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authorAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
committerAndrei Karas <akaras@inbox.ru>2013-06-10 22:46:50 +0300
commitb6df3c3999d4be067e7314e3887e583c13ad1624 (patch)
treef7f39237cbf1e08440882c295cf3d7a494a2585a
parent83a142e6917bed619aeb96e217850299eb2a63be (diff)
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add partial support for player looks.
Can get packets from server, but cant draw player.
-rw-r--r--src/being.cpp14
-rw-r--r--src/being.h8
-rw-r--r--src/gui/charcreatedialog.cpp3
-rw-r--r--src/gui/charcreatedialog.h1
-rw-r--r--src/net/ea/beinghandler.cpp9
-rw-r--r--src/net/eathena/beinghandler.cpp6
-rw-r--r--src/net/eathena/charserverhandler.cpp4
-rw-r--r--src/net/tmwa/beinghandler.cpp14
-rw-r--r--src/net/tmwa/charserverhandler.cpp11
9 files changed, 46 insertions, 24 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 309069a5a..37a1cb84d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -167,6 +167,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
mHairColor(0),
mPet(nullptr),
mPetId(0),
+ mLook(0),
mOwner(nullptr),
mSpecialParticle(nullptr)
{
@@ -177,7 +178,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype,
}
setMap(map);
- setSubtype(subtype);
+ setSubtype(subtype, 0);
if (mType == PLAYER)
mShowName = config.getBoolValue("visiblenames");
@@ -224,15 +225,16 @@ Being::~Being()
mPet->setOwner(nullptr);
}
-void Being::setSubtype(const uint16_t subtype)
+void Being::setSubtype(const uint16_t subtype, const uint8_t look)
{
if (!mInfo)
return;
- if (subtype == mSubType)
+ if (subtype == mSubType && mLook == look)
return;
mSubType = subtype;
+ mLook = look;
if (mType == MONSTER)
{
@@ -2893,3 +2895,9 @@ void Being::playSfx(const SoundInfo &sound, Being *const being,
soundManager.playSfx(sound.sound, x, y);
}
}
+
+void Being::setLook(const int look)
+{
+ if (mType == PLAYER)
+ setSubtype(mSubType, look);
+}
diff --git a/src/being.h b/src/being.h
index 6911f830b..e1ffaff31 100644
--- a/src/being.h
+++ b/src/being.h
@@ -429,7 +429,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
- void setSubtype(const uint16_t subtype);
+ void setSubtype(const uint16_t subtype, const uint8_t look);
const BeingInfo *getInfo() const A_WARN_UNUSED
{ return mInfo; }
@@ -877,6 +877,11 @@ class Being : public ActorSprite, public ConfigListener
void playSfx(const SoundInfo &sound, Being *const being,
const bool main, const int x, const int y);
+ int getLook()
+ { return mLook; }
+
+ void setLook(const int look);
+
static uint8_t genderToInt(const Gender sex) A_WARN_UNUSED;
static Gender intToGender(uint8_t sex) A_WARN_UNUSED;
@@ -1041,6 +1046,7 @@ class Being : public ActorSprite, public ConfigListener
unsigned char mHairColor;
Being *mPet;
int mPetId;
+ int mLook;
Being *mOwner;
Particle *mSpecialParticle;
};
diff --git a/src/gui/charcreatedialog.cpp b/src/gui/charcreatedialog.cpp
index 7ccfeb6f1..dc65f6ae1 100644
--- a/src/gui/charcreatedialog.cpp
+++ b/src/gui/charcreatedialog.cpp
@@ -119,6 +119,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
// TRANSLATORS: char create dialog button
mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
mRace(0),
+ mLook(0),
mPlayer(new Being(0, ActorSprite::PLAYER, static_cast<uint16_t>(mRace),
nullptr)),
mPlayerBox(new PlayerBox(mPlayer, "charcreate_playerbox.xml",
@@ -561,7 +562,7 @@ void CharCreateDialog::updateRace()
else if (mRace >= Being::getNumOfRaces())
mRace = 0;
- mPlayer->setSubtype(static_cast<uint16_t>(mRace));
+ mPlayer->setSubtype(static_cast<uint16_t>(mRace), mLook);
const ItemInfo &item = ItemDB::get(-100 - mRace);
mRaceNameLabel->setCaption(item.getName());
mRaceNameLabel->adjustSize();
diff --git a/src/gui/charcreatedialog.h b/src/gui/charcreatedialog.h
index 69ae1af1a..a7cb5105c 100644
--- a/src/gui/charcreatedialog.h
+++ b/src/gui/charcreatedialog.h
@@ -136,6 +136,7 @@ class CharCreateDialog final : public Window,
Button *mCancelButton;
int mRace;
+ int mLook;
Being *mPlayer;
PlayerBox *mPlayerBox;
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 05b7c348a..ea74bc6a2 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -195,13 +195,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
if (speed == 0)
speed = 150;
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ const int hairStyle = msg.readInt8();
+ const int look = msg.readInt8();
+ dstBeing->setSubtype(job, look);
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
-
- const int hairStyle = msg.readInt8();
- msg.readInt8(); // free
+ dstBeing->setWalkSpeed(Vector(speed, speed, 0));
const uint16_t weapon = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 633dfff56..3c85fb352 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -298,7 +298,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(static_cast<uint16_t>(id));
+ dstBeing->setSubtype(static_cast<uint16_t>(id), 0);
break;
case 1: // eAthena LOOK_HAIR
dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
@@ -475,7 +475,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
}
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ dstBeing->setSubtype(job, 0);
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();
@@ -705,7 +705,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
speed = 150;
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
+ dstBeing->setSubtype(job, 0);
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 6fafb3aa0..8c82ed85d 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -154,8 +154,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::MP] = msg.readInt16();
data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
+ msg.readInt16(); // speed
+ tempPlayer->setSubtype(msg.readInt16(), 0); // class (used for race)
const int hairStyle = msg.readInt16();
const uint16_t weapon = msg.readInt16();
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 738a81651..e68e9f80b 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -299,11 +299,17 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg,
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(static_cast<uint16_t>(id));
+ dstBeing->setSubtype(static_cast<uint16_t>(id),
+ dstBeing->getLook());
break;
case 1: // eAthena LOOK_HAIR
- dstBeing->setHairStyle(SPRITE_HAIR, id * -1);
+ {
+ const int look = id / 256;
+ const int hair = id % 256;
+ dstBeing->setHairStyle(SPRITE_HAIR, hair * -1);
+ dstBeing->setLook(look);
break;
+ }
case 2: // Weapon ID in id, Shield ID in id2
dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
if (!mHideShield)
@@ -475,10 +481,10 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg,
}
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- dstBeing->setSubtype(job);
const int hairStyle = msg.readInt8();
- msg.readInt8(); // free
+ const int look = msg.readInt8();
+ dstBeing->setSubtype(job, look);
const uint16_t weapon = msg.readInt16();
const uint16_t shield = msg.readInt16();
const uint16_t headBottom = msg.readInt16();
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 10be5edf8..68699e327 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -157,11 +157,12 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::MP] = msg.readInt16();
data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
- msg.readInt16(); // speed
- tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
+ msg.readInt16(); // speed
+ const int race = msg.readInt16(); // class (used for race)
const int hairStyle = msg.readInt8();
- msg.readInt8(); // free
- const uint16_t weapon = msg.readInt16(); // unused on server. need use?
+ const int look = msg.readInt8();
+ tempPlayer->setSubtype(race, look);
+ const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16();
@@ -258,7 +259,7 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot,
outMsg.writeInt8(static_cast<int8_t>(hairColor));
outMsg.writeInt8(0); // unused
outMsg.writeInt8(static_cast<int8_t>(hairstyle));
- outMsg.writeInt8(0); // unused
+ outMsg.writeInt8(123); // look
if (serverVersion >= 2)
outMsg.writeInt8(race);
}