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author | Jesusaves <cpntb1@ymail.com> | 2024-08-18 23:40:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-08-18 23:40:26 -0300 |
commit | 1f2508c970d5c118f35984b30e714d675547739b (patch) | |
tree | e034ccb2281fc38d230398052444b02edc5709f2 | |
parent | b2fd1598ed6974862dee8ca90ce516b9560dafd9 (diff) | |
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Raise max trap-dmg-per-level to 300, so max theoretical damage is now 3,000
This should now be at least "usable". I hope.
-rw-r--r-- | npc/magic/traps.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/magic/traps.txt b/npc/magic/traps.txt index c84795be6..6eed6fe9c 100644 --- a/npc/magic/traps.txt +++ b/npc/magic/traps.txt @@ -11,7 +11,7 @@ function script SK_Traps { // More abizit: Longer duration and stun time // Higher level: Longer duration and power .@length=40 + (.@lv+.@ab)*4; // Max duration: 120 seconds - .@power =.@lv * 100; + .@power =.@lv * (100+(REBIRTH*20)+(BaseLevel/2)); .@stun =(1+abizit()) * 9 / 6; // Up to 9s of stun time (1,3,4,6,7,9 seconds) // Sanitization .@power = min(99999, .@power); |