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author | Jesusaves <cpntb1@ymail.com> | 2024-01-14 00:18:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-01-14 00:18:28 -0300 |
commit | c6aeff311b9913f0c466b02d96a1f587bb96e15e (patch) | |
tree | c997598836164b289b718c44297ceafb4c400ac6 | |
parent | eccf197be645e399cc0fc59ed7eb35335e1a2091 (diff) | |
download | serverdata-c6aeff311b9913f0c466b02d96a1f587bb96e15e.tar.gz serverdata-c6aeff311b9913f0c466b02d96a1f587bb96e15e.tar.bz2 serverdata-c6aeff311b9913f0c466b02d96a1f587bb96e15e.tar.xz serverdata-c6aeff311b9913f0c466b02d96a1f587bb96e15e.zip |
Fix a couple bugs
-rw-r--r-- | npc/011-3/flood.txt | 2 | ||||
-rw-r--r-- | npc/011-4/mapflags.txt | 11 |
2 files changed, 8 insertions, 5 deletions
diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt index 4ff712b7c..8f9e6265d 100644 --- a/npc/011-3/flood.txt +++ b/npc/011-3/flood.txt @@ -48,6 +48,7 @@ OnSkipFlood: // If it is flooded, unflood it to prevent players getting struck for too long killmonster("011-3", "#EternalSwampCore::OnSwampMob"); addmapmask "011-3", MASK_SPECIAL; + addmapmask "011-4", MASK_SPECIAL; //debugmes "[Flood] UF - Del Cells"; delcells "ESwpBridge1"; delcells "ESwpBridge2"; @@ -84,6 +85,7 @@ OnSkipFlood: if (rand2(0,100) < .@odds) { if ($@GM_OVERRIDE) debugmes "[Flood] F - Flooding"; removemapmask "011-3", MASK_SPECIAL; + removemapmask "011-4", MASK_SPECIAL; //debugmes "[Flood] F - Adding Cells"; setcells "011-3", 37, 22, 39, 24, 1, "ESwpBridge1"; diff --git a/npc/011-4/mapflags.txt b/npc/011-4/mapflags.txt index a36d57235..934a1e3d8 100644 --- a/npc/011-4/mapflags.txt +++ b/npc/011-4/mapflags.txt @@ -7,9 +7,10 @@ 011-4 mapflag pvp_noguild 011-4 mapflag nowarpto // You pretty much should be using ranged or magic weaponry -011-4 mapflag weapon_damage_rate 15 -011-4 mapflag magic_damage_rate 30 -011-4 mapflag misc_damage_rate 30 -011-4 mapflag long_damage_rate 20 -011-4 mapflag short_damage_rate 5 +// But this mostly works on mobs so... nah +//011-4 mapflag weapon_damage_rate 15 +//011-4 mapflag magic_damage_rate 30 +//011-4 mapflag misc_damage_rate 30 +//011-4 mapflag long_damage_rate 20 +//011-4 mapflag short_damage_rate 5 |