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authorAndrei Karas <akaras@inbox.ru>2015-01-22 00:13:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-01-22 00:13:32 +0300
commit4e50d7314f67f6e6fc307a6270d2b6dab598f5ea (patch)
tree7fa0da0524b32b5ed578f8fc7b25456f3f5b51b5
parent9cbd54f5fe3b06eabdb1290ebbffe42257f460f8 (diff)
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Impliment server feature haveAttackDirections.
-rw-r--r--src/being/being.cpp5
-rw-r--r--src/being/localplayer.cpp25
2 files changed, 17 insertions, 13 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 2e64a9cd9..616acf99a 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -813,13 +813,14 @@ void Being::handleAttack(Being *const victim, const int damage,
reset();
mActionTime = tick_time;
- if (this != localPlayer)
+ if (!serverFeatures->haveAttackDirections() && this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
if (dir)
setDirection(dir);
}
+
if (damage && victim->mType == ActorType::Player
&& victim->mAction == BeingAction::SIT)
{
@@ -868,7 +869,7 @@ void Being::handleSkill(Being *const victim, const int damage,
reset();
mActionTime = tick_time;
- if (this != localPlayer)
+ if (!serverFeatures->haveAttackDirections() && this != localPlayer)
{
const uint8_t dir = calcDirection(victim->getTileX(),
victim->getTileY());
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index efe6bf3bb..a6636ba77 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -748,19 +748,22 @@ void LocalPlayer::attack(Being *const target, const bool keep,
if (mAction != BeingAction::STAND && mAction != BeingAction::SIT)
return;
- if (abs(dist_y) >= abs(dist_x))
+ if (!serverFeatures->haveAttackDirections())
{
- if (dist_y > 0)
- setDirection(BeingDirection::DOWN);
- else
- setDirection(BeingDirection::UP);
- }
- else
- {
- if (dist_x > 0)
- setDirection(BeingDirection::RIGHT);
+ if (abs(dist_y) >= abs(dist_x))
+ {
+ if (dist_y > 0)
+ setDirection(BeingDirection::DOWN);
+ else
+ setDirection(BeingDirection::UP);
+ }
else
- setDirection(BeingDirection::LEFT);
+ {
+ if (dist_x > 0)
+ setDirection(BeingDirection::RIGHT);
+ else
+ setDirection(BeingDirection::LEFT);
+ }
}
mActionTime = tick_time;