/*
* The ManaPlus Client
* Copyright (C) 2006-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "particle/particle.h"
#include "configuration.h"
#include "logger.h"
#include "gui/viewport.h"
#include "particle/animationparticle.h"
#include "particle/particleemitter.h"
#include "particle/rotationalparticle.h"
#include "particle/textparticle.h"
#include "resources/resourcemanager.h"
#include "resources/dye/dye.h"
#include "utils/dtor.h"
#include "utils/mathutils.h"
#include "debug.h"
ParticleEngine *particleEngine = nullptr;
static const float SIN45 = 0.707106781F;
class Graphics;
class Image;
int ParticleEngine::particleCount = 0;
int ParticleEngine::maxCount = 0;
int ParticleEngine::fastPhysics = 0;
int ParticleEngine::emitterSkip = 1;
bool ParticleEngine::enabled = true;
const float ParticleEngine::PARTICLE_SKY = 800.0F;
ParticleEngine::ParticleEngine() :
mChildParticles(),
mChildMoveParticles(),
mMap(nullptr)
{
ParticleEngine::particleCount++;
}
ParticleEngine::~ParticleEngine()
{
// Delete child emitters and child particles
clear();
ParticleEngine::particleCount--;
}
void ParticleEngine::setupEngine() restrict2
{
ParticleEngine::maxCount = config.getIntValue("particleMaxCount");
ParticleEngine::fastPhysics = config.getIntValue("particleFastPhysics");
ParticleEngine::emitterSkip = config.getIntValue("particleEmitterSkip") + 1;
if (!ParticleEngine::emitterSkip)
ParticleEngine::emitterSkip = 1;
ParticleEngine::enabled = config.getBoolValue("particleeffects");
logger->log1("Particle engine set up");
}
bool ParticleEngine::update() restrict2
{
if (mChildParticles.empty() || !mMap)
return true;
// Update child particles
const int cameraX = viewport->getCameraX();
const int cameraY = viewport->getCameraY();
const float x1 = static_cast<float>(cameraX - 3000);
const float y1 = static_cast<float>(cameraY - 2000);
const float x2 = static_cast<float>(cameraX + 3000);
const float y2 = static_cast<float>(cameraY + 2000);
for (ParticleIterator p = mChildParticles.begin(),
fp2 = mChildParticles.end(); p != fp2; )
{
Particle *restrict const particle = *p;
const float posX = particle->mPos.x;
const float posY = particle->mPos.y;
if (posX < x1 || posX > x2 || posY < y1 || posY > y2)
{
++p;
continue;
}
// update particle
if (particle->update())
{
++p;
}
else
{
mChildMoveParticles.remove(*p);
delete particle;
p = mChildParticles.erase(p);
}
}
return true;
}
Particle *ParticleEngine::createChild() restrict2
{
Particle *const newParticle = new Particle();
newParticle->setMap(mMap);
mChildParticles.push_back(newParticle);
return newParticle;
}
Particle *ParticleEngine::addEffect(const std::string &restrict
particleEffectFile,
const int pixelX,
const int pixelY,
const int rotation) restrict2
{
Particle *newParticle = nullptr;
const size_t pos = particleEffectFile.find('|');
const std::string dyePalettes = (pos != std::string::npos)
? particleEffectFile.substr(pos + 1) : "";
XML::Document doc(particleEffectFile.substr(0, pos),
UseResman_true,
SkipError_false);
const XmlNodePtrConst rootNode = doc.rootNode();
if (!rootNode || !xmlNameEqual(rootNode, "effect"))
{
logger->log("Error loading particle: %s", particleEffectFile.c_str());
return nullptr;
}
// Parse particles
for_each_xml_child_node(effectChildNode, rootNode)
{
// We're only interested in particles
if (!xmlNameEqual(effectChildNode, "particle"))
continue;
// Determine the exact particle type
XmlNodePtr node;
// Animation
if ((node = XML::findFirstChildByName(effectChildNode, "animation")))
{
newParticle = new AnimationParticle(node, dyePalettes);
newParticle->setMap(mMap);
}
// Rotational
else if ((node = XML::findFirstChildByName(
effectChildNode, "rotation")))
{
newParticle = new RotationalParticle(node, dyePalettes);
newParticle->setMap(mMap);
}
// Image
else if ((node = XML::findFirstChildByName(effectChildNode, "image")))
{
std::string imageSrc;
if (XmlHaveChildContent(node))
imageSrc = XmlChildContent(node);
if (!imageSrc.empty() && !dyePalettes.empty())
Dye::instantiate(imageSrc, dyePalettes);
Image *const img = resourceManager->getImage(imageSrc);
newParticle = new ImageParticle(img);
newParticle->setMap(mMap);
}
// Other
else
{
newParticle = new Particle();
newParticle->setMap(mMap);
}
// Read and set the basic properties of the particle
const float offsetX = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-x", 0));
const float offsetY = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-y", 0));
const float offsetZ = static_cast<float>(XML::getFloatProperty(
effectChildNode, "position-z", 0));
const Vector position(static_cast<float>(pixelX) + offsetX,
static_cast<float>(pixelY) + offsetY,
offsetZ);
newParticle->moveTo(position);
const int lifetime = XML::getProperty(effectChildNode, "lifetime", -1);
newParticle->setLifetime(lifetime);
const bool resizeable = "false" != XML::getProperty(effectChildNode,
"size-adjustable", "false");
newParticle->setAllowSizeAdjust(resizeable);
// Look for additional emitters for this particle
for_each_xml_child_node(emitterNode, effectChildNode)
{
if (xmlNameEqual(emitterNode, "emitter"))
{
ParticleEmitter *restrict const newEmitter =
new ParticleEmitter(
emitterNode,
newParticle,
mMap,
rotation,
dyePalettes);
newParticle->addEmitter(newEmitter);
}
else if (xmlNameEqual(emitterNode, "deatheffect"))
{
std::string deathEffect;
if (node && XmlHaveChildContent(node))
deathEffect = XmlChildContent(emitterNode);
char deathEffectConditions = 0x00;
if (XML::getBoolProperty(emitterNode, "on-floor", true))
{
deathEffectConditions += CAST_S8(
AliveStatus::DEAD_FLOOR);
}
if (XML::getBoolProperty(emitterNode, "on-sky", true))
{
deathEffectConditions += CAST_S8(
AliveStatus::DEAD_SKY);
}
if (XML::getBoolProperty(emitterNode, "on-other", false))
{
deathEffectConditions += CAST_S8(
AliveStatus::DEAD_OTHER);
}
if (XML::getBoolProperty(emitterNode, "on-impact", true))
{
deathEffectConditions += CAST_S8(
AliveStatus::DEAD_IMPACT);
}
if (XML::getBoolProperty(emitterNode, "on-timeout", true))
{
deathEffectConditions += CAST_S8(
AliveStatus::DEAD_TIMEOUT);
}
newParticle->setDeathEffect(
deathEffect, deathEffectConditions);
}
}
mChildParticles.push_back(newParticle);
}
return newParticle;
}
Particle *ParticleEngine::addTextSplashEffect(const std::string &restrict text,
const int x,
const int y,
const Color *restrict const
color,
Font *restrict const font,
const bool outline) restrict2
{
Particle *const newParticle = new TextParticle(
text,
color,
font,
outline);
newParticle->setMap(mMap);
newParticle->moveTo(static_cast<float>(x),
static_cast<float>(y));
newParticle->setVelocity(
static_cast<float>((rand() % 100) - 50) / 200.0F, // X
static_cast<float>((rand() % 100) - 50) / 200.0F, // Y
(static_cast<float>((rand() % 100)) / 200.0F) + 4.0F); // Z
newParticle->setGravity(0.1F);
newParticle->setBounce(0.5F);
newParticle->setLifetime(200);
newParticle->setFadeOut(100);
mChildParticles.push_back(newParticle);
return newParticle;
}
Particle *ParticleEngine::addTextRiseFadeOutEffect(const std::string &restrict
text,
const int x,
const int y,
const Color *restrict const
color,
Font *restrict const font,
const bool outline) restrict2
{
Particle *const newParticle = new TextParticle(
text,
color,
font,
outline);
newParticle->setMap(mMap);
newParticle->moveTo(static_cast<float>(x),
static_cast<float>(y));
newParticle->setVelocity(0.0F, 0.0F, 0.5F);
newParticle->setGravity(0.0015F);
newParticle->setLifetime(300);
newParticle->setFadeOut(100);
newParticle->setFadeIn(0);
mChildParticles.push_back(newParticle);
return newParticle;
}
void ParticleEngine::clear() restrict2
{
delete_all(mChildParticles);
mChildParticles.clear();
mChildMoveParticles.clear();
}