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authorAndrei Karas <akaras@inbox.ru>2017-12-27 01:24:39 +0300
committerAndrei Karas <akaras@inbox.ru>2017-12-27 01:24:39 +0300
commita1c4d19bdf03badee158b2065994a61c53b308e0 (patch)
tree527c8e0974a6849566d1a85eda06ebc1707cbcdf
parent92159683c69ce0226239aeb70e5ff906327edc7e (diff)
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Remove default parameters from windowmenu.
-rw-r--r--src/gui/windowmenu.cpp42
-rw-r--r--src/gui/windowmenu.h2
2 files changed, 29 insertions, 15 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 477aa719d..65deb45e2 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -69,22 +69,27 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for who is online window.
addButton(N_("ONL"),
// TRANSLATORS: long button name for who is online window.
- _("Who is online"), x, h, InputAction::WINDOW_ONLINE);
+ _("Who is online"), x, h, InputAction::WINDOW_ONLINE,
+ Visible_true);
// TRANSLATORS: short button name for help window.
addButton(N_("HLP"),
// TRANSLATORS: long button name for help window.
- _("Help"), x, h, InputAction::WINDOW_HELP);
+ _("Help"), x, h, InputAction::WINDOW_HELP,
+ Visible_true);
// TRANSLATORS: short button name for quests window.
addButton(N_("QE"),
// TRANSLATORS: long button name for quests window.
- _("Quests"), x, h, InputAction::WINDOW_QUESTS);
+ _("Quests"), x, h, InputAction::WINDOW_QUESTS,
+ Visible_true);
// TRANSLATORS: short button name for kill stats window.
addButton(N_("KS"),
// TRANSLATORS: long button name for kill stats window.
- _("Kill stats"), x, h, InputAction::WINDOW_KILLS);
+ _("Kill stats"), x, h, InputAction::WINDOW_KILLS,
+ Visible_true);
addButton(":-)",
// TRANSLATORS: long button name for emotes window.
- _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT);
+ _("Smilies"), x, h, InputAction::WINDOW_EMOTE_SHORTCUT,
+ Visible_true);
// TRANSLATORS: short button name for chat window.
addButton(N_("CH"),
// TRANSLATORS: longt button name for chat window.
@@ -98,19 +103,23 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for status window.
addButton(N_("STA"),
// TRANSLATORS: long button name for status window.
- _("Status"), x, h, InputAction::WINDOW_STATUS);
+ _("Status"), x, h, InputAction::WINDOW_STATUS,
+ Visible_true);
// TRANSLATORS: short button name for equipment window.
addButton(N_("EQU"),
// TRANSLATORS: long button name for equipment window.
- _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT);
+ _("Equipment"), x, h, InputAction::WINDOW_EQUIPMENT,
+ Visible_true);
// TRANSLATORS: short button name for inventory window.
addButton(N_("INV"),
// TRANSLATORS: long button name for inventory window.
- _("Inventory"), x, h, InputAction::WINDOW_INVENTORY);
+ _("Inventory"), x, h, InputAction::WINDOW_INVENTORY,
+ Visible_true);
// TRANSLATORS: short button name for cart window.
addButton(N_("CA"),
// TRANSLATORS: long button name for cart window.
- _("Cart"), x, h, InputAction::WINDOW_CART);
+ _("Cart"), x, h, InputAction::WINDOW_CART,
+ Visible_true);
// TRANSLATORS: short button name for map window.
addButton(N_("MAP"),
// TRANSLATORS: long button name for map window.
@@ -122,21 +131,25 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for skills window.
addButton(N_("SKI"),
// TRANSLATORS: long button name for skills window.
- _("Skills"), x, h, InputAction::WINDOW_SKILL);
+ _("Skills"), x, h, InputAction::WINDOW_SKILL,
+ Visible_true);
}
// TRANSLATORS: short button name for social window.
addButton(N_("SOC"),
// TRANSLATORS: long button name for social window.
- _("Social"), x, h, InputAction::WINDOW_SOCIAL);
+ _("Social"), x, h, InputAction::WINDOW_SOCIAL,
+ Visible_true);
// TRANSLATORS: short button name for shortcuts window.
addButton(N_("SH"),
// TRANSLATORS: long button name for shortcuts window.
- _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT);
+ _("Shortcuts"), x, h, InputAction::WINDOW_SHORTCUT,
+ Visible_true);
// TRANSLATORS: short button name for spells window.
addButton(N_("SP"),
// TRANSLATORS: long button name for spells window.
- _("Spells"), x, h, InputAction::WINDOW_SPELLS);
+ _("Spells"), x, h, InputAction::WINDOW_SPELLS,
+ Visible_true);
// TRANSLATORS: short button name for drops window.
addButton(N_("DR"),
// TRANSLATORS: long button name for drops window.
@@ -195,7 +208,8 @@ WindowMenu::WindowMenu(const Widget2 *const widget) :
// TRANSLATORS: short button name for setup window.
addButton(N_("SET"),
// TRANSLATORS: long button name for setup window.
- _("Setup"), x, h, InputAction::WINDOW_SETUP);
+ _("Setup"), x, h, InputAction::WINDOW_SETUP,
+ Visible_true);
x += mPadding - mSpacing;
if (mainGraphics != nullptr)
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h
index 780fe29ea..bfd0231c8 100644
--- a/src/gui/windowmenu.h
+++ b/src/gui/windowmenu.h
@@ -98,7 +98,7 @@ class WindowMenu final : public Container,
const std::string &description,
int &restrict x, int &restrict h,
const InputActionT key,
- const Visible visible = Visible_true);
+ const Visible visible);
void updateButtons();