
+
+impHandler0(questsWindowShow)
+{
+ showHideWindow(questsWindow);
+ return true;
+}
+
+impHandler0(updaterWindowShow)
+{
+ if (updaterWindow)
+ updaterWindow->deleteSelf();
+ else
+ DialogsManager::createUpdaterWindow();
+ return true;
+}
+
+} // namespace Actions