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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/adminhandler.h"
#include "actorspritemanager.h"
#include "game.h"
#include "notifymanager.h"
#include "being/playerrelations.h"
#include "net/chathandler.h"
#include "net/tmwa/protocol.h"
#include <string>
#include "debug.h"
extern Net::AdminHandler *adminHandler;
namespace TmwAthena
{
AdminHandler::AdminHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_ADMIN_KICK_ACK,
0
};
handledMessages = _messages;
adminHandler = this;
}
void AdminHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("AdminHandler::handleMessage")
switch (msg.getId())
{
case SMSG_ADMIN_KICK_ACK:
if (msg.readInt32() == 0)
NotifyManager::notify(NotifyManager::KICK_FAIL);
else
NotifyManager::notify(NotifyManager::KICK_SUCCEED);
break;
default:
break;
}
BLOCK_END("AdminHandler::handleMessage")
}
void AdminHandler::announce(const std::string &text) const
{
MessageOut outMsg(CMSG_ADMIN_ANNOUNCE);
outMsg.writeInt16(static_cast<int16_t>(text.length() + 4));
outMsg.writeString(text, static_cast<int>(text.length()));
}
void AdminHandler::localAnnounce(const std::string &text) const
{
MessageOut outMsg(CMSG_ADMIN_LOCAL_ANNOUNCE);
outMsg.writeInt16(static_cast<int16_t>(text.length() + 4));
outMsg.writeString(text, static_cast<int>(text.length()));
}
void AdminHandler::hide(const bool h A_UNUSED) const
{
MessageOut outMsg(CMSG_ADMIN_HIDE);
outMsg.writeInt32(0); // unused
}
void AdminHandler::kick(const int playerId) const
{
MessageOut outMsg(CMSG_ADMIN_KICK);
outMsg.writeInt32(playerId);
}
} // namespace TmwAthena
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