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/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "net/ea/playerhandler.h"

#include "party.h"
#include "notifymanager.h"
#include "units.h"

#include "being/localplayer.h"
#include "being/playerinfo.h"

#include "enums/resources/notifytypes.h"

#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"

#include "net/ea/eaprotocol.h"
#include "net/ea/playerrecv.h"

#include "debug.h"

namespace Ea
{

PlayerHandler::PlayerHandler()
{
}

void PlayerHandler::ignorePlayer(const std::string &player A_UNUSED,
                                 const bool ignore A_UNUSED) const
{
}

void PlayerHandler::ignoreAll(const bool ignore A_UNUSED) const
{
}

int PlayerHandler::getDefaultWalkSpeed() const
{
    return 150;
}

bool PlayerHandler::canUseMagic() const
{
    return PlayerInfo::getStatEffective(Attributes::MATK) > 0;
}

}  // namespace Ea