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authorAndrei Karas <akaras@inbox.ru>2013-10-17 17:07:04 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-17 21:17:11 +0300
commit2215c3c888d55f35513f0200824c8732f2993df7 (patch)
treed68f91b7e8f9410509387ab2c67c6b0e4111d84f
parent2a363e453a8ed7e1d19682d889c3a62e9e71a7d2 (diff)
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fix target cursor defenition in actorsprite.
-rw-r--r--src/being/actorsprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp
index 7d4e7d10e..5dc114380 100644
--- a/src/being/actorsprite.cpp
+++ b/src/being/actorsprite.cpp
@@ -37,7 +37,7 @@
#include "debug.h"
-AnimatedSprite *ActorSprite::targetCursor[2][NUM_TC];
+AnimatedSprite *ActorSprite::targetCursor[NUM_TCT][NUM_TC];
bool ActorSprite::loaded = false;
ActorSprite::ActorSprite(const int id) :