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author | Jesusaves <cpntb1@ymail.com> | 2023-10-28 19:45:26 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2023-10-28 19:45:26 -0300 |
commit | 19e7c670792fb851017bd218fb6098796542060c (patch) | |
tree | 5158a9554104d1e951836ca7096c5ec146a80877 | |
parent | c0337b2a6498eb75a9e4e0188b947a258961f953 (diff) | |
download | serverdata-19e7c670792fb851017bd218fb6098796542060c.tar.gz serverdata-19e7c670792fb851017bd218fb6098796542060c.tar.bz2 serverdata-19e7c670792fb851017bd218fb6098796542060c.tar.xz serverdata-19e7c670792fb851017bd218fb6098796542060c.zip |
After Monster King is dead, Isbamuth becomes stronger, so...
The first Lobby in Gemini Inn spawns slightly more monsters in stage 5.
(No changes to rewards)
-rw-r--r-- | npc/034-4/intro.txt | 43 |
1 files changed, 34 insertions, 9 deletions
diff --git a/npc/034-4/intro.txt b/npc/034-4/intro.txt index 43692a371..5d1011b8e 100644 --- a/npc/034-4/intro.txt +++ b/npc/034-4/intro.txt @@ -58,6 +58,8 @@ OnTimer13000: OnTimer16500: unittalk(.luvia, "...Yes, I'll put all of you to sleep... PERMANENTLY! Hahahaha!"); .@pi = getmapusers(.mp$) + 2; + if ($GAME_STORYLINE >= 5) + .@pi += 1; areamonster(.mp$, 45, 40, 54, 45, strmobinfo(1, Scar), Scar, .@pi / 2); setunitdata(.luvia, UDT_MODE, MD_BOSS|MD_PLANT|MD_NOKNOCKBACK|MD_CANMOVE); unitwalk(.luvia, 51, 45); @@ -69,6 +71,8 @@ OnTimer18000: OnTimer20000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; areamonster(.mp$, 45, 40, 54, 45, strmobinfo(1, Scar), Scar, .@pi); unittalk(.luvia, "HAHAHahahaha!"); unitwalk(.luvia, 50, 34); @@ -76,6 +80,8 @@ OnTimer20000: OnTimer24000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); unitwalk(.luvia, 50, 29); @@ -83,6 +89,8 @@ OnTimer24000: OnTimer28000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi); unitwarp(.luvia, "034-4", 45, 45); end; @@ -93,6 +101,8 @@ OnTimer25000: OnTimer50000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi); monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi * 3 / 2); @@ -101,15 +111,20 @@ OnTimer50000: // 1 minute OnTimer110000: - monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, 1); + .@pi = 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; + monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); end; // 40 seconds OnTimer150000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi * 3 / 2); monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); @@ -119,15 +134,20 @@ OnTimer150000: // 1 minute OnTimer210000: - monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, 1); + .@pi = 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; + monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); end; // 1 minute OnTimer270000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi * 3 / 2); monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); @@ -149,9 +169,12 @@ OnTimer360000: // 1 minute OnTimer420000: - monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, 1); - monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, 1); + .@pi = 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; + monster(.mp$, 50, 29, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 43, 52, strmobinfo(1, Scar), Scar, .@pi); + monster(.mp$, 37, 33, strmobinfo(1, Scar), Scar, .@pi); end; // 1 minute @@ -170,6 +193,8 @@ OnTimer40000: if (!$@GM_OVERRIDE) end; OnTimer540000: .@pi = getmapusers(.mp$) + 1; + if ($GAME_STORYLINE >= 5) + .@pi += 1; monster(.mp$, 50, 29, strmobinfo(1, GoboBear), GoboBear, 1+(.@pi/2)); $@VALIA_STATUS[.pid] = 10; stopnpctimer; |