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author | Jesusaves <cpntb1@ymail.com> | 2024-04-19 17:50:47 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-04-19 17:50:47 -0300 |
commit | 93365596df4f82b8822e65947c9e4bfcf481c149 (patch) | |
tree | fe63fb10290dfb87d275a9f78a9a13bf48663c76 | |
parent | 59c15faa815199dff4b4f89771ff325aa2a2970e (diff) | |
download | serverdata-93365596df4f82b8822e65947c9e4bfcf481c149.tar.gz serverdata-93365596df4f82b8822e65947c9e4bfcf481c149.tar.bz2 serverdata-93365596df4f82b8822e65947c9e4bfcf481c149.tar.xz serverdata-93365596df4f82b8822e65947c9e4bfcf481c149.zip |
Apply some minor miscellaneous nerfs.
More caps to Fortress, less exponential spawners, less drop rates... Wait.
-rw-r--r-- | conf/map/battle/drops.conf | 6 | ||||
-rw-r--r-- | npc/025-1/ctrl.c | 7 |
2 files changed, 7 insertions, 6 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf index e4c0241d9..193017e2f 100644 --- a/conf/map/battle/drops.conf +++ b/conf/map/battle/drops.conf @@ -147,13 +147,13 @@ drops_by_luk: 0 // Makes your LUK value affect drop rates on a relative basis. // Setting to 100 means each luk adds 1% chance to find items // (So at 100 luk, everything will have double chance of dropping). -// At current value (20), each luck point will boost 0.2% drop rates. +// At recommended value (20), each luck point will boost 0.2% drop rates. // For the average drop (4% drop rate), this means 4*1,02=4.08% with 10 luck // A full build (100 luck) and 4% drop rate will give 4.8% drop rate. // BETA PATCH: 100 luck and 4% drop rate (Std): 12% Drop Rate (3x more) // BETA PATCH: With only 50 luck you'll have double drop rates for everything -// BETA PATCH: Each luck adds 1.75% drop rates - 2x at 57 and 3x at 114 -drops_by_luk2: 175 +// BETA PATCH: Each luck adds 1.65% drop rates - 2x at 60 and 3x at 121 +drops_by_luk2: 165 // Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 9bb9929b1..ad89aa134 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -239,7 +239,7 @@ OnSesame: close; // Heartbeat (B1) -OnTimer35000: +OnTimer36000: if ($FORTRESS_STATE) end; .@breach=($@FORTRESS_STATUE & 1024); @@ -264,7 +264,8 @@ OnTimer75000: } // Spawn mobs - spawnCore(.@breach); + if (mobcount("025-1", "all") < (.@breach ? 360 : 300)) + spawnCore(.@breach); // Summon reinforcements maptimer2("025-1", 10, "Gate#F::OnMPReinforce"); @@ -428,7 +429,7 @@ function spawnCore { spawnMob(any(RedSkullSlime, Terranite, JackO, BlackMamba, GreenSkullSlime, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2); } // Summoners Section - for (.@i = 0; .@i < .@am; ++.@i) { + for (.@i = 0; .@i < ((.@am*8/10)+1); ++.@i) { spawnMob(any(GreenSlimeMother, BlueSlimeMother, YellowSlimeMother, RedSlimeMother, WhiteSlimeMother, AzulSlimeMother, LavaSlimeMother, BlackSlimeMother), .@x1, .@y1, .@x2, .@y2); } if (getarg(0)) { |