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authorAndrei Karas <akaras@inbox.ru>2015-10-09 21:29:44 +0300
committerAndrei Karas <akaras@inbox.ru>2015-10-09 21:29:44 +0300
commitb04e6dda4c7a4d6996d730e97f99c3ac9d4fdcd5 (patch)
treee0cb051772ba48c804a56b3f770256b6c9a1db68
parent7e19951e61f7b9647afee74a9b8e49863e0f4e95 (diff)
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Fix conditions for magic and human attack actions.
-rw-r--r--src/input/inputactionmap.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index b3ac8adb5..3add96c4f 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -2195,7 +2195,8 @@ static const InputActionData inputActionData
Input::GRP_DEFAULT,
&Actions::magicAttack,
InputAction::NO_VALUE, 50,
- InputCondition::GAME | InputCondition::VALIDSPEED,
+ InputCondition::GAME | InputCondition::NOFOLLOW
+ | InputCondition::VALIDSPEED,
"magicattack",
UseArgs_false},
{"keySwitchMagicAttack",
@@ -2932,7 +2933,8 @@ static const InputActionData inputActionData
UseArgs_true},
{"keyAttackHuman",
defaultAction(&Actions::attackHuman),
- InputCondition::INGAME,
+ InputCondition::GAME | InputCondition::NOFOLLOW
+ | InputCondition::VALIDSPEED,
"atkhuman",
UseArgs_false},
{"keyOutfit",