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authorJesusaves <cpntb1@ymail.com>2024-08-18 23:40:26 -0300
committerJesusaves <cpntb1@ymail.com>2024-08-18 23:40:26 -0300
commit1f2508c970d5c118f35984b30e714d675547739b (patch)
treee034ccb2281fc38d230398052444b02edc5709f2
parentb2fd1598ed6974862dee8ca90ce516b9560dafd9 (diff)
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Raise max trap-dmg-per-level to 300, so max theoretical damage is now 3,000
This should now be at least "usable". I hope.
-rw-r--r--npc/magic/traps.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/magic/traps.txt b/npc/magic/traps.txt
index c84795be6..6eed6fe9c 100644
--- a/npc/magic/traps.txt
+++ b/npc/magic/traps.txt
@@ -11,7 +11,7 @@ function script SK_Traps {
// More abizit: Longer duration and stun time
// Higher level: Longer duration and power
.@length=40 + (.@lv+.@ab)*4; // Max duration: 120 seconds
- .@power =.@lv * 100;
+ .@power =.@lv * (100+(REBIRTH*20)+(BaseLevel/2));
.@stun =(1+abizit()) * 9 / 6; // Up to 9s of stun time (1,3,4,6,7,9 seconds)
// Sanitization
.@power = min(99999, .@power);