/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* For comments regarding functions please see the header file.
*/
#include "guichan/widgets/button.hpp"
#include "guichan/exception.hpp"
#include "guichan/font.hpp"
#include "guichan/graphics.hpp"
#include "guichan/key.hpp"
#include "guichan/mouseevent.hpp"
#include "guichan/mouseinput.hpp"
namespace gcn
{
Button::Button()
: mHasMouse(false),
mKeyPressed(false),
mMousePressed(false),
mAlignment(Graphics::CENTER),
mSpacing(4)
{
setFocusable(true);
adjustSize();
setFrameSize(1);
addMouseListener(this);
addKeyListener(this);
addFocusListener(this);
}
Button::Button(const std::string& caption)
: mCaption(caption),
mHasMouse(false),
mKeyPressed(false),
mMousePressed(false),
mAlignment(Graphics::CENTER),
mSpacing(4)
{
setFocusable(true);
adjustSize();
setFrameSize(1);
addMouseListener(this);
addKeyListener(this);
addFocusListener(this);
}
void Button::setCaption(const std::string& caption)
{
mCaption = caption;
}
const std::string& Button::getCaption() const
{
return mCaption;
}
void Button::setAlignment(Graphics::Alignment alignment)
{
mAlignment = alignment;
}
Graphics::Alignment Button::getAlignment() const
{
return mAlignment;
}
void Button::setSpacing(unsigned int spacing)
{
mSpacing = spacing;
}
unsigned int Button::getSpacing() const
{
return mSpacing;
}
void Button::draw(Graphics* graphics)
{
Color faceColor = getBaseColor();
Color highlightColor, shadowColor;
int alpha = getBaseColor().a;
if (isPressed())
{
faceColor = faceColor - 0x303030;
faceColor.a = alpha;
highlightColor = faceColor - 0x303030;
highlightColor.a = alpha;
shadowColor = faceColor + 0x303030;
shadowColor.a = alpha;
}
else
{
highlightColor = faceColor + 0x303030;
highlightColor.a = alpha;
shadowColor = faceColor - 0x303030;
shadowColor.a = alpha;
}
graphics->setColor(faceColor);
graphics->fillRectangle(Rectangle(1, 1, getDimension().width-1, getHeight() - 1));
graphics->setColor(highlightColor);
graphics->drawLine(0, 0, getWidth() - 1, 0);
graphics->drawLine(0, 1, 0, getHeight() - 1);
graphics->setColor(shadowColor);
graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1);
graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1);
graphics->setColor(getForegroundColor());
int textX;
int textY = getHeight() / 2 - getFont()->getHeight() / 2;
switch (getAlignment())
{
case Graphics::LEFT:
textX = mSpacing;
break;
case Graphics::CENTER:
textX = getWidth() / 2;
break;
case Graphics::RIGHT:
textX = getWidth() - mSpacing;
break;
default:
throw GCN_EXCEPTION("Unknown alignment.");
}
graphics->setFont(getFont());
if (isPressed())
{
graphics->drawText(getCaption(), textX + 1, textY + 1, getAlignment());
}
else
{
graphics->drawText(getCaption(), textX, textY, getAlignment());
if (isFocused())
{
graphics->drawRectangle(Rectangle(2, 2, getWidth() - 4,
getHeight() - 4));
}
}
}
void Button::adjustSize()
{
setWidth(getFont()->getWidth(mCaption) + 2*mSpacing);
setHeight(getFont()->getHeight() + 2*mSpacing);
}
bool Button::isPressed() const
{
if (mMousePressed)
{
return mHasMouse;
}
else
{
return mKeyPressed;
}
}
void Button::mousePressed(MouseEvent& mouseEvent)
{
if (mouseEvent.getButton() == MouseEvent::LEFT)
{
mMousePressed = true;
mouseEvent.consume();
}
}
void Button::mouseExited(MouseEvent& mouseEvent _UNUSED_)
{
mHasMouse = false;
}
void Button::mouseEntered(MouseEvent& mouseEvent _UNUSED_)
{
mHasMouse = true;
}
void Button::mouseReleased(MouseEvent& mouseEvent)
{
if (mouseEvent.getButton() == MouseEvent::LEFT
&& mMousePressed
&& mHasMouse)
{
mMousePressed = false;
distributeActionEvent();
mouseEvent.consume();
}
else if (mouseEvent.getButton() == MouseEvent::LEFT)
{
mMousePressed = false;
mouseEvent.consume();
}
}
void Button::mouseDragged(MouseEvent& mouseEvent)
{
mouseEvent.consume();
}
void Button::keyPressed(KeyEvent& keyEvent)
{
Key key = keyEvent.getKey();
if (key.getValue() == Key::ENTER
|| key.getValue() == Key::SPACE)
{
mKeyPressed = true;
keyEvent.consume();
}
}
void Button::keyReleased(KeyEvent& keyEvent)
{
Key key = keyEvent.getKey();
if ((key.getValue() == Key::ENTER
|| key.getValue() == Key::SPACE)
&& mKeyPressed)
{
mKeyPressed = false;
distributeActionEvent();
keyEvent.consume();
}
}
void Button::focusLost(const Event& event _UNUSED_)
{
mMousePressed = false;
mKeyPressed = false;
}
}