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authorAndrei Karas <akaras@inbox.ru>2013-09-18 23:34:20 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-18 23:34:20 +0300
commitad8126fa429f74034c45a1b7d2bdf929473c882c (patch)
tree15bfc7e43fe66709d90e893d616e97ff9edc779a
parent7dc7b217107d18d531c569d2deab6ff1f62552d5 (diff)
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fix padding in actorspritemanager.
-rw-r--r--src/actorspritemanager.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 597355af5..f1454bfed 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -171,13 +171,14 @@ class SortBeingFunctor final
return (being1->getName() < being2->getName());
}
- int x, y;
std::map<std::string, int> *attackBeings;
- int defaultAttackIndex;
std::map<std::string, int> *priorityBeings;
+ int x;
+ int y;
+ int defaultAttackIndex;
int defaultPriorityIndex;
- bool specialDistance;
int attackRange;
+ bool specialDistance;
} beingActorSorter;
ActorSpriteManager::ActorSpriteManager() :