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authorJesusaves <cpntb1@ymail.com>2025-01-12 00:06:14 -0300
committerJesusaves <cpntb1@ymail.com>2025-01-12 00:06:14 -0300
commit9256257059d1179c1ce19b3c6d52b9328b9f84a6 (patch)
tree2d1619b4e2aa3f33e6fabbaa5055f2bee05e35d4
parent47647a8adfaeaac96e958f3a0d342c454a5b66e2 (diff)
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Assassin is now properly instructed to Assassinate the Professor.
-rw-r--r--npc/003-0/mainquest.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt
index dfc8f2763..7c3a21839 100644
--- a/npc/003-0/mainquest.txt
+++ b/npc/003-0/mainquest.txt
@@ -58,7 +58,6 @@ OnBegin:
setunitdata(.@REF, UDT_ATKMIN, 150);
setunitdata(.@REF, UDT_ATKMAX, 180);
- // TODO: unitwalk
/*
// TODO: Energy Balls. Should they spawn at (21,31) and (69,31)?
// At this time they are utterly deadly. You could use a skill to
@@ -66,7 +65,9 @@ OnBegin:
dispbottom col(l("SCRIPT ERROR (%s/%s)", .@m$, .@n$), 1);
dispbottom l("An error happened: unitwalk failed");
*/
- // TODO: Assassinate
+ sleep2(350);
+ // Send the Assassin to murder to professor
+ unitwalk(.@REF, 49, 24);
initnpctimer;
end;
@@ -157,6 +158,7 @@ OnTouch:
// You fail if a monster touches the Professor.
OnTouchNPC:
+ // ...is this condition ever true?
if (@ASSASSIN > 0)
delcells "MQ2Wall"+getcharid(0);
killmonsterall(getmap());