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authorJesusaves <cpntb1@ymail.com>2024-04-29 22:14:31 -0300
committerJesusaves <cpntb1@ymail.com>2024-04-29 22:14:31 -0300
commite61fee666e88fb2c9f84ff1b3f268b5161cc3b75 (patch)
tree8360356f21af272d3292135916f4bcb799442683
parent010157499659b9cec0e2770a08bbf5abed3eba6c (diff)
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[skip ci] minor sequence issue
-rw-r--r--npc/006-9/ctrl.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/006-9/ctrl.txt b/npc/006-9/ctrl.txt
index 648e01b6a..b523d0cd3 100644
--- a/npc/006-9/ctrl.txt
+++ b/npc/006-9/ctrl.txt
@@ -293,7 +293,7 @@ function spawn {
.@lv *= 3; // 12 -> 36 mobs
/* Spawn them and make hostile */
- // But ONLY if there are less than 2500 monsters and you are on pattern 1
+ // But ONLY if there are less than 1200 monsters and you are on pattern 1
// Or if you're in pattern 4 and there aren't enough critters in the map
if (.@lv < 450 ||
(.@lv < 900 && mobcount("006-9", "all") < 1200) ||
@@ -311,8 +311,8 @@ function spawn {
sleep(2); // To prevent map-server from collapsing
} while (.@lucky == 0);
// Visual aspect of the ascension
- setunitdata(.@lucky, UDT_CLASS, Birb);
unittalk(.@lucky, "*This unit has ascended*");
+ setunitdata(.@lucky, UDT_CLASS, Birb);
immortal(.@lucky); // Jump straight to "plain unkillable" levels
setunitdata(.@lucky, UDT_CRIT, 32767); // Always does criticals
// Retrieve some data