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authorAndrei Karas <akaras@inbox.ru>2014-06-14 23:22:11 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-14 23:37:06 +0300
commitbc6c26b7616281cbeaf0987869f117664d829908 (patch)
treeffa64105836b7e28db724c66f4a8829a39b79762
parent447729b01b7412833cc36e79f1ce9ebe15bf0e06 (diff)
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In modernopengl add support for EBO, but unused.
-rw-r--r--src/render/modernopenglgraphics.cpp32
-rw-r--r--src/render/modernopenglgraphics.h4
2 files changed, 34 insertions, 2 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index de3bba76a..a166f64b9 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -97,7 +97,9 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() :
mDrawTypeUniform(0U),
mVao(0U),
mVbo(0U),
+ mEbo(0U),
mVboCached(0U),
+ mEboCached(0U),
mAttributesCached(0U),
mColorAlpha(false),
mTextureDraw(false),
@@ -118,9 +120,14 @@ ModernOpenGLGraphics::~ModernOpenGLGraphics()
mProgram->decRef();
if (mVbo)
{
-// logger->log("delete buffer: %u", mVbo);
+// logger->log("delete buffer vbo: %u", mVbo);
mglDeleteBuffers(1, &mVbo);
}
+ if (mEbo)
+ {
+// logger->log("delete buffer ebo: %u", mEbo);
+ mglDeleteBuffers(1, &mEbo);
+ }
if (mVao)
mglDeleteVertexArrays(1, &mVao);
}
@@ -147,8 +154,11 @@ void ModernOpenGLGraphics::postInit()
mglGenVertexArrays(1, &mVao);
mglBindVertexArray(mVao);
mglGenBuffers(1, &mVbo);
- //logger->log("gen buffer: %u", mVbo);
+ //logger->log("gen vbo buffer: %u", mVbo);
bindArrayBuffer(mVbo);
+ mglGenBuffers(1, &mEbo);
+ //logger->log("gen ebo buffer: %u", mEbo);
+ bindElementBuffer(mEbo);
logger->log("Compiling shaders");
mProgram = shaders.getSimpleProgram();
@@ -338,12 +348,16 @@ void ModernOpenGLGraphics::testDraw()
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+ //logger->log("allocate ebo: %d, %ld", mEboCached, sizeof(elements));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
+// mglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements),
+// elements, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
}
void ModernOpenGLGraphics::drawImageCached(const Image *const image A_UNUSED,
@@ -1148,6 +1162,20 @@ void ModernOpenGLGraphics::bindArrayBuffer(const GLuint vbo)
}
}
+void ModernOpenGLGraphics::bindElementBuffer(const GLuint ebo)
+{
+ if (mEboCached != ebo)
+ {
+ mEboCached = ebo;
+ logger->log("bind element: %u", ebo);
+ mglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
+/*
+ if (mglIsBuffer(ebo) != GL_TRUE)
+ logger->log("bind wrong buffer: %u", vbo);
+*/
+ }
+}
+
void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
{
if (mVboCached != vbo)
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
index b5f7fdd3a..28a7f8bbb 100644
--- a/src/render/modernopenglgraphics.h
+++ b/src/render/modernopenglgraphics.h
@@ -107,6 +107,8 @@ class ModernOpenGLGraphics final : public Graphics
inline void bindAttributes();
+ inline void bindElementBuffer(const GLuint ebo);
+
GLint *mIntArray;
GLint *mIntArrayCached;
ShaderProgram *mProgram;
@@ -123,7 +125,9 @@ class ModernOpenGLGraphics final : public Graphics
GLuint mDrawTypeUniform;
GLuint mVao;
GLuint mVbo;
+ GLuint mEbo;
GLuint mVboCached;
+ GLuint mEboCached;
GLuint mAttributesCached;
bool mColorAlpha;
bool mTextureDraw;