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author | Fedja Beader <fedja@protonmail.ch> | 2025-04-01 01:44:40 +0200 |
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committer | Fedja Beader <fedja@protonmail.ch> | 2025-04-01 01:44:53 +0200 |
commit | a11164c1185e649fcb055a27ab3c159b129f124d (patch) | |
tree | a63f8958338d1b52f88491a82685d4bee978cb15 | |
parent | 6d603a800498a8e8699b80883be20df7366a95be (diff) | |
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More docs for validateBeing
-rw-r--r-- | src/actormanager.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/actormanager.h b/src/actormanager.h index b912252a9..15841f61d 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -399,9 +399,13 @@ class ActorManager final : public ConfigListener * * @param aroundBeing being must not equal this one * @param being being under scrutiny. Nullptr check performed + * it must be alive unless a player and + * mTargetDeadPlayers is true. * @param type pass ActorType::Unknown if no matching desired * @param exluded being must not equal this one * @param maxCost allowed max pathfinder distance, if applicable + * (only if being is a monster and + * mTargetOnlyReachable is true) */ bool validateBeing(const Being *const aroundBeing, Being *const being, |