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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_BEINGHANDLER_H
#define NET_EA_BEINGHANDLER_H
#include "net/beinghandler.h"
#include "net/net.h"
namespace Ea
{
class BeingHandler : public Net::BeingHandler
{
public:
BeingHandler(bool enableSync);
protected:
virtual void requestNameById(int id) = 0;
virtual Being *createBeing(int id, short job);
virtual void setSprite(Being *being, unsigned int slot, int id,
std::string color = "",
unsigned char colorId = 1,
bool isWeapon = false,
bool isTempSprite = false);
virtual void processBeingVisibleOrMove(Net::MessageIn &msg,
bool visible);
virtual void processBeingMove2(Net::MessageIn &msg);
virtual void processBeingSpawn(Net::MessageIn &msg);
virtual void processBeingRemove(Net::MessageIn &msg);
virtual void processBeingResurrect(Net::MessageIn &msg);
virtual void processSkillDamage(Net::MessageIn &msg);
virtual void processBeingAction(Net::MessageIn &msg);
virtual void processBeingSelfEffect(Net::MessageIn &msg);
virtual void processBeingEmotion(Net::MessageIn &msg);
virtual void processBeingChangeLook(Net::MessageIn &msg,
bool look2) = 0;
virtual void processNameResponse(Net::MessageIn &msg);
virtual void processIpResponse(Net::MessageIn &msg);
virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg);
virtual void processBeingChangeDirection(Net::MessageIn &msg);
virtual void processPlayerMoveUpdate(Net::MessageIn &msg,
int type) = 0;
virtual void processPlayerStop(Net::MessageIn &msg);
virtual void processPlayerMoveToAttack(Net::MessageIn &msg);
virtual void processPlaterStatusChange(Net::MessageIn &msg);
virtual void processBeingStatusChange(Net::MessageIn &msg);
virtual void processSkilCasting(Net::MessageIn &msg);
virtual void processSkillNoDamage(Net::MessageIn &msg);
virtual void processPvpMapMode(Net::MessageIn &msg);
virtual void processPvpSet(Net::MessageIn &msg);
protected:
// Should we honor server "Stop Walking" packets
bool mSync;
int mSpawnId;
};
} // namespace Ea
#endif // NET_EA_BEINGHANDLER_H
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