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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/playerhandler.h"
#include "party.h"
#include "notifymanager.h"
#include "units.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
#include "net/ea/eaprotocol.h"
#include "net/ea/playerrecv.h"
#include "debug.h"
namespace Ea
{
PlayerHandler::PlayerHandler()
{
}
void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
const bool ignore A_UNUSED) const
{
}
void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const
{
}
int PlayerHandler::getDefaultWalkSpeed() const
{
return 150;
}
bool PlayerHandler::canUseMagic() const
{
return PlayerInfo::getStatEffective(Attributes::MATK) > 0;
}
} // namespace Ea
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