summaryrefslogblamecommitdiff
path: root/src/effectmanager.h
blob: 7b71069fef1c2ff1bc8a683fed77c761f0d381f8 (plain) (tree)
1
2
3
4
5
6
7


                                                          
                                                    
  
                                             


















                                                                         
                 



























                                            
                                                



                                    
/*
 *  An effects manager
 *  Copyright (C) 2008  Fate <fate.tmw@googlemail.com>
 *  Copyright (C) 2008  Chuck Miller <shadowmil@gmail.com>
 *  Copyright (C) 2011-2012  The ManaPlus developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef EFFECT_MANAGER_H
#define EFFECT_MANAGER_H

#include <list>
#include <string>
#include <vector>

class Being;

class EffectManager
{
    public:
        struct EffectDescription
        {
             int id;
             std::string GFX;
             std::string SFX;
        };

        EffectManager();
        ~EffectManager();

        /**
         * Triggers a effect with the id, at
         * the specified being.
         */
        bool trigger(int id, Being* being);

        /**
         * Triggers a effect with the id, at
         * the specified x and y coordinate.
         */
        bool trigger(int id, int x, int y);

   private:
        std::vector<EffectDescription> mEffects;
};

extern EffectManager *effectManager;

#endif // EFFECT_MANAGER_H