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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_INVENTORYWINDOW_H
#define GUI_WINDOWS_INVENTORYWINDOW_H
#include "resources/inventory/inventory.h"
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
#include "listeners/inventorylistener.h"
#include "listeners/keylistener.h"
#include "listeners/selectionlistener.h"
class Button;
class DropDown;
class InventoryWindow;
class Item;
class ItemContainer;
class LayoutCell;
class ProgressBar;
class SortListModelInv;
class TabStrip;
class TextField;
extern InventoryWindow *inventoryWindow;
extern InventoryWindow *storageWindow;
extern InventoryWindow *cartWindow;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow final : public Window,
public ActionListener,
public KeyListener,
public SelectionListener,
public InventoryListener,
public AttributeListener
{
public:
/**
* Constructor.
*/
explicit InventoryWindow(Inventory *const inventory);
A_DELETE_COPY(InventoryWindow)
/**
* Destructor.
*/
~InventoryWindow();
void postInit() override final;
void storeSortOrder() const;
/**
* Called when receiving actions from the widgets.
*/
void action(const ActionEvent &event) override final;
/**
* Returns the selected item.
*/
Item* getSelectedItem() const A_WARN_UNUSED;
/**
* Unselect item
*/
void unselectItem();
/**
* Handles closing of the window
*/
void widgetHidden(const Event &event) override final;
/**
* Handles the mouse clicks.
*/
void mouseClicked(MouseEvent &event) override final;
/**
* Handles the key presses.
*/
void keyPressed(KeyEvent &event) override final;
/**
* Handles the key releases.
*/
void keyReleased(KeyEvent &event) override final;
/**
* Updates labels to currently selected item.
*/
void valueChanged(const SelectionEvent &event) override final;
/**
* Closes the Storage Window, as well as telling the server that the
* window has been closed.
*/
void close() override final;
void slotsChanged(const Inventory *const inventory) override final;
bool isMainInventory() const A_WARN_UNUSED
{
return mInventory != nullptr ?
mInventory->isMainInventory() : false;
}
/**
* Returns true if any instances exist.
*/
static bool isStorageActive() A_WARN_UNUSED
{ return storageWindow != nullptr; }
void updateDropButton();
void updateButtons(const Item *item);
bool isInputFocused() const A_WARN_UNUSED;
void widgetResized(const Event &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mouseExited(MouseEvent &event) override final;
void setVisible(Visible visible) override final;
void unsetInventory();
void attributeChanged(const AttributesT id,
const int64_t oldVal,
const int64_t newVal) override final;
void combineItems(const int index1,
const int index2);
void moveItemToCraft(const int craftSlot);
static bool isAnyInputFocused();
static InventoryWindow *getFirstVisible();
static void nextTab();
static void prevTab();
private:
/**
* Updates the weight bar.
*/
void updateWeight();
typedef std::list<InventoryWindow*> WindowList;
static WindowList invInstances;
Inventory *mInventory;
ItemContainer *mItems A_NONNULLPOINTER;
Button *mUseButton;
Button *mDropButton;
Button *mOutfitButton;
Button *mShopButton;
Button *mCartButton;
Button *mEquipmentButton;
Button *mStoreButton;
Button *mRetrieveButton;
Button *mInvCloseButton;
ProgressBar *mWeightBar;
ProgressBar *mSlotsBar A_NONNULLPOINTER;
TabStrip *mFilter;
SortListModelInv *mSortModel A_NONNULLPOINTER;
DropDown *mSortDropDown A_NONNULLPOINTER;
TextField *mNameFilter A_NONNULLPOINTER;
LayoutCell *mSortDropDownCell;
LayoutCell *mNameFilterCell;
LayoutCell *mFilterCell;
LayoutCell *mSlotsBarCell;
bool mSplit;
bool mCompactMode;
};
#endif // GUI_WINDOWS_INVENTORYWINDOW_H
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