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author | Andrei Karas <akaras@inbox.ru> | 2016-03-21 19:37:01 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-21 19:37:01 +0300 |
commit | 8800940bb4b94f6dab7dcf80bf0abc3e3b09e35f (patch) | |
tree | cac057743c1b48db050dbfdad37809afa728b054 | |
parent | 542d2ba78d84e0fa051e0620ccab5fb3a0c711e3 (diff) | |
download | manaplus-8800940bb4b94f6dab7dcf80bf0abc3e3b09e35f.tar.gz manaplus-8800940bb4b94f6dab7dcf80bf0abc3e3b09e35f.tar.bz2 manaplus-8800940bb4b94f6dab7dcf80bf0abc3e3b09e35f.tar.xz manaplus-8800940bb4b94f6dab7dcf80bf0abc3e3b09e35f.zip |
Add support for using fields from status effects: option, opt1, opt2, opt3.
-rw-r--r-- | src/being/actorsprite.cpp | 80 | ||||
-rw-r--r-- | src/being/actorsprite.h | 16 | ||||
-rw-r--r-- | src/resources/db/statuseffectdb.cpp | 43 | ||||
-rw-r--r-- | src/resources/db/statuseffectdb.h | 12 | ||||
-rw-r--r-- | src/settings.h | 4 |
5 files changed, 120 insertions, 35 deletions
diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 40b3ef992..df8f14fdf 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -22,6 +22,7 @@ #include "being/actorsprite.h" #include "configuration.h" +#include "settings.h" #include "statuseffect.h" #include "being/localplayer.h" @@ -214,42 +215,79 @@ void ActorSprite::setStatusEffectBlock(const int offset, } } +static void applyEffectByOption(ActorSprite *const actor, + const uint32_t option, + const OptionsMap& options) +{ + FOR_EACH (OptionsMapCIter, it, options) + { + const int opt = (*it).first; + const int id = (*it).second; + const Enable enable = (opt & option) != 0 ? Enable_true : Enable_false; + actor->setStatusEffect(id, enable); + } +} + void ActorSprite::setStatusEffectOpitons(const uint32_t option, const uint32_t opt1, const uint32_t opt2, const uint32_t opt3) { - uint32_t statusEffects = opt2; - statusEffects |= option << 16; - - setStunMode(opt1); - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffffU)); - setStatusEffectBlock(16, - CAST_U16(statusEffects & 0xffffU)); - setStatusEffectBlock(32, - opt3); + if (settings.legacyEffects == false) + { + applyEffectByOption(this, option, StatusEffectDB::getOptionMap()); + applyEffectByOption(this, opt1, StatusEffectDB::getOpt1Map()); + applyEffectByOption(this, opt2, StatusEffectDB::getOpt2Map()); + applyEffectByOption(this, opt3, StatusEffectDB::getOpt3Map()); + } + else + { + uint32_t statusEffects = opt2; + statusEffects |= option << 16; + setStunMode(opt1); + setStatusEffectBlock(0, + CAST_U16((statusEffects >> 16) & 0xffffU)); + setStatusEffectBlock(16, + CAST_U16(statusEffects & 0xffffU)); + setStatusEffectBlock(32, + opt3); + } } void ActorSprite::setStatusEffectOpitons(const uint32_t option, const uint32_t opt1, const uint32_t opt2) { - uint32_t statusEffects = opt2; - statusEffects |= option << 16; - - setStunMode(opt1); - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffffU)); - setStatusEffectBlock(16, - CAST_U16(statusEffects & 0xffffU)); + if (settings.legacyEffects == false) + { + applyEffectByOption(this, option, StatusEffectDB::getOptionMap()); + applyEffectByOption(this, opt1, StatusEffectDB::getOpt1Map()); + applyEffectByOption(this, opt2, StatusEffectDB::getOpt2Map()); + } + else + { + uint32_t statusEffects = opt2; + statusEffects |= option << 16; + setStunMode(opt1); + setStatusEffectBlock(0, + CAST_U16((statusEffects >> 16) & 0xffffU)); + setStatusEffectBlock(16, + CAST_U16(statusEffects & 0xffffU)); + } } void ActorSprite::setStatusEffectOpiton0(const uint32_t option) { - const uint32_t statusEffects = option << 16; - setStatusEffectBlock(0, - CAST_U16((statusEffects >> 16) & 0xffff)); + if (settings.legacyEffects == false) + { + applyEffectByOption(this, option, StatusEffectDB::getOptionMap()); + } + else + { + const uint32_t statusEffects = option << 16; + setStatusEffectBlock(0, + CAST_U16((statusEffects >> 16) & 0xffff)); + } } void ActorSprite::updateStunMode(const int oldMode, const int newMode) diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 5c5f5a80d..0bc6eff00 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -131,14 +131,6 @@ class ActorSprite notfinal : public CompoundSprite, public Actor void setStatusEffectOpiton0(const uint32_t option); - /** - * A status effect block is a 16 bit mask of status effects. We assign - * each such flag a block ID of offset + bitnr. - * - * These are NOT the same as the status effect indices. - */ - void setStatusEffectBlock(const int offset, const uint16_t flags); - void setAlpha(const float alpha) override final { CompoundSprite::setAlpha(alpha); } @@ -200,6 +192,14 @@ class ActorSprite notfinal : public CompoundSprite, public Actor protected: /** + * A status effect block is a 16 bit mask of status effects. We assign + * each such flag a block ID of offset + bitnr. + * + * These are NOT the same as the status effect indices. + */ + void setStatusEffectBlock(const int offset, const uint16_t flags); + + /** * Notify self that the stun mode has been updated. Invoked by * setStunMode if something changed. */ diff --git a/src/resources/db/statuseffectdb.cpp b/src/resources/db/statuseffectdb.cpp index 4390f79fe..cd7267fe2 100644 --- a/src/resources/db/statuseffectdb.cpp +++ b/src/resources/db/statuseffectdb.cpp @@ -23,6 +23,7 @@ #include "resources/db/statuseffectdb.h" #include "configuration.h" +#include "settings.h" #include "soundmanager.h" #include "statuseffect.h" @@ -45,12 +46,12 @@ namespace typedef std::map<int, StatusEffect *> IdToEffectMap[2]; bool mLoaded = false; IdToEffectMap statusEffects; - std::map<int, int> optionToIdMap; - std::map<int, int> opt1ToIdMap; - std::map<int, int> opt2ToIdMap; - std::map<int, int> opt3ToIdMap; + OptionsMap optionToIdMap; + OptionsMap opt1ToIdMap; + OptionsMap opt2ToIdMap; + OptionsMap opt3ToIdMap; - std::map<int, int> blockIdToIdMap; + OptionsMap blockIdToIdMap; } // namespace int StatusEffectDB::blockIdToId(const int blockIndex) @@ -126,13 +127,25 @@ void StatusEffectDB::loadXmlFile(const std::string &fileName) const int opt2 = XML::getProperty(node, "opt2", 0); const int opt3 = XML::getProperty(node, "opt3", 0); if (option != 0) + { optionToIdMap[option] = id; + settings.legacyEffects = false; + } if (opt1 != 0) + { opt1ToIdMap[opt1] = id; + settings.legacyEffects = false; + } if (opt2 != 0) + { opt2ToIdMap[opt2] = id; + settings.legacyEffects = false; + } if (opt3 != 0) + { opt3ToIdMap[opt3] = id; + settings.legacyEffects = false; + } StatusEffect *startEffect = statusEffects[1][id]; StatusEffect *endEffect = statusEffects[0][id]; @@ -208,3 +221,23 @@ void StatusEffectDB::unload() mLoaded = false; } + +const OptionsMap& StatusEffectDB::getOptionMap() +{ + return optionToIdMap; +} + +const OptionsMap& StatusEffectDB::getOpt1Map() +{ + return opt1ToIdMap; +} + +const OptionsMap& StatusEffectDB::getOpt2Map() +{ + return opt2ToIdMap; +} + +const OptionsMap& StatusEffectDB::getOpt3Map() +{ + return opt3ToIdMap; +} diff --git a/src/resources/db/statuseffectdb.h b/src/resources/db/statuseffectdb.h index 6e39c9053..64dca44b2 100644 --- a/src/resources/db/statuseffectdb.h +++ b/src/resources/db/statuseffectdb.h @@ -25,12 +25,16 @@ #include "enums/simpletypes/enable.h" +#include <map> #include <string> #include "localconsts.h" class StatusEffect; +typedef std::map<int, int> OptionsMap; +typedef OptionsMap::const_iterator OptionsMapCIter; + namespace StatusEffectDB { /** @@ -57,6 +61,14 @@ namespace StatusEffectDB void loadXmlFile(const std::string &fileName); void unload(); + + const OptionsMap& getOptionMap(); + + const OptionsMap& getOpt1Map(); + + const OptionsMap& getOpt2Map(); + + const OptionsMap& getOpt3Map(); } // namespace StatusEffectDB #endif // RESOURCES_DB_STATUSEFFECTDB_H diff --git a/src/settings.h b/src/settings.h index 21b5f2e1d..81e01e2ae 100644 --- a/src/settings.h +++ b/src/settings.h @@ -79,7 +79,8 @@ class Settings final awayMode(false), pseudoAwayMode(false), fixDeadAnimation(true), - disableLoggingInGame(false) + disableLoggingInGame(false), + legacyEffects(true) { } std::string updateHost; @@ -129,6 +130,7 @@ class Settings final bool pseudoAwayMode; bool fixDeadAnimation; bool disableLoggingInGame; + bool legacyEffects; }; extern Settings settings; |