diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-07-20 00:36:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-20 00:36:55 +0300 |
commit | e081ded6fba48fed7da637076ceddb4dc8b40e03 (patch) | |
tree | 21faf7c51479a5f6a426fd6802aa261e5ad4c6c1 /src/actionmanager.cpp | |
parent | 042da1df2289c2e4db5ad146f3cfe2c1e71c9f84 (diff) | |
download | manaplus-e081ded6fba48fed7da637076ceddb4dc8b40e03.tar.gz manaplus-e081ded6fba48fed7da637076ceddb4dc8b40e03.tar.bz2 manaplus-e081ded6fba48fed7da637076ceddb4dc8b40e03.tar.xz manaplus-e081ded6fba48fed7da637076ceddb4dc8b40e03.zip |
Yellow bar action methods add support for back and forward switch.
For now unused.
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r-- | src/actionmanager.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 1896e333d..593f3f6da 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -386,7 +386,7 @@ impHandler0(switchQuickDrop) { if (player_node && !player_node->getDisableGameModifiers()) { - player_node->changeQuickDropCounter(); + player_node->changeQuickDropCounter(true); return true; } return false; @@ -444,7 +444,7 @@ impHandler0(changeCrazyMove) { if (player_node) { - player_node->changeCrazyMoveType(); + player_node->changeCrazyMoveType(true); return true; } return false; @@ -454,7 +454,7 @@ impHandler0(changePickupType) { if (player_node) { - player_node->changePickUpType(); + player_node->changePickUpType(true); return true; } return false; @@ -498,7 +498,7 @@ impHandler0(changeMoveType) { if (player_node) { - player_node->invertDirection(); + player_node->invertDirection(true); return true; } return false; @@ -508,7 +508,7 @@ impHandler0(changeAttackWeaponType) { if (player_node) { - player_node->changeAttackWeaponType(); + player_node->changeAttackWeaponType(true); return true; } return false; @@ -518,7 +518,7 @@ impHandler0(changeAttackType) { if (player_node) { - player_node->changeAttackType(); + player_node->changeAttackType(true); return true; } return false; @@ -528,7 +528,7 @@ impHandler0(changeFollowMode) { if (player_node) { - player_node->changeFollowMode(); + player_node->changeFollowMode(true); return true; } return false; @@ -538,7 +538,7 @@ impHandler0(changeImitationMode) { if (player_node) { - player_node->changeImitationMode(); + player_node->changeImitationMode(true); return true; } return false; @@ -558,7 +558,7 @@ impHandler0(changeMagicAttack) { if (player_node) { - player_node->switchMagicAttack(); + player_node->switchMagicAttack(true); return true; } return false; @@ -568,7 +568,7 @@ impHandler0(changePvpMode) { if (player_node) { - player_node->switchPvpAttack(); + player_node->switchPvpAttack(true); return true; } return false; @@ -578,7 +578,7 @@ impHandler0(changeMoveToTarget) { if (player_node) { - player_node->changeMoveToTargetType(); + player_node->changeMoveToTargetType(true); return true; } return false; |