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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_CHARSERVERHANDLER_H
#define NET_EA_CHARSERVERHANDLER_H
#include "net/charserverhandler.h"
namespace Ea
{
/**
* Deals with incoming messages from the character server.
*/
class CharServerHandler notfinal : public Net::CharServerHandler
{
public:
A_DELETE_COPY(CharServerHandler)
void setCharSelectDialog(CharSelectDialog *const window) const
final;
void requestCharacters() const final;
unsigned int baseSprite() const final A_CONST A_WARN_UNUSED;
unsigned int hairSprite() const final A_CONST A_WARN_UNUSED;
unsigned int maxSprite() const final A_CONST A_WARN_UNUSED;
virtual void connect() const = 0;
void clear() const final;
protected:
CharServerHandler();
};
} // namespace Ea
#endif // NET_EA_CHARSERVERHANDLER_H
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