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authorAndrei Karas <akaras@inbox.ru>2017-09-07 02:28:14 +0300
committerAndrei Karas <akaras@inbox.ru>2017-09-07 02:28:14 +0300
commit9ade3a594794b158138c6c8898ffdd0a340c6e50 (patch)
treec3114ee372aace20d0d670f022507a3eb376d4b1
parent9ea6291b7259de2935d1a8fe3b45ef8eb2c67ede (diff)
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Fix possible reading wrong pixel sizes in SDL2.
-rw-r--r--src/graphicsmanager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp
index 008cc2d9f..0335fe53f 100644
--- a/src/graphicsmanager.cpp
+++ b/src/graphicsmanager.cpp
@@ -537,8 +537,8 @@ void GraphicsManager::initGraphics()
config.getBoolValue("enableGuiOpacity"));
#endif // USE_OPENGL
createRenderers();
- detectPixelSize();
setVideoMode();
+ detectPixelSize();
#ifdef USE_OPENGL
if (config.getBoolValue("checkOpenGLVersion") == true)
{
@@ -583,8 +583,8 @@ void GraphicsManager::initGraphics()
settings.options.renderer = CAST_S32(openGLMode);
config.setValue("opengl", settings.options.renderer);
createRenderers();
- detectPixelSize();
setVideoMode();
+ detectPixelSize();
}
}
#if !defined(ANDROID) && !defined(__APPLE__)